Duckstation/src/frontend-common/game_settings.cpp

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#include "game_settings.h"
#include "common/assert.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/string.h"
#include "common/string_util.h"
#include "core/host_interface.h"
#include "core/settings.h"
#include <array>
#include <utility>
Log_SetChannel(GameSettings);
#ifdef WIN32
#include "common/windows_headers.h"
#endif
#include "SimpleIni.h"
namespace GameSettings {
std::array<std::pair<const char*, const char*>, static_cast<u32>(Trait::Count)> s_trait_names = {{
{"ForceInterpreter", TRANSLATABLE("GameSettingsTrait", "Force Interpreter")},
{"ForceSoftwareRenderer", TRANSLATABLE("GameSettingsTrait", "Force Software Renderer")},
{"ForceInterlacing", TRANSLATABLE("GameSettingsTrait", "Force Interlacing")},
{"DisableTrueColor", TRANSLATABLE("GameSettingsTrait", "Disable True Color")},
{"DisableUpscaling", TRANSLATABLE("GameSettingsTrait", "Disable Upscaling")},
{"DisableScaledDithering", TRANSLATABLE("GameSettingsTrait", "Disable Scaled Dithering")},
{"DisableForceNTSCTimings", TRANSLATABLE("GameSettingsTrait", "Disallow Forcing NTSC Timings")},
{"DisableWidescreen", TRANSLATABLE("GameSettingsTrait", "Disable Widescreen")},
{"DisablePGXP", TRANSLATABLE("GameSettingsTrait", "Disable PGXP")},
{"DisablePGXPCulling", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Culling")},
{"DisablePGXPTextureCorrection", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Texture Correction")},
{"ForcePGXPVertexCache", TRANSLATABLE("GameSettingsTrait", "Force PGXP Vertex Cache")},
{"ForcePGXPCPUMode", TRANSLATABLE("GameSettingsTrait", "Force PGXP CPU Mode")},
{"ForceDigitalController", TRANSLATABLE("GameSettingsTrait", "Force Digital Controller")},
{"ForceRecompilerMemoryExceptions", TRANSLATABLE("GameSettingsTrait", "Force Recompiler Memory Exceptions")},
{"ForceRecompilerICache", TRANSLATABLE("GameSettingsTrait", "Force Recompiler ICache")},
}};
const char* GetTraitName(Trait trait)
{
DebugAssert(trait < Trait::Count);
return s_trait_names[static_cast<u32>(trait)].first;
}
const char* GetTraitDisplayName(Trait trait)
{
DebugAssert(trait < Trait::Count);
return s_trait_names[static_cast<u32>(trait)].second;
}
template<typename T>
bool ReadOptionalFromStream(ByteStream* stream, std::optional<T>* dest)
{
bool has_value;
if (!stream->Read2(&has_value, sizeof(has_value)))
return false;
if (!has_value)
return true;
T value;
if (!stream->Read2(&value, sizeof(T)))
return false;
*dest = value;
return true;
}
static bool ReadStringFromStream(ByteStream* stream, std::string* dest)
{
u32 size;
if (!stream->Read2(&size, sizeof(size)))
return false;
dest->resize(size);
if (!stream->Read2(dest->data(), size))
return false;
return true;
}
template<typename T>
bool WriteOptionalToStream(ByteStream* stream, const std::optional<T>& src)
{
const bool has_value = src.has_value();
if (!stream->Write2(&has_value, sizeof(has_value)))
return false;
if (!has_value)
return true;
return stream->Write2(&src.value(), sizeof(T));
}
static bool WriteStringToStream(ByteStream* stream, const std::string& str)
{
const u32 size = static_cast<u32>(str.size());
return (stream->Write2(&size, sizeof(size)) && (size == 0 || stream->Write2(str.data(), size)));
}
bool Entry::LoadFromStream(ByteStream* stream)
{
constexpr u32 num_bytes = (static_cast<u32>(Trait::Count) + 7) / 8;
std::array<u8, num_bytes> bits;
if (!stream->Read2(bits.data(), num_bytes) || !ReadOptionalFromStream(stream, &cpu_overclock_numerator) ||
!ReadOptionalFromStream(stream, &cpu_overclock_denominator) ||
!ReadOptionalFromStream(stream, &cpu_overclock_enable) ||
!ReadOptionalFromStream(stream, &display_active_start_offset) ||
!ReadOptionalFromStream(stream, &display_active_end_offset) ||
!ReadOptionalFromStream(stream, &display_crop_mode) || !ReadOptionalFromStream(stream, &display_aspect_ratio) ||
!ReadOptionalFromStream(stream, &display_linear_upscaling) ||
!ReadOptionalFromStream(stream, &display_integer_upscaling) ||
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!ReadOptionalFromStream(stream, &display_force_4_3_for_24bit) ||
!ReadOptionalFromStream(stream, &gpu_resolution_scale) || !ReadOptionalFromStream(stream, &gpu_true_color) ||
!ReadOptionalFromStream(stream, &gpu_scaled_dithering) ||
!ReadOptionalFromStream(stream, &gpu_force_ntsc_timings) ||
!ReadOptionalFromStream(stream, &gpu_texture_filter) || !ReadOptionalFromStream(stream, &gpu_widescreen_hack) ||
!ReadOptionalFromStream(stream, &gpu_pgxp) || !ReadOptionalFromStream(stream, &controller_1_type) ||
!ReadOptionalFromStream(stream, &controller_2_type) || !ReadOptionalFromStream(stream, &memory_card_1_type) ||
!ReadOptionalFromStream(stream, &memory_card_2_type) ||
!ReadStringFromStream(stream, &memory_card_1_shared_path) ||
!ReadStringFromStream(stream, &memory_card_2_shared_path))
{
return false;
}
traits.reset();
for (u32 i = 0; i < static_cast<int>(Trait::Count); i++)
{
if ((bits[i / 8] & (1u << (i % 8))) != 0)
AddTrait(static_cast<Trait>(i));
}
return true;
}
bool Entry::SaveToStream(ByteStream* stream) const
{
constexpr u32 num_bytes = (static_cast<u32>(Trait::Count) + 7) / 8;
std::array<u8, num_bytes> bits;
bits.fill(0);
for (u32 i = 0; i < static_cast<int>(Trait::Count); i++)
{
if (HasTrait(static_cast<Trait>(i)))
bits[i / 8] |= (1u << (i % 8));
}
return stream->Write2(bits.data(), num_bytes) && WriteOptionalToStream(stream, cpu_overclock_numerator) &&
WriteOptionalToStream(stream, cpu_overclock_denominator) &&
WriteOptionalToStream(stream, cpu_overclock_enable) &&
WriteOptionalToStream(stream, display_active_start_offset) &&
WriteOptionalToStream(stream, display_active_end_offset) && WriteOptionalToStream(stream, display_crop_mode) &&
WriteOptionalToStream(stream, display_aspect_ratio) &&
WriteOptionalToStream(stream, display_linear_upscaling) &&
WriteOptionalToStream(stream, display_integer_upscaling) &&
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WriteOptionalToStream(stream, display_force_4_3_for_24bit) &&
WriteOptionalToStream(stream, gpu_resolution_scale) && WriteOptionalToStream(stream, gpu_true_color) &&
WriteOptionalToStream(stream, gpu_scaled_dithering) && WriteOptionalToStream(stream, gpu_force_ntsc_timings) &&
WriteOptionalToStream(stream, gpu_texture_filter) && WriteOptionalToStream(stream, gpu_widescreen_hack) &&
WriteOptionalToStream(stream, gpu_pgxp) && WriteOptionalToStream(stream, controller_1_type) &&
WriteOptionalToStream(stream, controller_2_type) && WriteOptionalToStream(stream, memory_card_1_type) &&
WriteOptionalToStream(stream, memory_card_2_type) && WriteStringToStream(stream, memory_card_1_shared_path) &&
WriteStringToStream(stream, memory_card_2_shared_path);
}
static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA& ini)
{
for (u32 trait = 0; trait < static_cast<u32>(Trait::Count); trait++)
{
if (ini.GetBoolValue(section, s_trait_names[trait].first, false))
entry->AddTrait(static_cast<Trait>(trait));
}
const char* cvalue = ini.GetValue(section, "CPUOverclockNumerator", nullptr);
if (cvalue)
entry->cpu_overclock_numerator = StringUtil::FromChars<u32>(cvalue);
cvalue = ini.GetValue(section, "CPUOverclockDenominator", nullptr);
if (cvalue)
entry->cpu_overclock_denominator = StringUtil::FromChars<u32>(cvalue);
cvalue = ini.GetValue(section, "CPUOverclockEnable", nullptr);
if (cvalue)
entry->cpu_overclock_enable = StringUtil::FromChars<bool>(cvalue);
long lvalue = ini.GetLongValue(section, "DisplayActiveStartOffset", 0);
if (lvalue != 0)
entry->display_active_start_offset = static_cast<s16>(lvalue);
lvalue = ini.GetLongValue(section, "DisplayActiveEndOffset", 0);
if (lvalue != 0)
entry->display_active_end_offset = static_cast<s16>(lvalue);
cvalue = ini.GetValue(section, "DisplayCropMode", nullptr);
if (cvalue)
entry->display_crop_mode = Settings::ParseDisplayCropMode(cvalue);
cvalue = ini.GetValue(section, "DisplayAspectRatio", nullptr);
if (cvalue)
entry->display_aspect_ratio = Settings::ParseDisplayAspectRatio(cvalue);
cvalue = ini.GetValue(section, "DisplayLinearUpscaling", nullptr);
if (cvalue)
entry->display_linear_upscaling = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "DisplayIntegerUpscaling", nullptr);
if (cvalue)
entry->display_integer_upscaling = StringUtil::FromChars<bool>(cvalue);
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cvalue = ini.GetValue(section, "DisplayForce4_3For24Bit", nullptr);
if (cvalue)
entry->display_force_4_3_for_24bit = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "GPUResolutionScale", nullptr);
if (cvalue)
entry->gpu_resolution_scale = StringUtil::FromChars<u32>(cvalue);
cvalue = ini.GetValue(section, "GPUTrueColor", nullptr);
if (cvalue)
entry->gpu_true_color = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "GPUScaledDithering", nullptr);
if (cvalue)
entry->gpu_scaled_dithering = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "GPUBilinearTextureFiltering", nullptr);
if (cvalue)
entry->gpu_texture_filter = Settings::ParseTextureFilterName(cvalue);
cvalue = ini.GetValue(section, "GPUForceNTSCTimings", nullptr);
if (cvalue)
entry->gpu_force_ntsc_timings = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "GPUWidescreenHack", nullptr);
if (cvalue)
entry->gpu_widescreen_hack = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "GPUPGXP", nullptr);
if (cvalue)
entry->gpu_pgxp = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "Controller1Type", nullptr);
if (cvalue)
entry->controller_1_type = Settings::ParseControllerTypeName(cvalue);
cvalue = ini.GetValue(section, "Controller2Type", nullptr);
if (cvalue)
entry->controller_2_type = Settings::ParseControllerTypeName(cvalue);
cvalue = ini.GetValue(section, "MemoryCard1Type", nullptr);
if (cvalue)
entry->memory_card_1_type = Settings::ParseMemoryCardTypeName(cvalue);
cvalue = ini.GetValue(section, "MemoryCard2Type", nullptr);
if (cvalue)
entry->memory_card_2_type = Settings::ParseMemoryCardTypeName(cvalue);
cvalue = ini.GetValue(section, "MemoryCard1SharedPath");
if (cvalue)
entry->memory_card_1_shared_path = cvalue;
cvalue = ini.GetValue(section, "MemoryCard2SharedPath");
if (cvalue)
entry->memory_card_2_shared_path = cvalue;
}
static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA& ini)
{
for (u32 trait = 0; trait < static_cast<u32>(Trait::Count); trait++)
{
if (entry.HasTrait(static_cast<Trait>(trait)))
ini.SetBoolValue(section, s_trait_names[trait].first, true);
}
if (entry.cpu_overclock_numerator.has_value())
ini.SetLongValue(section, "CPUOverclockNumerator", static_cast<long>(entry.cpu_overclock_numerator.value()));
if (entry.cpu_overclock_denominator.has_value())
ini.SetLongValue(section, "CPUOverclockDenominator", static_cast<long>(entry.cpu_overclock_denominator.value()));
if (entry.cpu_overclock_enable.has_value())
ini.SetBoolValue(section, "CPUOverclockEnable", entry.cpu_overclock_enable.value());
if (entry.display_active_start_offset.has_value())
ini.SetLongValue(section, "DisplayActiveStartOffset", entry.display_active_start_offset.value());
if (entry.display_active_end_offset.has_value())
ini.SetLongValue(section, "DisplayActiveEndOffset", entry.display_active_end_offset.value());
if (entry.display_crop_mode.has_value())
ini.SetValue(section, "DisplayCropMode", Settings::GetDisplayCropModeName(entry.display_crop_mode.value()));
if (entry.display_aspect_ratio.has_value())
{
ini.SetValue(section, "DisplayAspectRatio",
Settings::GetDisplayAspectRatioName(entry.display_aspect_ratio.value()));
}
if (entry.display_linear_upscaling.has_value())
ini.SetValue(section, "DisplayLinearUpscaling", entry.display_linear_upscaling.value() ? "true" : "false");
if (entry.display_integer_upscaling.has_value())
ini.SetValue(section, "DisplayIntegerUpscaling", entry.display_integer_upscaling.value() ? "true" : "false");
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if (entry.display_force_4_3_for_24bit.has_value())
ini.SetValue(section, "DisplayForce4_3For24Bit", entry.display_force_4_3_for_24bit.value() ? "true" : "false");
if (entry.gpu_resolution_scale.has_value())
ini.SetLongValue(section, "GPUResolutionScale", static_cast<s32>(entry.gpu_resolution_scale.value()));
if (entry.gpu_true_color.has_value())
ini.SetValue(section, "GPUTrueColor", entry.gpu_true_color.value() ? "true" : "false");
if (entry.gpu_scaled_dithering.has_value())
ini.SetValue(section, "GPUScaledDithering", entry.gpu_scaled_dithering.value() ? "true" : "false");
if (entry.gpu_texture_filter.has_value())
ini.SetValue(section, "GPUTextureFilter", Settings::GetTextureFilterName(entry.gpu_texture_filter.value()));
if (entry.gpu_force_ntsc_timings.has_value())
ini.SetValue(section, "GPUForceNTSCTimings", entry.gpu_force_ntsc_timings.value() ? "true" : "false");
if (entry.gpu_widescreen_hack.has_value())
ini.SetValue(section, "GPUWidescreenHack", entry.gpu_widescreen_hack.value() ? "true" : "false");
if (entry.gpu_pgxp.has_value())
ini.SetValue(section, "GPUPGXP", entry.gpu_pgxp.value() ? "true" : "false");
if (entry.controller_1_type.has_value())
ini.SetValue(section, "Controller1Type", Settings::GetControllerTypeName(entry.controller_1_type.value()));
if (entry.controller_2_type.has_value())
ini.SetValue(section, "Controller2Type", Settings::GetControllerTypeName(entry.controller_2_type.value()));
if (entry.controller_1_type.has_value())
ini.SetValue(section, "Controller1Type", Settings::GetControllerTypeName(entry.controller_1_type.value()));
if (entry.controller_2_type.has_value())
ini.SetValue(section, "Controller2Type", Settings::GetControllerTypeName(entry.controller_2_type.value()));
if (entry.memory_card_1_type.has_value())
ini.SetValue(section, "MemoryCard1Type", Settings::GetMemoryCardTypeName(entry.memory_card_1_type.value()));
if (entry.memory_card_2_type.has_value())
ini.SetValue(section, "MemoryCard2Type", Settings::GetMemoryCardTypeName(entry.memory_card_2_type.value()));
if (!entry.memory_card_1_shared_path.empty())
ini.SetValue(section, "MemoryCard1SharedPath", entry.memory_card_1_shared_path.c_str());
if (!entry.memory_card_2_shared_path.empty())
ini.SetValue(section, "MemoryCard2SharedPath", entry.memory_card_2_shared_path.c_str());
}
Database::Database() = default;
Database::~Database() = default;
const GameSettings::Entry* Database::GetEntry(const std::string& code) const
{
auto it = m_entries.find(code);
return (it != m_entries.end()) ? &it->second : nullptr;
}
bool Database::Load(const char* path)
{
auto fp = FileSystem::OpenManagedCFile(path, "rb");
if (!fp)
return false;
CSimpleIniA ini;
SI_Error err = ini.LoadFile(fp.get());
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if (err != SI_OK)
{
Log_ErrorPrintf("Failed to parse game settings ini: %d", static_cast<int>(err));
return false;
}
std::list<CSimpleIniA::Entry> sections;
ini.GetAllSections(sections);
for (const CSimpleIniA::Entry& section_entry : sections)
{
std::string code(section_entry.pItem);
auto it = m_entries.find(code);
if (it != m_entries.end())
{
ParseIniSection(&it->second, code.c_str(), ini);
continue;
}
Entry entry;
ParseIniSection(&entry, code.c_str(), ini);
m_entries.emplace(std::move(code), std::move(entry));
}
Log_InfoPrintf("Loaded settings for %zu games from '%s'", sections.size(), path);
return true;
}
void Database::SetEntry(const std::string& code, const std::string& name, const Entry& entry, const char* save_path)
{
if (save_path)
{
CSimpleIniA ini;
if (FileSystem::FileExists(save_path))
{
auto fp = FileSystem::OpenManagedCFile(save_path, "rb");
if (fp)
{
SI_Error err = ini.LoadFile(fp.get());
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if (err != SI_OK)
Log_ErrorPrintf("Failed to parse game settings ini: %d. Contents will be lost.", static_cast<int>(err));
}
else
{
Log_ErrorPrintf("Failed to open existing settings ini: '%s'", save_path);
}
}
ini.Delete(code.c_str(), nullptr, false);
ini.SetValue(code.c_str(), nullptr, nullptr, SmallString::FromFormat("# %s (%s)", code.c_str(), name.c_str()),
false);
StoreIniSection(entry, code.c_str(), ini);
const bool did_exist = FileSystem::FileExists(save_path);
auto fp = FileSystem::OpenManagedCFile(save_path, "wb");
if (fp)
{
// write file comment so simpleini doesn't get confused
if (!did_exist)
std::fputs("# DuckStation Game Settings\n\n", fp.get());
SI_Error err = ini.SaveFile(fp.get());
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if (err != SI_OK)
Log_ErrorPrintf("Failed to save game settings ini: %d", static_cast<int>(err));
}
else
{
Log_ErrorPrintf("Failed to open settings ini for saving: '%s'", save_path);
}
}
auto it = m_entries.find(code);
if (it != m_entries.end())
it->second = entry;
else
m_entries.emplace(code, entry);
}
void Entry::ApplySettings(bool display_osd_messages) const
{
constexpr float osd_duration = 10.0f;
if (cpu_overclock_numerator.has_value())
g_settings.cpu_overclock_numerator = cpu_overclock_numerator.value();
if (cpu_overclock_denominator.has_value())
g_settings.cpu_overclock_denominator = cpu_overclock_denominator.value();
if (cpu_overclock_enable.has_value())
g_settings.cpu_overclock_enable = cpu_overclock_enable.value();
g_settings.UpdateOverclockActive();
if (display_active_start_offset.has_value())
g_settings.display_active_start_offset = display_active_start_offset.value();
if (display_active_end_offset.has_value())
g_settings.display_active_end_offset = display_active_end_offset.value();
if (display_crop_mode.has_value())
g_settings.display_crop_mode = display_crop_mode.value();
if (display_aspect_ratio.has_value())
g_settings.display_aspect_ratio = display_aspect_ratio.value();
if (display_linear_upscaling.has_value())
g_settings.display_linear_filtering = display_linear_upscaling.value();
if (display_integer_upscaling.has_value())
g_settings.display_integer_scaling = display_integer_upscaling.value();
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if (display_force_4_3_for_24bit.has_value())
g_settings.display_force_4_3_for_24bit = display_force_4_3_for_24bit.value();
if (gpu_resolution_scale.has_value())
g_settings.gpu_resolution_scale = gpu_resolution_scale.value();
if (gpu_true_color.has_value())
g_settings.gpu_true_color = gpu_true_color.value();
if (gpu_scaled_dithering.has_value())
g_settings.gpu_scaled_dithering = gpu_scaled_dithering.value();
if (gpu_force_ntsc_timings.has_value())
g_settings.gpu_force_ntsc_timings = gpu_force_ntsc_timings.value();
if (gpu_texture_filter.has_value())
g_settings.gpu_texture_filter = gpu_texture_filter.value();
if (gpu_widescreen_hack.has_value())
g_settings.gpu_widescreen_hack = gpu_widescreen_hack.value();
if (gpu_pgxp.has_value())
g_settings.gpu_pgxp_enable = gpu_pgxp.value();
if (controller_1_type.has_value())
g_settings.controller_types[0] = controller_1_type.value();
if (controller_2_type.has_value())
g_settings.controller_types[1] = controller_2_type.value();
if (memory_card_1_type.has_value())
g_settings.memory_card_types[0] = memory_card_1_type.value();
if (!memory_card_1_shared_path.empty())
g_settings.memory_card_paths[0] = memory_card_1_shared_path;
if (memory_card_2_type.has_value())
g_settings.memory_card_types[1] = memory_card_2_type.value();
if (!memory_card_1_shared_path.empty())
g_settings.memory_card_paths[1] = memory_card_2_shared_path;
if (HasTrait(Trait::ForceInterpreter))
{
if (display_osd_messages && g_settings.cpu_execution_mode != CPUExecutionMode::Interpreter)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "CPU interpreter forced by game settings."), osd_duration);
}
g_settings.cpu_execution_mode = CPUExecutionMode::Interpreter;
}
if (HasTrait(Trait::ForceSoftwareRenderer))
{
if (display_osd_messages && g_settings.gpu_renderer != GPURenderer::Software)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "Software renderer forced by game settings."), osd_duration);
}
g_settings.gpu_renderer = GPURenderer::Software;
}
if (HasTrait(Trait::ForceInterlacing))
{
if (display_osd_messages && g_settings.gpu_disable_interlacing)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "Interlacing forced by game settings."), osd_duration);
}
g_settings.gpu_disable_interlacing = false;
}
if (HasTrait(Trait::DisableTrueColor))
{
if (display_osd_messages && g_settings.gpu_true_color)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "True color disabled by game settings."), osd_duration);
}
g_settings.gpu_true_color = false;
}
if (HasTrait(Trait::DisableUpscaling))
{
if (display_osd_messages && g_settings.gpu_resolution_scale > 1)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "Upscaling disabled by game settings."), osd_duration);
}
g_settings.gpu_resolution_scale = 1;
}
if (HasTrait(Trait::DisableScaledDithering))
{
if (display_osd_messages && g_settings.gpu_scaled_dithering)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "Scaled dithering disabled by game settings."),
osd_duration);
}
g_settings.gpu_scaled_dithering = false;
}
if (HasTrait(Trait::DisableWidescreen))
{
if (display_osd_messages &&
(g_settings.display_aspect_ratio == DisplayAspectRatio::R16_9 || g_settings.gpu_widescreen_hack))
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "Widescreen disabled by game settings."), osd_duration);
}
g_settings.display_aspect_ratio = DisplayAspectRatio::R4_3;
g_settings.gpu_widescreen_hack = false;
}
if (HasTrait(Trait::DisableForceNTSCTimings))
{
if (display_osd_messages && g_settings.gpu_force_ntsc_timings)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "Forcing NTSC Timings disallowed by game settings."),
osd_duration);
}
g_settings.gpu_force_ntsc_timings = false;
}
if (HasTrait(Trait::DisablePGXP))
{
if (display_osd_messages && g_settings.gpu_pgxp_enable)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "PGXP geometry correction disabled by game settings."),
osd_duration);
}
g_settings.gpu_pgxp_enable = false;
}
if (HasTrait(Trait::DisablePGXPCulling))
{
if (display_osd_messages && g_settings.gpu_pgxp_culling)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "PGXP culling disabled by game settings."), osd_duration);
}
g_settings.gpu_pgxp_culling = false;
}
if (HasTrait(Trait::DisablePGXPTextureCorrection))
{
if (display_osd_messages && g_settings.gpu_pgxp_culling && g_settings.gpu_pgxp_texture_correction)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "PGXP texture correction disabled by game settings."),
osd_duration);
}
g_settings.gpu_pgxp_texture_correction = false;
}
if (HasTrait(Trait::ForcePGXPVertexCache))
{
if (display_osd_messages && g_settings.gpu_pgxp_enable && !g_settings.gpu_pgxp_vertex_cache)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "PGXP vertex cache forced by game settings."), osd_duration);
}
g_settings.gpu_pgxp_vertex_cache = true;
}
if (HasTrait(Trait::ForcePGXPCPUMode))
{
if (display_osd_messages && g_settings.gpu_pgxp_enable && !g_settings.gpu_pgxp_cpu)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "PGXP CPU mode forced by game settings."), osd_duration);
}
g_settings.gpu_pgxp_cpu = true;
}
if (HasTrait(Trait::ForceDigitalController))
{
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
if (g_settings.controller_types[i] != ControllerType::None &&
g_settings.controller_types[i] != ControllerType::DigitalController)
{
if (display_osd_messages)
{
g_host_interface->AddFormattedOSDMessage(
osd_duration,
g_host_interface->TranslateString("OSDMessage", "Controller %u changed to digital by game settings."),
i + 1u);
}
g_settings.controller_types[i] = ControllerType::DigitalController;
}
}
}
if (HasTrait(Trait::ForceRecompilerMemoryExceptions))
{
if (display_osd_messages && g_settings.cpu_execution_mode == CPUExecutionMode::Recompiler &&
!g_settings.cpu_recompiler_memory_exceptions)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "Recompiler memory exceptions forced by game settings."),
osd_duration);
}
g_settings.cpu_recompiler_memory_exceptions = true;
}
if (HasTrait(Trait::ForceRecompilerICache))
{
if (display_osd_messages && g_settings.cpu_execution_mode != CPUExecutionMode::Interpreter &&
!g_settings.cpu_recompiler_icache)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "Recompiler ICache forced by game settings."), osd_duration);
}
g_settings.cpu_recompiler_icache = true;
}
}
} // namespace GameSettings