Duckstation/duckstation-qt_zh-cn.ts

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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="zh_CN">
<context>
<name>AboutDialog</name>
<message>
<location filename="../aboutdialog.ui" line="14"/>
<source>About DuckStation</source>
<translation>Duckstation</translation>
</message>
<message>
<location filename="../aboutdialog.ui" line="101"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="15"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="31"/>
<source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
<translation>DuckStation是索尼PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt;仿/</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="34"/>
<source>Authors</source>
<translation></translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="35"/>
<source>Icon by</source>
<translation></translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="36"/>
<source>License</source>
<translation>License</translation>
</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<source>RetroAchievements Login</source>
<translation type="vanished">RetroAchievements登录</translation>
</message>
<message>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in DuckStation, instead an access token will be generated and used instead.</source>
<translation type="vanished">retroachievements.org的用户名和密码DuckStation中访使</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="29"/>
<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation>RetroAchievements登录</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="57"/>
<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation>RetroAchievements登录</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="69"/>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
<translation>retroachievements.org的用户名和密码DuckStation中访使</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="94"/>
<source>User Name:</source>
<translation>:</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="104"/>
<source>Password:</source>
<translation>:</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="122"/>
<source>Ready...</source>
<translation>...</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="132"/>
<source>&amp;Login</source>
<translation>(&amp;L)</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="142"/>
<source>&amp;Cancel</source>
<translation>(&amp;C)</translation>
</message>
<message>
<location filename="../achievementlogindialog.cpp" line="39"/>
<source>Login Error</source>
<translation></translation>
</message>
<message>
<source>A user name and password must be provided.</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../achievementlogindialog.cpp" line="21"/>
<source>Logging in...</source>
<translation>...</translation>
</message>
<message>
<location filename="../achievementlogindialog.cpp" line="40"/>
<source>Login failed. Please check your username and password, and try again.</source>
<translation></translation>
</message>
<message>
<location filename="../achievementlogindialog.cpp" line="41"/>
<source>Login failed.</source>
<translation></translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../achievementsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="32"/>
<source>Global Settings</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="38"/>
<location filename="../achievementsettingswidget.cpp" line="26"/>
<source>Enable Achievements</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="45"/>
<location filename="../achievementsettingswidget.cpp" line="32"/>
<source>Enable Rich Presence</source>
<translation>Rich Presence</translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="52"/>
<location filename="../achievementsettingswidget.cpp" line="28"/>
<source>Enable Test Mode</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="59"/>
<location filename="../achievementsettingswidget.cpp" line="35"/>
<source>Use First Disc From Playlist</source>
<translation>使</translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="76"/>
<source>Account</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="91"/>
<location filename="../achievementsettingswidget.cpp" line="85"/>
<source>Login...</source>
<translation>...</translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="98"/>
<source>View Profile...</source>
<translation>...</translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="132"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Quick Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;DuckStation使用RetroAchievements作为成就数据库并以此来追踪进展使 &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;要查看游戏中的成就列表,按下热键 &lt;span style=&quot; font-weight:600;&quot;&gt;打开快捷菜单&lt;/span&gt; 并从菜单中选择 &lt;span style=&quot; font-weight:600;&quot;&gt;成就&lt;/span&gt; 。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>Account Settings</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="66"/>
<location filename="../achievementsettingswidget.cpp" line="38"/>
<location filename="../achievementsettingswidget.cpp" line="174"/>
<source>Enable Hardcore Mode</source>
<translation></translation>
</message>
<message>
<source>Enable Hardcode Mode</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Enabling hardcore mode will disable cheats, save sates, and debugging features.</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="116"/>
<source>Game Info</source>
<translation></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation使用RetroAchievements作为成就数据库并以此来追踪进展使&lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="26"/>
<location filename="../achievementsettingswidget.cpp" line="28"/>
<location filename="../achievementsettingswidget.cpp" line="32"/>
<location filename="../achievementsettingswidget.cpp" line="35"/>
<location filename="../achievementsettingswidget.cpp" line="38"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="27"/>
<source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
<translation>DuckStation将在启动时扫描成就</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="29"/>
<source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>DuckStation将假设全部成就被锁定并且不会向服务器发送任何解锁通知</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="33"/>
<source>When enabled, rich presence information will be collected and sent to the server where supported.</source>
<translation>Rich Presence信息并发送到所支持的服务器</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="36"/>
<source>When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="39"/>
<source>&quot;Challenge&quot; mode for achievements. Disables save state, cheats, and slowdown functions, but you receive double the achievement points.</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="77"/>
<source>Username: %1
Login token generated on %2.</source>
<translation>:%1
%2</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="80"/>
<source>Logout</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="84"/>
<source>Not Logged In.</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="165"/>
<source>Enabling hardcore mode will shut down your current game.
</source>
<translation>
</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="170"/>
<source>The current state will be saved, but you will be unable to load it until you disable hardcore mode.
</source>
<translation>
</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="173"/>
<source>Do you want to continue?</source>
<translation></translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../advancedsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="32"/>
<source>Logging</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="40"/>
<source>Log Level:</source>
<translation>:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="50"/>
<source>Log Filters:</source>
<translation>:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="64"/>
<location filename="../advancedsettingswidget.cpp" line="201"/>
<source>Log To System Console</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="71"/>
<location filename="../advancedsettingswidget.cpp" line="205"/>
<source>Log To Window</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="78"/>
<location filename="../advancedsettingswidget.cpp" line="203"/>
<source>Log To Debug Console</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="85"/>
<location filename="../advancedsettingswidget.cpp" line="207"/>
<source>Log To File</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="113"/>
<source>Tweaks/Hacks</source>
<translation>/</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="141"/>
<source>Option</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="146"/>
<source>Value</source>
<translation></translation>
</message>
<message>
<source>These options are tweakable to improve performance/game compatibility. Use at your own risk, modified values will not be supported.</source>
<translation type="vanished">/使, </translation>
</message>
<message>
<source>DMA Max Slice Ticks:</source>
<translation type="vanished">DMA最大片段计时:</translation>
</message>
<message>
<source>DMA Halt Ticks:</source>
<translation type="vanished">DMA停顿计时:</translation>
</message>
<message>
<source>GPU FIFO Size:</source>
<translation type="vanished">GPU的FIFO大小:</translation>
</message>
<message>
<source>GPU Max Run-Ahead:</source>
<translation type="vanished">GPU最大优先级:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="151"/>
<source>PGXP Vertex Cache</source>
<translation>PGXP顶点缓存</translation>
</message>
<message>
<source>PGXP CPU Mode</source>
<translation type="vanished">PGXP在CPU模式</translation>
</message>
<message>
<source>PGXP Preserve Projection Precision</source>
<translation type="vanished">PGXP保持投影精度</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="153"/>
<source>PGXP Geometry Tolerance</source>
<translation>PGXP几何公差</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="155"/>
<source>PGXP Depth Clear Threshold</source>
<translation>PGXP深度清空阈值</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="160"/>
<source>Enable Recompiler Fast Memory Access</source>
<translation>访</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="164"/>
<source>Enable Recompiler ICache</source>
<translation>ICache重编译器</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="167"/>
<source>Enable VRAM Write Texture Replacement</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="169"/>
<source>Preload Texture Replacements</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="171"/>
<source>Dump Replaceable VRAM Writes</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="173"/>
<source>Set Dumped VRAM Write Alpha Channel</source>
<translation>Alpha通道</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="175"/>
<source>Minimum Dumped VRAM Write Width</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="178"/>
<source>Minimum Dumped VRAM Write Height</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="182"/>
<source>DMA Max Slice Ticks</source>
<translation>DMA最大片段时数</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="184"/>
<source>DMA Halt Ticks</source>
<translation>DMA停顿时数</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="186"/>
<source>GPU FIFO Size</source>
<translation>GPU的FIFO大小</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="188"/>
<source>GPU Max Run-Ahead</source>
<translation>GPU最大预运行</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="196"/>
<source>Allow Booting Without SBI File</source>
<translation>SBI文件情况下允许启动</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="199"/>
<source>Log Level</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="199"/>
<source>Information</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="200"/>
<source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="201"/>
<location filename="../advancedsettingswidget.cpp" line="203"/>
<location filename="../advancedsettingswidget.cpp" line="205"/>
<location filename="../advancedsettingswidget.cpp" line="207"/>
<source>User Preference</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="202"/>
<source>Logs messages to the console window.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="204"/>
<source>Logs messages to the debug console where supported.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="206"/>
<source>Logs messages to the window.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="208"/>
<source>Logs messages to duckstation.log in the user directory.</source>
<translation>duckstation.log</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="210"/>
<source>Shows a debug menu bar with additional statistics and quick settings.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="148"/>
<source>Display FPS Limit</source>
<translation>FPS限制</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="146"/>
<source>Disable All Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="193"/>
<source>Increase Timer Resolution</source>
<translation></translation>
</message>
<message>
<source>Use Blit Swap Chain</source>
<translation type="vanished">使</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="154"/>
<source>Reset To Default</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="158"/>
<source>Enable Recompiler Memory Exceptions</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="97"/>
<source>System Settings</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="103"/>
<location filename="../advancedsettingswidget.cpp" line="209"/>
<source>Show Debug Menu</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="190"/>
<source>Use Debug Host GPU Device</source>
<translation>使GPU设备</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="209"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<source>Enables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator.</source>
<translation type="vanished">使API使</translation>
</message>
<message>
<source>Determines whether the CPU&apos;s instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option.</source>
<translation type="vanished">CPU的指令缓存, </translation>
</message>
</context>
<context>
<name>AnalogController</name>
<message>
<location filename="../../core/analog_controller.cpp" line="91"/>
<location filename="../../core/analog_controller.cpp" line="242"/>
<source>Controller %u switched to analog mode.</source>
<translation>%u切换为模拟模式</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="92"/>
<location filename="../../core/analog_controller.cpp" line="243"/>
<source>Controller %u switched to digital mode.</source>
<translation>%u切换为数字模式</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="255"/>
<source>Controller %u is locked to analog mode by the game.</source>
<translation>%u被游戏锁定为模拟模式</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="256"/>
<source>Controller %u is locked to digital mode by the game.</source>
<translation>%u被游戏锁定为数字模式</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="755"/>
<source>LeftX</source>
<translation>X轴</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="756"/>
<source>LeftY</source>
<translation>Y轴</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="757"/>
<source>RightX</source>
<translation>X轴</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="758"/>
<source>RightY</source>
<translation>Y轴</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="763"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="764"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="765"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="766"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="767"/>
<source>Select</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="768"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="769"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="770"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="771"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="772"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="773"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="774"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="775"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="776"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="777"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="778"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="779"/>
<source>Analog</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="790"/>
<source>Force Analog Mode on Reset</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="791"/>
<source>Forces the controller to analog mode when the console is reset/powered on. May cause issues with games, so it is recommended to leave this option off.</source>
<translation>/</translation>
</message>
<message>
<source>Enable Analog Mode on Reset</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Automatically enables analog mode when the console is reset/powered on.</source>
<translation type="vanished">/</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="795"/>
<source>Use Analog Sticks for D-Pad in Digital Mode</source>
<translation>D-Pad在数字模式下使用模拟摇杆</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="796"/>
<source>Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</source>
<translation>使d-pad</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="799"/>
<source>Analog Axis Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="800"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>使 (DualShock 4Xbox One控制器) 使1.301.40</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="805"/>
<source>Vibration Bias</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="806"/>
<source>Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value.</source>
<translation></translation>
</message>
</context>
<context>
<name>AnalogJoystick</name>
<message>
<location filename="../../core/analog_joystick.cpp" line="55"/>
<location filename="../../core/analog_joystick.cpp" line="178"/>
<source>Controller %u switched to analog mode.</source>
<translation>%u切换为模拟模式</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="56"/>
<location filename="../../core/analog_joystick.cpp" line="179"/>
<source>Controller %u switched to digital mode.</source>
<translation>%u切换为数字模式</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="326"/>
<source>LeftX</source>
<translation>X轴</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="327"/>
<source>LeftY</source>
<translation>Y轴</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="328"/>
<source>RightX</source>
<translation>X轴</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="329"/>
<source>RightY</source>
<translation>Y轴</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="334"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="335"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="336"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="337"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="338"/>
<source>Select</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="339"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="340"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="341"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="342"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="343"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="344"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="345"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="346"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="347"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="348"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="349"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="350"/>
<source>Analog</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="361"/>
<source>Analog Axis Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="362"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>使 (DualShock 4Xbox One控制器) 使1.301.40</translation>
</message>
</context>
<context>
<name>AudioBackend</name>
<message>
<location filename="../../core/settings.cpp" line="840"/>
<source>Null (No Output)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="841"/>
<source>Cubeb</source>
<translation>Cubeb</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="843"/>
<source>SDL</source>
<translation>SDL</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="845"/>
<source>OpenSL ES</source>
<translation>OpenSL ES</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../audiosettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="32"/>
<source>Configuration</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="38"/>
<source>Backend:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="48"/>
<source>Buffer Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="93"/>
<source>Maximum latency: 0 frames (0.00ms)</source>
<translation>最大延迟: 0帧 (0.00ms)</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="103"/>
<location filename="../audiosettingswidget.cpp" line="50"/>
<source>Sync To Output</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="110"/>
<location filename="../audiosettingswidget.cpp" line="67"/>
<source>Resampling</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="117"/>
<location filename="../audiosettingswidget.cpp" line="55"/>
<source>Start Dumping On Boot</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="127"/>
<source>Controls</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="133"/>
<source>Output Volume:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="218"/>
<source>Fast Forward Volume:</source>
<translation>:</translation>
</message>
<message>
<source>Volume:</source>
<translation type="vanished">:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="225"/>
<location filename="../audiosettingswidget.cpp" line="61"/>
<source>Mute All Sound</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="232"/>
<location filename="../audiosettingswidget.cpp" line="63"/>
<source>Mute CD Audio</source>
<translation>CD音轨</translation>
</message>
<message>
<source>Mute</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="167"/>
<location filename="../audiosettingswidget.ui" line="206"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="40"/>
<source>Audio Backend</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="41"/>
<source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
<translation>Cubeb提供了最低的延迟SDL后端</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="45"/>
<source>Buffer Size</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="46"/>
<source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
<translation>Cubeb后端使用较小块时将忽略值的大小使</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="50"/>
<location filename="../audiosettingswidget.cpp" line="67"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="51"/>
<source>Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed.</source>
<translation>100%</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="55"/>
<location filename="../audiosettingswidget.cpp" line="61"/>
<location filename="../audiosettingswidget.cpp" line="63"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="56"/>
<source>Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option.</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="57"/>
<source>Output Volume</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="58"/>
<source>Controls the volume of the audio played on the host.</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="60"/>
<source>Controls the volume of the audio played on the host when fast forwarding.</source>
<translation></translation>
</message>
<message numerus="yes">
<location filename="../audiosettingswidget.cpp" line="86"/>
<source>Maximum Latency: %n frames (%1ms)</source>
<translation>
<numerusform>: %n帧 (%1ms)</numerusform>
</translation>
</message>
<message>
<source>Maximum Latency: %1 frames (%2ms)</source>
<translation type="vanished">: %1 (%2ms)</translation>
</message>
<message>
<source>Volume</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Controls the volume of the audio played on the host. Values are in percentage.</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="59"/>
<source>Fast Forward Volume</source>
<translation></translation>
</message>
<message>
<source>Controls the volume of the audio played on the host when fast forwarding. Values are in percentage.</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="62"/>
<source>Prevents the emulator from producing any audible sound.</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="64"/>
<source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
<translation>CD-ROM中的CD-DA和XA音频</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="68"/>
<source>When running outside of 100% speed, resamples audio from the target speed instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</source>
<translation>100%/</translation>
</message>
<message>
<source>Maximum latency: %1 frames (%2ms)</source>
<translation type="vanished">: %1 (%2ms)</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="92"/>
<location filename="../audiosettingswidget.cpp" line="93"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../autoupdaterdialog.ui" line="17"/>
<location filename="../autoupdaterdialog.cpp" line="179"/>
<location filename="../autoupdaterdialog.cpp" line="361"/>
<source>Automatic Updater</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="51"/>
<source>Update Available</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="60"/>
<source>Current Version: </source>
<translation>: </translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="67"/>
<source>New Version: </source>
<translation>: </translation>
</message>
<message>
<source>Update Notes:</source>
<translation type="vanished">:</translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="95"/>
<source>Download and Install...</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="102"/>
<source>Skip This Update</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="109"/>
<source>Remind Me Later</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="107"/>
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="180"/>
<source>No updates are currently available. Please try again later.</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="232"/>
<source>Current Version: %1 (%2)</source>
<translation>: %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="234"/>
<source>New Version: %1 (%2)</source>
<translation>: %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="235"/>
<source>Loading...</source>
<translation>...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="289"/>
<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation>&lt;h2&gt;:&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="322"/>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to memory card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;使 &lt;b&gt;&lt;/b&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="330"/>
<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="334"/>
<source>&lt;h4&gt;Installing this update will download %1 MB through your internet connection.&lt;/h4&gt;</source>
<translation>&lt;h4&gt;%1MB&lt;/h4&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="360"/>
<source>Downloading %1...</source>
<translation>%1...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="360"/>
<source>Cancel</source>
<translation></translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../biossettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="32"/>
<source>BIOS Selection</source>
<translation>BIOS选择</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="48"/>
<source>PAL (Europe, Australia):</source>
<translation>PAL ():</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="55"/>
<source>NTSC-J (Japan):</source>
<translation>NTSC-J ():</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="62"/>
<source>NTSC-U/C (US/Canada):</source>
<translation>NTSC-U/C (/):</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="104"/>
<source>Open in Explorer...</source>
<translation>...</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="111"/>
<source>Refresh List</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="123"/>
<source>BIOS Directory</source>
<translation>BIOS目录</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="129"/>
<source>DuckStation will search for BIOS images in this directory.</source>
<translation>DuckStation将在此目录中搜索BIOS文件:</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="144"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="156"/>
<source>Options and Patches</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="162"/>
<location filename="../biossettingswidget.cpp" line="96"/>
<source>Fast Boot</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="169"/>
<location filename="../biossettingswidget.cpp" line="99"/>
<source>Enable TTY Output</source>
<translation>TTY输出</translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="16"/>
<source>Auto-Detect</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="58"/>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="96"/>
<location filename="../biossettingswidget.cpp" line="99"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="97"/>
<source>Patches the BIOS to skip the console&apos;s boot animation. Does not work with all games, but usually safe to enable.</source>
<translation>BIOS应用补丁以跳过操纵台的启动动画</translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="100"/>
<source>Patches the BIOS to log calls to printf(). Only use when debugging, can break games.</source>
<translation>BIOS应用补丁以记录对printf()使</translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="155"/>
<source>Select Directory</source>
<translation></translation>
</message>
</context>
<context>
<name>CPUExecutionMode</name>
<message>
<source>Intepreter (Slowest)</source>
<translation type="vanished"> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="592"/>
<source>Interpreter (Slowest)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="593"/>
<source>Cached Interpreter (Faster)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="594"/>
<source>Recompiler (Fastest)</source>
<translation> ()</translation>
</message>
</context>
<context>
<name>CPUFastmemMode</name>
<message>
<location filename="../../core/settings.cpp" line="623"/>
<source>Disabled (Slowest)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="624"/>
<source>MMap (Hardware, Fastest, 64-Bit Only)</source>
<translation> (64)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="625"/>
<source>LUT (Faster)</source>
<translation>LUT ()</translation>
</message>
</context>
<context>
<name>CheatCodeEditorDialog</name>
<message>
<location filename="../cheatcodeeditordialog.ui" line="14"/>
<source>Cheat Code Editor</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="23"/>
<source>Description:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="33"/>
<source>Group:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="43"/>
<source>Type:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="53"/>
<source>Activation:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="81"/>
<source>Save</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="91"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.cpp" line="20"/>
<location filename="../cheatcodeeditordialog.cpp" line="26"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.cpp" line="20"/>
<source>Description cannot be empty.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.cpp" line="26"/>
<source>Instructions are invalid.</source>
<translation></translation>
</message>
</context>
<context>
<name>CheatManagerDialog</name>
<message>
<location filename="../cheatmanagerdialog.ui" line="14"/>
<source>Cheat Manager</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="24"/>
<source>Cheat List</source>
<translation></translation>
</message>
<message>
<source>&amp;New Category...</source>
<translation type="vanished">(N)...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="32"/>
<source>&amp;Add Group...</source>
<translation>(A)...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="39"/>
<source>&amp;Add Code...</source>
<translation>(A)...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="46"/>
<source>&amp;Edit Code...</source>
<translation>(E)...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="56"/>
<source>&amp;Delete Code</source>
<translation>(D)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="66"/>
<location filename="../cheatmanagerdialog.cpp" line="344"/>
<location filename="../cheatmanagerdialog.cpp" line="382"/>
<location filename="../cheatmanagerdialog.cpp" line="387"/>
<source>Activate</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="73"/>
<source>Import...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="83"/>
<source>Export...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="90"/>
<source>Clear</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="97"/>
<source>Reset</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="126"/>
<source>Name</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="131"/>
<location filename="../cheatmanagerdialog.ui" line="509"/>
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="136"/>
<source>Activation</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="141"/>
<source>Instructions</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="150"/>
<source>Memory Scanner</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="182"/>
<location filename="../cheatmanagerdialog.ui" line="504"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="187"/>
<location filename="../cheatmanagerdialog.ui" line="514"/>
<source>Value</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="192"/>
<source>Previous Value</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="202"/>
<source>Search Parameters</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="208"/>
<source>Value:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="224"/>
<source>Signed</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="229"/>
<source>Unsigned</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="241"/>
<source>Decimal</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="246"/>
<source>Hex</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="256"/>
<source>Data Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="267"/>
<source>Byte (1 byte)</source>
<translation> (1)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="272"/>
<source>Halfword (2 bytes)</source>
<translation> (2)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="277"/>
<source>Word (4 bytes)</source>
<translation> (4)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="285"/>
<source>Operator:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="293"/>
<source>Equal to...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="298"/>
<source>Not Equal to...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="303"/>
<source>Greater Than...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="308"/>
<source>Greater or Equal...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="313"/>
<source>Less Than...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="318"/>
<source>Less or Equal...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="323"/>
<source>Increased By...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="328"/>
<source>Decreased By...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="333"/>
<source>Changed By...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="338"/>
<source>Equal to Previous (Unchanged Value)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="343"/>
<source>Not Equal to Previous (Changed Value)</source>
<translation> ()</translation>
</message>
<message>
<source>Equal to Previous</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Not Equal to Previous</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="348"/>
<source>Greater Than Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="353"/>
<source>Greater or Equal to Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="358"/>
<source>Less Than Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="363"/>
<source>Less or Equal to Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="368"/>
<source>Any Value</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="376"/>
<source>Start Address:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="386"/>
<source>End Address:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="396"/>
<source>Preset Range:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="404"/>
<source>RAM</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="409"/>
<source>Scratchpad</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="414"/>
<source>BIOS</source>
<translation>BIOS</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="427"/>
<source>New Search</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="437"/>
<source>Search Again</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="447"/>
<source>Clear Results</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="494"/>
<source>Freeze</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="499"/>
<source>Description</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="527"/>
<source>Add To Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="534"/>
<source>Add Manual Address</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="544"/>
<source>Remove Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="554"/>
<source>Load Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="564"/>
<source>Save Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="387"/>
<source>Toggle</source>
<translation>/</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="563"/>
<source>Delete Code</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="564"/>
<source>Are you sure you wish to delete the selected code? This action is not reversible.</source>
<translation>? </translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="598"/>
<source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
<translation>PCSXR/Libretro金手指文件 (*.cht *.txt);; (*.*)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="599"/>
<location filename="../cheatmanagerdialog.cpp" line="622"/>
<source>Import Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="472"/>
<location filename="../cheatmanagerdialog.cpp" line="606"/>
<location filename="../cheatmanagerdialog.cpp" line="629"/>
<location filename="../cheatmanagerdialog.cpp" line="651"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="466"/>
<source>Add Group</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="466"/>
<source>Group Name:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="472"/>
<source>This group name already exists.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="591"/>
<source>From File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="592"/>
<source>From Text...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="606"/>
<location filename="../cheatmanagerdialog.cpp" line="629"/>
<source>Failed to parse cheat file. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="622"/>
<source>Cheat File Text:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="645"/>
<source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
<translation>PCSXR金手指文件 (*.cht);; (*.*)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="646"/>
<source>Export Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="651"/>
<source>Failed to save cheat file. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="656"/>
<source>Confirm Clear</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="657"/>
<source>Are you sure you want to remove all cheats? This is not reversible.</source>
<translation>?</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="671"/>
<source>Confirm Reset</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="672"/>
<source>Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST.</source>
<translation>?DuckStation数据库中的金手指将会丢失</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="698"/>
<source>Enter manual address:</source>
<translation>:</translation>
</message>
<message>
<source>Enter memory address:</source>
<translation type="vanished">:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="707"/>
<source>Select data size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="839"/>
<source>Memory Scan</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="840"/>
<source>Memory scan found %1 addresses, but only the first %2 are displayed.</source>
<translation>%1%2</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="21"/>
<source>Byte</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="21"/>
<source>Halfword</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="22"/>
<source>Word</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="22"/>
<source>Signed Byte</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="23"/>
<source>Signed Halfword</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="23"/>
<source>Signed Word</source>
<translation></translation>
</message>
</context>
<context>
<name>Cheats</name>
<message>
<location filename="../../core/cheats.cpp" line="2492"/>
<source>Gameshark</source>
<translation></translation>
</message>
<message>
<location filename="../../core/cheats.cpp" line="2517"/>
<source>Manual</source>
<translation></translation>
</message>
<message>
<location filename="../../core/cheats.cpp" line="2517"/>
<source>Automatic (Frame End)</source>
<translation> ()</translation>
</message>
</context>
<context>
<name>Cheevos</name>
<message>
<source>Logged into RetroAchievements using username &apos;%s&apos;.</source>
<translation type="vanished">使&apos;%s&apos;RetroAchievements</translation>
</message>
<message>
<location filename="../../frontend-common/cheevos.cpp" line="386"/>
<source>Logging in to RetroAchivements...</source>
<translation>RetroAchivements...</translation>
</message>
<message>
<location filename="../../frontend-common/cheevos.cpp" line="468"/>
<source>Downloading achievement resources...</source>
<translation>...</translation>
</message>
<message>
<location filename="../../frontend-common/cheevos.cpp" line="546"/>
<source> (Hardcore Mode)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../frontend-common/cheevos.cpp" line="552"/>
<source>You have earned %u of %u achievements, and %u of %u points.</source>
<translation>%u中的%u成就%u中的%u点数</translation>
</message>
<message>
<location filename="../../frontend-common/cheevos.cpp" line="557"/>
<source>This game has no achievements.</source>
<translation></translation>
</message>
</context>
<context>
<name>CommonHostInterface</name>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1825"/>
<source>Are you sure you want to stop emulation?</source>
<translation>?</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1830"/>
<source>The current state will be saved.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2496"/>
<source>Invalid version %u (%s version %u)</source>
<translation>%u (%s版本%u)</translation>
</message>
</context>
<context>
<name>ConsoleRegion</name>
<message>
<location filename="../../core/settings.cpp" line="534"/>
<source>Auto-Detect</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="534"/>
<source>NTSC-J (Japan)</source>
<translation>NTSC-J ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="535"/>
<source>NTSC-U/C (US, Canada)</source>
<translation>NTSC-U/C (/)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="535"/>
<source>PAL (Europe, Australia)</source>
<translation>PAL ()</translation>
</message>
</context>
<context>
<name>ConsoleSettingsWidget</name>
<message>
<location filename="../consolesettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="32"/>
<source>Console</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="38"/>
<source>Region:</source>
<translation>:</translation>
</message>
<message>
<source>Speed Control</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Emulation Speed:</source>
<translation type="vanished">:</translation>
</message>
<message>
<source>Fast Forward Speed:</source>
<translation type="vanished">:</translation>
</message>
<message>
<source>Turbo Speed:</source>
<translation type="vanished">:</translation>
</message>
<message>
<source>Sync To Host Refresh Rate</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="51"/>
<source>CPU Emulation</source>
<translation>CPU模拟</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="57"/>
<source>Execution Mode:</source>
<translation>:</translation>
</message>
<message>
<source>CPU Clock Speed Control</source>
<translation type="vanished">CPU速率控制</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="71"/>
<location filename="../consolesettingswidget.cpp" line="52"/>
<source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
<translation> (/)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="91"/>
<source>100% (effective 33.3mhz)</source>
<translation>100% ( 33.3mhz)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="130"/>
<source>CD-ROM Emulation</source>
<translation>CD-ROM模拟</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="136"/>
<source>Read Speedup:</source>
<translation>:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="144"/>
<location filename="../consolesettingswidget.cpp" line="57"/>
<source>None (Double Speed)</source>
<translation> (2)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="149"/>
<source>2x (Quad Speed)</source>
<translation>2x (4)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="154"/>
<source>3x (6x Speed)</source>
<translation>3x (6)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="159"/>
<source>4x (8x Speed)</source>
<translation>4x (8)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="164"/>
<source>5x (10x Speed)</source>
<translation>5x (10)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="169"/>
<source>6x (12x Speed)</source>
<translation>6x (12)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="174"/>
<source>7x (14x Speed)</source>
<translation>7x (14)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="179"/>
<source>8x (16x Speed)</source>
<translation>8x (16)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="184"/>
<source>9x (18x Speed)</source>
<translation>9x (18)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="189"/>
<source>10x (20x Speed)</source>
<translation>10x (20)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="225"/>
<source>Controller Ports</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="231"/>
<source>Multitap:</source>
<translation>:</translation>
</message>
<message>
<source>CDROM Emulation</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="199"/>
<location filename="../consolesettingswidget.cpp" line="61"/>
<source>Use Read Thread (Asynchronous)</source>
<translation>使线 ()</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="206"/>
<location filename="../consolesettingswidget.cpp" line="63"/>
<source>Enable Region Check</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="213"/>
<source>Preload Image To RAM</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="52"/>
<location filename="../consolesettingswidget.cpp" line="66"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="66"/>
<source>Preload Image to RAM</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="67"/>
<source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="57"/>
<source>CDROM Read Speedup</source>
<translation></translation>
</message>
<message>
<source>None (Double Speed</source>
<translation type="vanished"> (2)</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="58"/>
<source>Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</source>
<translation>CD-ROM的读取速度</translation>
</message>
<message>
<source>Emulation Speed</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Fast Forward Speed</source>
<translation type="vanished"></translation>
</message>
<message>
<source>User Preference</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
<translation type="vanished">/使</translation>
</message>
<message>
<source>Turbo Speed</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled.</source>
<translation type="vanished">/使/</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="61"/>
<location filename="../consolesettingswidget.cpp" line="63"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation type="vanished">使1%</translation>
</message>
<message>
<source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled.</source>
<translation type="vanished">/使</translation>
</message>
<message>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate, when VSync and Audio Resampling is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%.</source>
<translation type="vanished">仿使1%</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="47"/>
<source>Region</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="47"/>
<source>Auto-Detect</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="48"/>
<source>Determines the emulated hardware type.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="49"/>
<source>Execution Mode</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="49"/>
<source>Recompiler (Fastest)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="50"/>
<source>Determines how the emulated CPU executes instructions.</source>
<translation>CPU如何执行指令</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="53"/>
<source>When this option is chosen, the clock speed set below will be used.</source>
<translation>使</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="54"/>
<source>Overclocking Percentage</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="54"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="55"/>
<source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="62"/>
<source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.</source>
<translation>线使/CD数据的方式</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="64"/>
<source>Simulates the region check present in original, unmodified consoles.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="70"/>
<source>Multitap</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="70"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="71"/>
<source>Enables multitap support on specified controller ports. Leave disabled for games that do not support multitap input.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="95"/>
<source>Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements.
By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.
This warning will only be shown once.</source>
<translation>CPU超频将破坏游戏
</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="98"/>
<source>Yes, I will confirm bugs without overclocking before reporting.</source>
<translation></translation>
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<message>
<location filename="../consolesettingswidget.cpp" line="99"/>
<source>No, take me back to safety.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="101"/>
<source>CPU Overclocking Warning</source>
<translation>CPU超频警告</translation>
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<message>
<location filename="../consolesettingswidget.cpp" line="132"/>
<source>%1% (%2MHz)</source>
<translation>%1% (%2MHz)</translation>
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<context>
<name>ControllerInterface</name>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="108"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="110"/>
<source>SDL</source>
<translation>SDL</translation>
</message>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="113"/>
<source>XInput</source>
<translation>XInput</translation>
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<message>
<location filename="../../frontend-common/controller_interface.cpp" line="114"/>
<source>DInput</source>
<translation>DInput</translation>
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<message>
<location filename="../../frontend-common/controller_interface.cpp" line="121"/>
<source>Evdev</source>
<translation>Evdev</translation>
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<context>
<name>ControllerSettingsWidget</name>
<message>
<location filename="../controllersettingswidget.cpp" line="168"/>
<source>Controller Type:</source>
<translation>:</translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="199"/>
<source>Load Profile</source>
<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="203"/>
<source>Save Profile</source>
<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="209"/>
<source>Clear All</source>
<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="211"/>
<source>Clear Bindings</source>
<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="212"/>
<source>Are you sure you want to clear all bound controls? This can not be reversed.</source>
<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="226"/>
<location filename="../controllersettingswidget.cpp" line="228"/>
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<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="229"/>
<source>Are you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation.</source>
<translation></translation>
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<message>
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<location filename="../controllersettingswidget.cpp" line="64"/>
<location filename="../controllersettingswidget.cpp" line="86"/>
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<translation>%1</translation>
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<message>
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<message>
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<translation>:</translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="307"/>
<source>Axis Bindings:</source>
<translation>:</translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="346"/>
<source>Rumble</source>
<translation></translation>
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<message>
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<location filename="../controllersettingswidget.cpp" line="481"/>
<location filename="../controllersettingswidget.cpp" line="522"/>
<source>Browse...</source>
<translation>...</translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="436"/>
<source>Select File</source>
<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="484"/>
<location filename="../controllersettingswidget.cpp" line="524"/>
<source>Select path to input profile ini</source>
<translation>ini的路径</translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="508"/>
<source>New...</source>
<translation>...</translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="510"/>
<location filename="../controllersettingswidget.cpp" line="511"/>
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<translation></translation>
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<message>
<location filename="../controllersettingswidget.cpp" line="514"/>
<location filename="../controllersettingswidget.cpp" line="528"/>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation type="vanished"> (*.ini)</translation>
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<message>
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<translation></translation>
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<message>
<location filename="../../core/settings.cpp" line="876"/>
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<translation></translation>
</message>
<message>
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<source>Analog Controller (DualShock)</source>
<translation> (DualShock)</translation>
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<message>
<location filename="../../core/settings.cpp" line="877"/>
<source>Analog Joystick</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="878"/>
<source>Namco GunCon</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="878"/>
<source>PlayStation Mouse</source>
<translation>PlayStation鼠标</translation>
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<message>
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<source>NeGcon</source>
<translation>NeGcon</translation>
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<name>DebuggerCodeModel</name>
<message>
<location filename="../debuggermodels.cpp" line="78"/>
<location filename="../debuggermodels.cpp" line="88"/>
<location filename="../debuggermodels.cpp" line="103"/>
<source>&lt;invalid&gt;</source>
<translation>&lt;&gt;</translation>
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<message>
<location filename="../debuggermodels.cpp" line="171"/>
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<translation></translation>
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<message>
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<source>Bytes</source>
<translation></translation>
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<message>
<location filename="../debuggermodels.cpp" line="175"/>
<source>Instruction</source>
<translation></translation>
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<message>
<location filename="../debuggermodels.cpp" line="177"/>
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<translation></translation>
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<context>
<name>DebuggerMessage</name>
<message>
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<source>Added breakpoint at 0x%08X.</source>
<translation>0x%08X</translation>
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<message>
<location filename="../../core/cpu_core.cpp" line="1699"/>
<source>Removed breakpoint at 0x%08X.</source>
<translation>0x%08X</translation>
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<message>
<location filename="../../core/cpu_core.cpp" line="1731"/>
<source>0x%08X is not a call instruction.</source>
<translation>0x%08X不是调用指令</translation>
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<message>
<location filename="../../core/cpu_core.cpp" line="1741"/>
<source>Can&apos;t step over double branch at 0x%08X</source>
<translation>0x%08X下无法越过双分支</translation>
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<message>
<location filename="../../core/cpu_core.cpp" line="1749"/>
<source>Stepping over to 0x%08X.</source>
<translation>0x%08X</translation>
</message>
<message>
<location filename="../../core/cpu_core.cpp" line="1766"/>
<source>Instruction read failed at %08X while searching for function end.</source>
<translation>%08X下指令读取失败</translation>
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<message>
<location filename="../../core/cpu_core.cpp" line="1775"/>
<source>Stepping out to 0x%08X.</source>
<translation>0x%08X</translation>
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<message>
<location filename="../../core/cpu_core.cpp" line="1782"/>
<source>No return instruction found after %u instructions for step-out at %08X.</source>
<translation>%u指令后没有发现返回指令来跳出%08X</translation>
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<context>
<name>DebuggerRegistersModel</name>
<message>
<location filename="../debuggermodels.cpp" line="352"/>
<source>Register</source>
<translation></translation>
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<message>
<location filename="../debuggermodels.cpp" line="354"/>
<source>Value</source>
<translation></translation>
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<context>
<name>DebuggerStackModel</name>
<message>
<location filename="../debuggermodels.cpp" line="403"/>
<source>&lt;invalid&gt;</source>
<translation>&lt;&gt;</translation>
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<message>
<location filename="../debuggermodels.cpp" line="419"/>
<source>Address</source>
<translation></translation>
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<message>
<location filename="../debuggermodels.cpp" line="421"/>
<source>Value</source>
<translation></translation>
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<context>
<name>DebuggerWindow</name>
<message>
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<source>CPU Debugger</source>
<translation>CPU调试器</translation>
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<message>
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<source>&amp;Debug</source>
<translation>(&amp;D)</translation>
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<message>
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<location filename="../debuggerwindow.ui" line="245"/>
<source>Breakpoints</source>
<translation></translation>
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<message>
<location filename="../debuggerwindow.ui" line="63"/>
<source>toolBar</source>
<translation></translation>
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<message>
<location filename="../debuggerwindow.ui" line="93"/>
<source>Disassembly</source>
<translation></translation>
</message>
<message>
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<translation></translation>
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<message>
<location filename="../debuggerwindow.ui" line="146"/>
<source>Memory</source>
<translation></translation>
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<message>
<location filename="../debuggerwindow.ui" line="168"/>
<source>RAM</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="178"/>
<source>Scratchpad</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="185"/>
<source>EXP1</source>
<translation>EXP1</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="192"/>
<source>BIOS</source>
<translation>BIOS</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="217"/>
<source>Search</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="265"/>
<source>#</source>
<translation>#</translation>
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<message>
<location filename="../debuggerwindow.ui" line="270"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="275"/>
<source>Hit Count</source>
<translation></translation>
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<message>
<location filename="../debuggerwindow.ui" line="285"/>
<source>Stack</source>
<translation></translation>
</message>
<message>
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<source>Pause/Continue</source>
<translation>/</translation>
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<message>
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<message>
<location filename="../debuggerwindow.ui" line="314"/>
<source>F5</source>
<translation>F5</translation>
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<message>
<location filename="../debuggerwindow.ui" line="323"/>
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<translation></translation>
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<message>
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<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="329"/>
<source>F11</source>
<translation>F11</translation>
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<message>
<location filename="../debuggerwindow.ui" line="338"/>
<source>Step Over</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="341"/>
<source>Step &amp;Over</source>
<translation>(&amp;O)</translation>
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<message>
<location filename="../debuggerwindow.ui" line="344"/>
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<translation>F10</translation>
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<message>
<location filename="../debuggerwindow.ui" line="353"/>
<source>Toggle Breakpoint</source>
<translation></translation>
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<message>
<location filename="../debuggerwindow.ui" line="356"/>
<source>Toggle &amp;Breakpoint</source>
<translation>(&amp;B)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="359"/>
<source>F9</source>
<translation>F9</translation>
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<message>
<location filename="../debuggerwindow.ui" line="364"/>
<source>&amp;Close</source>
<translation>(&amp;C)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="373"/>
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<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="376"/>
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<translation>(&amp;U)</translation>
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<message>
<location filename="../debuggerwindow.ui" line="379"/>
<source>Ctrl+F11</source>
<translation>Ctrl+F11</translation>
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<message>
<location filename="../debuggerwindow.ui" line="388"/>
<source>Run To Cursor</source>
<translation></translation>
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<message>
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<translation>(&amp;R)</translation>
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<message>
<location filename="../debuggerwindow.ui" line="394"/>
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<translation>Ctrl+F10</translation>
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<message>
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<translation></translation>
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<message>
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<message>
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<source>Ctrl+Del</source>
<translation>Ctrl+Del</translation>
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<message>
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<translation></translation>
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<message>
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<message>
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<message>
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<translation></translation>
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<message>
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<message>
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<message>
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<translation></translation>
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<message>
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</message>
<message>
<location filename="../debuggerwindow.ui" line="454"/>
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<translation>Ctrl+G</translation>
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<message>
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<translation>(&amp;D)</translation>
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<message>
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<translation>Ctrl+D</translation>
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<message>
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<translation></translation>
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<message>
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<message>
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<translation>Ctrl+T</translation>
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<message>
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<source>No address selected.</source>
<translation></translation>
</message>
<message>
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<location filename="../debuggerwindow.cpp" line="148"/>
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<translation>:</translation>
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<message>
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<location filename="../qtutils.cpp" line="752"/>
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<translation>:</translation>
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<message>
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<source>Trace logging started to cpu_log.txt.
This file can be several gigabytes, so be aware of SSD wear.</source>
<translation> cpu_log.txt
GB</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="136"/>
<source>Trace logging to cpu_log.txt stopped.</source>
<translation> cpu_log.txt </translation>
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<message>
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<source>A breakpoint already exists at this address.</source>
<translation></translation>
</message>
<message>
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<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="202"/>
<source>Failed to add step-out breakpoint, are you in a valid function?</source>
<translation>?</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="281"/>
<location filename="../debuggerwindow.cpp" line="308"/>
<source>Invalid search pattern. It should contain hex digits or question marks.</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="320"/>
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<translation></translation>
</message>
<message>
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<source>Pattern found at 0x%1 (passed the end of memory).</source>
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<message>
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<message>
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<source>Invalid address. It should be in hex (0x12345678 or 12345678)</source>
<translation> (0x1234567812345678)</translation>
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<context>
<name>DigitalController</name>
<message>
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<source>Up</source>
<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
<location filename="../../core/digital_controller.cpp" line="205"/>
<source>Square</source>
<translation></translation>
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<message>
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<translation>L1</translation>
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<message>
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<message>
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<message>
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<message>
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<message>
<location filename="../../core/digital_controller.cpp" line="222"/>
<source>Forces the Digital Controller to act as a Pop&apos;n Controller.</source>
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<name>DiscRegion</name>
<message>
<location filename="../../core/settings.cpp" line="563"/>
<source>NTSC-J (Japan)</source>
<translation>NTSC-J ()</translation>
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<message>
<source>NTSC-U (US)</source>
<translation type="vanished">NTSC-U ()</translation>
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<message>
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<message>
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<message>
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<translation></translation>
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<context>
<name>DisplayAspectRatio</name>
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<source>Auto (Game Native)</source>
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<name>DisplayCropMode</name>
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<location filename="../../core/settings.cpp" line="750"/>
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<translation></translation>
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<message>
<location filename="../../core/settings.cpp" line="750"/>
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<translation></translation>
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<message>
<location filename="../../core/settings.cpp" line="751"/>
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<translation></translation>
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<name>DisplaySettingsWidget</name>
<message>
<location filename="../displaysettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
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<message>
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<translation></translation>
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<message>
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<source>Renderer:</source>
<translation>:</translation>
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<message>
<location filename="../displaysettingswidget.ui" line="48"/>
<source>Adapter:</source>
<translation>:</translation>
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<message>
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<translation>:</translation>
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<message>
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<location filename="../displaysettingswidget.cpp" line="130"/>
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<translation>线</translation>
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<message>
<location filename="../displaysettingswidget.ui" line="84"/>
<location filename="../displaysettingswidget.cpp" line="127"/>
<source>Threaded Presentation</source>
<translation>线</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="91"/>
<location filename="../displaysettingswidget.cpp" line="123"/>
<source>Optimal Frame Pacing</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="103"/>
<source>Screen Display</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="109"/>
<source>Aspect Ratio:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="131"/>
<source>:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="150"/>
<source>Crop:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="160"/>
<source>Downsampling:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="179"/>
<location filename="../displaysettingswidget.cpp" line="113"/>
<source>Stretch To Fill</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="186"/>
<location filename="../displaysettingswidget.cpp" line="103"/>
<source>Linear Upscaling</source>
<translation>线</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="218"/>
<location filename="../displaysettingswidget.cpp" line="136"/>
<source>Show Game Frame Rate</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="232"/>
<location filename="../displaysettingswidget.cpp" line="138"/>
<source>Show Display FPS</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="246"/>
<location filename="../displaysettingswidget.cpp" line="147"/>
<source>Show Controller Input</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="172"/>
<location filename="../displaysettingswidget.cpp" line="110"/>
<source>Integer Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="77"/>
<location filename="../displaysettingswidget.cpp" line="120"/>
<source>VSync</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="193"/>
<location filename="../displaysettingswidget.cpp" line="115"/>
<source>Internal Resolution Screenshots</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="205"/>
<source>On-Screen Display</source>
<translation></translation>
</message>
<message>
<source>Show Messages</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Show FPS</source>
<translation type="vanished">FPS</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="225"/>
<location filename="../displaysettingswidget.cpp" line="142"/>
<source>Show Emulation Speed</source>
<translation></translation>
</message>
<message>
<source>Show VPS</source>
<translation type="vanished">VPS</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="239"/>
<location filename="../displaysettingswidget.cpp" line="144"/>
<source>Show Resolution</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="75"/>
<source>Renderer</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="77"/>
<source>Chooses the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
<translation>/&lt;br&gt;Direct3D 11OpenGL硬件后端是否可用将取决于您的系统和硬件&lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="81"/>
<source>Adapter</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="81"/>
<location filename="../displaysettingswidget.cpp" line="224"/>
<source>(Default)</source>
<translation>()</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="82"/>
<source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. &lt;br&gt;This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.</source>
<translation>GPU或适配器GPU用于硬件渲染器&lt;br&gt;Direct3D和Vulkan中受支持OpenGL将始终使用默认设备</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="85"/>
<source>Fullscreen Mode</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="86"/>
<source>Chooses the fullscreen resolution and frequency.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="88"/>
<source>Aspect Ratio</source>
<translation></translation>
</message>
<message>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is 4:3 which matches a typical TV of the era.</source>
<translation type="vanished">默认值是4:3</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="90"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation> ()使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="93"/>
<source>Crop Mode</source>
<translation></translation>
</message>
<message>
<source>Only Overscan Area</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="95"/>
<source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. &lt;br&gt;Some games display content in the overscan area, or use it for screen effects. &lt;br&gt;May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
<translation>/&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="100"/>
<source>Downsampling</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="100"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="101"/>
<source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. Only applies to the hardware renderers.</source>
<translation>2D/3D混合游戏的整体图像质量3D游戏应该禁用</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="103"/>
<location filename="../displaysettingswidget.cpp" line="120"/>
<location filename="../displaysettingswidget.cpp" line="127"/>
<location filename="../displaysettingswidget.cpp" line="130"/>
<location filename="../displaysettingswidget.cpp" line="133"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="104"/>
<source>Uses bilinear texture filtering when displaying the console&apos;s framebuffer to the screen. &lt;br&gt;Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. &lt;br&gt;The option will be less noticable the higher the resolution scale.</source>
<translation>使线&lt;br&gt;/使&lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="110"/>
<location filename="../displaysettingswidget.cpp" line="113"/>
<location filename="../displaysettingswidget.cpp" line="115"/>
<location filename="../displaysettingswidget.cpp" line="123"/>
<location filename="../displaysettingswidget.cpp" line="136"/>
<location filename="../displaysettingswidget.cpp" line="138"/>
<location filename="../displaysettingswidget.cpp" line="142"/>
<location filename="../displaysettingswidget.cpp" line="144"/>
<location filename="../displaysettingswidget.cpp" line="147"/>
<location filename="../displaysettingswidget.cpp" line="155"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="111"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. &lt;br&gt;May result in a sharper image in some 2D games.</source>
<translation>&lt;br&gt;2D游戏中可能导致图像过于锐化</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="114"/>
<source>Fills the window with the active display area, regardless of the aspect ratio.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="116"/>
<source>Saves screenshots at internal render resolution and without postprocessing. If this option is disabled, the screenshots will be taken at the window&apos;s resolution. Internal resolution screenshots can be very large at high rendering scales.</source>
<translation>使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="121"/>
<source>Enable this option to match DuckStation&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).</source>
<translation>使DuckStation的刷新率与当前监视器或屏幕相匹配 (100%)</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="124"/>
<source>Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</source>
<translation>使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="128"/>
<source>Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</source>
<translation>线Vulkan渲染器的性能</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="131"/>
<source>Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</source>
<translation>使线使</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="211"/>
<location filename="../displaysettingswidget.cpp" line="133"/>
<source>Show OSD Messages</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="134"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>/</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="137"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="139"/>
<source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation> ()</translation>
</message>
<message>
<source>Show Speed</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="143"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="145"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="148"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="152"/>
<location filename="../displaysettingswidget.cpp" line="155"/>
<source>Use Blit Swap Chain</source>
<translation>使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="156"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<translation>Direct3D 11使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="85"/>
<location filename="../displaysettingswidget.cpp" line="244"/>
<source>Borderless Fullscreen</source>
<translation></translation>
</message>
</context>
<context>
<name>EmulationSettingsWidget</name>
<message>
<location filename="../emulationsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="32"/>
<source>Speed Control</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="38"/>
<source>Emulation Speed:</source>
<translation>:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="48"/>
<source>Fast Forward Speed:</source>
<translation>:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="58"/>
<source>Turbo Speed:</source>
<translation>:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="68"/>
<location filename="../emulationsettingswidget.cpp" line="65"/>
<source>Sync To Host Refresh Rate</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="78"/>
<source>Rewind/Runahead</source>
<translation>退/</translation>
</message>
<message>
<source>Rewind</source>
<translation type="vanished">退</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="84"/>
<source>Enable Rewinding</source>
<translation>退</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="91"/>
<source>Rewind Save Frequency:</source>
<translation>退:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="98"/>
<source> Seconds</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="111"/>
<source>Rewind Buffer Size:</source>
<translation>退:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="118"/>
<source> Frames</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="131"/>
<source>Runahead:</source>
<translation>:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="139"/>
<location filename="../emulationsettingswidget.cpp" line="77"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="144"/>
<source>1 Frame</source>
<translation>1</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="149"/>
<source>2 Frames</source>
<translation>2</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="154"/>
<source>3 Frames</source>
<translation>3</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="159"/>
<source>4 Frames</source>
<translation>4</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="164"/>
<source>5 Frames</source>
<translation>5</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="169"/>
<source>6 Frames</source>
<translation>6</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="174"/>
<source>7 Frames</source>
<translation>7</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="179"/>
<source>8 Frames</source>
<translation>8</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="184"/>
<source>9 Frames</source>
<translation>9</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="189"/>
<source>10 Frames</source>
<translation>10</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="197"/>
<source>TextLabel</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="77"/>
<source>Runahead</source>
<translation></translation>
</message>
<message>
<source>Enable Runahead</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Runahead Frames:</source>
<translation type="vanished">:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="54"/>
<source>Emulation Speed</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="55"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="58"/>
<source>Fast Forward Speed</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="58"/>
<location filename="../emulationsettingswidget.cpp" line="61"/>
<source>User Preference</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="59"/>
<source>Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
<translation>/使</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="61"/>
<source>Turbo Speed</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="62"/>
<source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled.</source>
<translation>/使/</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="65"/>
<location filename="../emulationsettingswidget.cpp" line="72"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="66"/>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation>使1%</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="72"/>
<source>Rewinding</source>
<translation>退</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="73"/>
<source>&lt;b&gt;Enable Rewinding:&lt;/b&gt; Saves state periodically so you can rewind any mistakes while playing.&lt;br&gt; &lt;b&gt;Rewind Save Frequency:&lt;/b&gt; How often a rewind state will be created. Higher frequencies have greater system requirements.&lt;br&gt; &lt;b&gt;Rewind Buffer Size:&lt;/b&gt; How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
<translation>&lt;b&gt;退&lt;/b&gt;使退&lt;br&gt; &lt;b&gt;退&lt;/b&gt;退&lt;br&gt; &lt;b&gt;退&lt;/b&gt;退</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="78"/>
<source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
<translation>/</translation>
</message>
<message numerus="yes">
<location filename="../emulationsettingswidget.cpp" line="124"/>
<source>Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.</source>
<translation>
<numerusform>退%n帧%1%2MB内存和%3MB显存</numerusform>
</translation>
</message>
<message>
<source>Rewind for %1 frames, lasting %2 seconds will require up to %3MB of RAM and %4MB of VRAM.</source>
<translation type="vanished">退%1%2%3MB内存和%4MB显存</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="135"/>
<source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
<translation>退</translation>
</message>
<message>
<source>Rewind is disabled because runahead is enabled.</source>
<translation type="vanished">退</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="141"/>
<source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
<translation>退退</translation>
</message>
</context>
<context>
<name>EnhancementSettingsWidget</name>
<message>
<location filename="../enhancementsettingswidget.ui" line="32"/>
<source>Rendering Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="38"/>
<source>Internal Resolution Scale:</source>
<translation>:</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="58"/>
<source>Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="48"/>
<source>Texture Filtering:</source>
<translation>:</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="91"/>
<source>Texture Filtering</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="58"/>
<location filename="../enhancementsettingswidget.cpp" line="68"/>
<source>True Color Rendering (24-bit, disables dithering)</source>
<translation> (24)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="65"/>
<location filename="../enhancementsettingswidget.cpp" line="75"/>
<source>Scaled Dithering (scale dither pattern to resolution)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="72"/>
<source>Widescreen Hack (render 3D in display aspect ratio)</source>
<translation> (3D)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="79"/>
<source>Multisample Antialiasing:</source>
<translation>齿:</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="92"/>
<source>Display Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="98"/>
<location filename="../enhancementsettingswidget.cpp" line="52"/>
<source>Disable Interlacing (force progressive render/scan)</source>
<translation> (/)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="105"/>
<location filename="../enhancementsettingswidget.cpp" line="78"/>
<source>Force NTSC Timings (60hz-on-PAL)</source>
<translation>NTSC制式 (60hz-PAL)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="156"/>
<location filename="../enhancementsettingswidget.cpp" line="116"/>
<source>Preserve Projection Precision</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="163"/>
<location filename="../enhancementsettingswidget.cpp" line="112"/>
<source>Depth Buffer (Low Compatibility)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="170"/>
<location filename="../enhancementsettingswidget.cpp" line="118"/>
<source>CPU Mode (Very Slow)</source>
<translation>CPU模式 ()</translation>
</message>
<message>
<source>Depth Buffer</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="85"/>
<source>Force 4:3 For 24-bit Display</source>
<translation>2443</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="112"/>
<source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
<translation>2443 ()</translation>
</message>
<message>
<source>Bilinear Texture Filtering</source>
<translation type="vanished">线</translation>
</message>
<message>
<source>Widescreen Hack (render 3D in 16:9)</source>
<translation type="vanished"> (1693D)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="119"/>
<source>Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness)</source>
<translation>24 ()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="129"/>
<source>PGXP (Precision Geometry Transform Pipeline)</source>
<translation>PGXP (线)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="135"/>
<location filename="../enhancementsettingswidget.cpp" line="102"/>
<source>Geometry Correction</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="142"/>
<location filename="../enhancementsettingswidget.cpp" line="105"/>
<source>Culling Correction</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="149"/>
<location filename="../enhancementsettingswidget.cpp" line="108"/>
<source>Texture Correction</source>
<translation></translation>
</message>
<message>
<source>Vertex Cache</source>
<translation type="vanished"></translation>
</message>
<message>
<source>CPU Mode</source>
<translation type="vanished">CPU模式</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="59"/>
<source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
<translation>1x将增强渲染的3D多边形和线条的分辨率&lt;br&gt;GPU</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="76"/>
<source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. &lt;br&gt;Usually safe to enable, and only supported by the hardware renderers.</source>
<translation>GPU的分辨率级别使&lt;br&gt;</translation>
</message>
<message>
<source>Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
<translation type="vanished">线&lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="53"/>
<source>Forces the rendering and display of frames to progressive mode. &lt;br&gt;This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Usually safe to enable.&lt;br&gt; &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>&lt;br&gt;480p进行渲染的方式来消除480i游戏中出现的&lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="63"/>
<source>Multisample Antialiasing</source>
<translation>齿</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="63"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="64"/>
<source>Uses multisample antialiasing for rendering 3D objects. Can smooth out jagged edges on polygons at a lower cost to performance compared to increasing the resolution scale, but may be more likely to cause rendering errors in some games. Only applies to the hardware backends.</source>
<translation>3D对象使用多重采样反锯齿齿</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="79"/>
<source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source>
<translation>PAL模式时使用NTSC帧计时PAL游戏以60hz运行&lt;br&gt;17%&lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="86"/>
<source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
<translation>2443</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="87"/>
<source>Chroma Smoothing For 24-Bit Display</source>
<translation>24</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="88"/>
<source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.</source>
<translation>24</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="93"/>
<source>Smooths out the blockyness of magnified textures on 3D object by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
<translation>使3D对象的纹理所导致的块状&lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="96"/>
<source>Widescreen Hack</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="113"/>
<source>Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment.</source>
<translation>PGXP的深度值进行像素测试来尝试减少多边形Z冲突</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="117"/>
<source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
<translation>PGXP数据后投影增加额外的精度</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="119"/>
<source>Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost.</source>
<translation>使PGXPPGXP来校正一些游戏中的抖动</translation>
</message>
<message>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation type="vanished">将3D游戏中的视野从4:3彻底增加到16:9&lt;br&gt;2D游戏使&lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<source>Enables the upscaling of 3D objects rendered to the console&apos;s framebuffer. Only applies to the hardware backends. This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
<translation type="vanished">, GPU</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="69"/>
<source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source>
<translation>使8使</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="97"/>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>将3D游戏4:3的视野彻底扩展到您选择的显示纵横比&lt;br&gt;2D游戏使&lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="103"/>
<source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;br&gt;Only works with the hardware renderers. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>PS1游戏中常见的&quot;&quot;&lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="106"/>
<source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="109"/>
<source>Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</source>
<translation>使</translation>
</message>
<message>
<source>Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.</source>
<translation type="vanished">, 使PGXP兼容性</translation>
</message>
<message>
<source>Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very slow, and incompatible with the recompiler.</source>
<translation type="vanished">CPU跟踪顶点操作使PGXP生效, </translation>
</message>
<message>
<source>%1x%2</source>
<translation type="vanished">%1x%2</translation>
</message>
<message>
<source>%1x (%2x%3 VRAM)</source>
<translation type="vanished">%1x (%2x%3 VRAM)</translation>
</message>
<message>
<source>(Default)</source>
<translation type="vanished">()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="75"/>
<location filename="../enhancementsettingswidget.cpp" line="105"/>
<location filename="../enhancementsettingswidget.cpp" line="108"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="52"/>
<location filename="../enhancementsettingswidget.cpp" line="68"/>
<location filename="../enhancementsettingswidget.cpp" line="78"/>
<location filename="../enhancementsettingswidget.cpp" line="85"/>
<location filename="../enhancementsettingswidget.cpp" line="87"/>
<location filename="../enhancementsettingswidget.cpp" line="96"/>
<location filename="../enhancementsettingswidget.cpp" line="102"/>
<location filename="../enhancementsettingswidget.cpp" line="112"/>
<location filename="../enhancementsettingswidget.cpp" line="116"/>
<location filename="../enhancementsettingswidget.cpp" line="118"/>
<source>Unchecked</source>
<translation></translation>
</message>
</context>
<context>
<name>GPUDownsampleMode</name>
<message>
<location filename="../../core/settings.cpp" line="721"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="721"/>
<source>Box (Downsample 3D/Smooth All)</source>
<translation> ( 3D/)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="722"/>
<source>Adaptive (Preserve 3D/Smooth 2D)</source>
<translation> ( 3D/ 2D)</translation>
</message>
</context>
<context>
<name>GPURenderer</name>
<message>
<location filename="../../core/settings.cpp" line="658"/>
<source>Hardware (D3D11)</source>
<translation> (D3D11)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="660"/>
<source>Hardware (Vulkan)</source>
<translation> (Vulkan)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="660"/>
<source>Hardware (OpenGL)</source>
<translation> (OpenGL)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="661"/>
<source>Software</source>
<translation></translation>
</message>
</context>
<context>
<name>GPUSettingsWidget</name>
<message>
<location filename="../qtutils.cpp" line="683"/>
<source>1x</source>
<translation>1x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="684"/>
<source>2x</source>
<translation>2x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="685"/>
<source>3x (for 720p)</source>
<translation>3x (720p)</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="686"/>
<source>4x</source>
<translation>4x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="687"/>
<source>5x (for 1080p)</source>
<translation>5x (1080p)</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="688"/>
<source>6x (for 1440p)</source>
<translation>6x (1440p)</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="689"/>
<source>7x</source>
<translation>7x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="690"/>
<source>8x</source>
<translation>8x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="691"/>
<source>9x (for 4K)</source>
<translation>9x (4K)</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="724"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="727"/>
<source>%1x MSAA</source>
<translation>%1x MSAA</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="730"/>
<source>%1x SSAA</source>
<translation>%1x SSAA</translation>
</message>
<message>
<source>9x</source>
<translation type="vanished">9x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="692"/>
<source>10x</source>
<translation>10x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="693"/>
<source>11x</source>
<translation>11x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="694"/>
<source>12x</source>
<translation>12x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="695"/>
<source>13x</source>
<translation>13x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="696"/>
<source>14x</source>
<translation>14x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="697"/>
<source>15x</source>
<translation>15x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="698"/>
<source>16x</source>
<translation>16x</translation>
</message>
<message>
<source>8x (for 4K)</source>
<translation type="vanished">8x (4K)</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="682"/>
<source>Automatic based on window size</source>
<translation></translation>
</message>
</context>
<context>
<name>GPUTextureFilter</name>
<message>
<location filename="../../core/settings.cpp" line="690"/>
<source>Nearest-Neighbor</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="690"/>
<source>Bilinear</source>
<translation>线</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="691"/>
<source>JINC2</source>
<translation>JINC2</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="691"/>
<source>Bilinear (No Edge Blending)</source>
<translation>线 ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="692"/>
<source>xBR</source>
<translation>xBR</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="692"/>
<source>JINC2 (No Edge Blending)</source>
<translation>JINC2 ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="693"/>
<source>xBR (No Edge Blending)</source>
<translation>xBR ()</translation>
</message>
</context>
<context>
<name>GameListCompatibilityRating</name>
<message>
<location filename="../../frontend-common/game_list.cpp" line="46"/>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="47"/>
<source>Doesn&apos;t Boot</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="48"/>
<source>Crashes In Intro</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="49"/>
<source>Crashes In-Game</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="50"/>
<source>Graphical/Audio Issues</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="51"/>
<source>No Issues</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../gamelistmodel.cpp" line="511"/>
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="512"/>
<source>Code</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="513"/>
<source>Title</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="514"/>
<source>File Title</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="515"/>
<source>Developer</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="516"/>
<source>Publisher</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="517"/>
<source>Genre</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="518"/>
<source>Year</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="519"/>
<source>Players</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="520"/>
<source>Size</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="521"/>
<source>Region</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="522"/>
<source>Compatibility</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListSearchDirectoriesModel</name>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="29"/>
<source>Path</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="31"/>
<source>Recursive</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../gamelistsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="34"/>
<source>Search Directories</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="52"/>
<source>Add</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="69"/>
<location filename="../gamelistsettingswidget.cpp" line="77"/>
<source>Remove</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="99"/>
<source>Scan New</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="116"/>
<source>Rescan All</source>
<translation></translation>
</message>
<message>
<source>Update Redump Database</source>
<translation type="vanished">Redump数据库</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="79"/>
<source>Open Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="87"/>
<source>Select Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="93"/>
<source>Scan Recursively?</source>
<translation>?</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="94"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation>&quot;%1&quot;?
</translation>
</message>
<message>
<source>Download database from redump.org?</source>
<translation type="vanished">redump.org下载数据库?</translation>
</message>
<message>
<source>Do you wish to download the disc database from redump.org?
This will download approximately 4 megabytes over your current internet connection.</source>
<translation type="vanished">redump.org下载光盘数据库吗?4MB</translation>
</message>
<message>
<source>Downloading %1...</source>
<translation type="vanished">%1...</translation>
</message>
<message>
<source>Cancel</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Download failed</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Extracting...</source>
<translation type="vanished">...</translation>
</message>
<message>
<source>Extract failed</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Extracting game database failed.</source>
<translation type="vanished"></translation>
</message>
</context>
<context>
<name>GamePropertiesDialog</name>
<message>
<location filename="../gamepropertiesdialog.ui" line="14"/>
<source>Dialog</source>
<translation>Dialog</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="28"/>
<source>Properties</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="34"/>
<source>Image Path:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="48"/>
<source>Game Code:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="62"/>
<source>Title:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="76"/>
<source>Region:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="90"/>
<source>Compatibility:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="100"/>
<source>Upscaling Issues:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="110"/>
<source>Comments:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="120"/>
<source>Version Tested:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="132"/>
<source>Set to Current</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="141"/>
<source>Tracks:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="158"/>
<source>#</source>
<translation>#</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="163"/>
<source>Mode</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="168"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="173"/>
<source>Length</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="178"/>
<source>Hash</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="187"/>
<source>User Settings (Console)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="224"/>
<source>100% (effective 33.3mhz)</source>
<translation>100% ( 33.3mhz)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="289"/>
<source>:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="318"/>
<source>Downsampling:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="371"/>
<source>Multisample Antialiasing:</source>
<translation>齿:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="453"/>
<source>PGXP Preserve Projection Precision</source>
<translation>PGXP保持投影精度</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="463"/>
<source>PGXP Depth Buffer</source>
<translation>PGXP深度缓冲</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="478"/>
<source>Other Settings</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="484"/>
<source>CD-ROM Read Speedup:</source>
<translation>CD-ROM读取加速:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="497"/>
<source>None (Double Speed)</source>
<translation> (2)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="502"/>
<source>2x (Quad Speed)</source>
<translation>2x (4)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="507"/>
<source>3x (6x Speed)</source>
<translation>3x (6)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="512"/>
<source>4x (8x Speed)</source>
<translation>4x (8)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="517"/>
<source>5x (10x Speed)</source>
<translation>5x (10)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="522"/>
<source>6x (12x Speed)</source>
<translation>6x (12)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="527"/>
<source>7x (14x Speed)</source>
<translation>7x (14)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="532"/>
<source>8x (16x Speed)</source>
<translation>8x (16)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="537"/>
<source>9x (18x Speed)</source>
<translation>9x (18)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="542"/>
<source>10x (20x Speed)</source>
<translation>10x (20)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="550"/>
<source>Runahead Frames:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="563"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="568"/>
<source>1 Frame</source>
<translation>1</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="573"/>
<source>2 Frames</source>
<translation>2</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="578"/>
<source>3 Frames</source>
<translation>3</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="583"/>
<source>4 Frames</source>
<translation>4</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="588"/>
<source>5 Frames</source>
<translation>5</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="593"/>
<source>6 Frames</source>
<translation>6</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="598"/>
<source>7 Frames</source>
<translation>7</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="603"/>
<source>8 Frames</source>
<translation>8</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="608"/>
<source>9 Frames</source>
<translation>9</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="613"/>
<source>10 Frames</source>
<translation>10</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="638"/>
<source>User Settings (Input)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="193"/>
<source>CPU Clock Speed Control</source>
<translation>CPU速率控制</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="201"/>
<source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
<translation> (/)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="261"/>
<source>GPU Screen Display</source>
<translation>GPU屏幕显示</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="267"/>
<source>Aspect Ratio:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="308"/>
<source>Crop Mode:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="330"/>
<source>Linear Upscaling</source>
<translation>线</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="340"/>
<source>Integer Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="355"/>
<source>GPU Enhancements</source>
<translation>GPU增强</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="361"/>
<source>Resolution Scale:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="381"/>
<source>Texture Filtering:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="423"/>
<source>True Color Rendering (24-bit, disables dithering)</source>
<translation> (24)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="393"/>
<source>Scaled Dithering (scale dither pattern to resolution)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="413"/>
<source>Force NTSC Timings (60hz-on-PAL)</source>
<translation>NTSC制式 (60hz-PAL)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="403"/>
<source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
<translation>2443 ()</translation>
</message>
<message>
<source>Bilinear Texture Filtering</source>
<translation type="vanished">线</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="443"/>
<source>Widescreen Hack</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="433"/>
<source>PGXP Geometry Correction</source>
<translation>PGXP几何校正</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="644"/>
<source>Controller Settings</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="650"/>
<source>Controller 1 Type:</source>
<translation>1:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="660"/>
<source>Controller 2 Type:</source>
<translation>2:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="670"/>
<source>Input Profile For Bindings:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="693"/>
<source>Memory Card Settings</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="699"/>
<source>Memory Card 1 Type:</source>
<translation>1:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="709"/>
<source>Memory Card 1 Shared Path:</source>
<translation>1:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="730"/>
<source>Memory Card 2 Type:</source>
<translation>2:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="740"/>
<source>Memory Card 2 Shared Path:</source>
<translation>2:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="721"/>
<location filename="../gamepropertiesdialog.ui" line="752"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="680"/>
<source>Multitap Mode:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="778"/>
<source>Compatibility Settings</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="784"/>
<source>Traits</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="791"/>
<source>Overrides</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="797"/>
<source>Display Active Offset:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="834"/>
<source>Display Line Offset:</source>
<translation>线:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="871"/>
<source>DMA Max Slice Ticks:</source>
<translation>DMA最大片段计时:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="888"/>
<source>DMA Halt Ticks:</source>
<translation>DMA停顿计时:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="905"/>
<source>GPU FIFO Size:</source>
<translation>GPU的FIFO大小:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="919"/>
<source>GPU Max Run Ahead:</source>
<translation>GPU最大预运行:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="936"/>
<source>PGXP Geometry Tolerance:</source>
<translation>PGXP几何公差:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="959"/>
<source>PGXP Depth Threshold:</source>
<translation>PGXP深度阈值:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="1008"/>
<source>Compute Hashes</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="1015"/>
<source>Verify Dump</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="1022"/>
<source>Export Compatibility Info</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="1029"/>
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="66"/>
<source>Game Properties - %1</source>
<translation> - %1</translation>
</message>
<message>
<source>%1</source>
<translation type="vanished">%1</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="492"/>
<location filename="../gamepropertiesdialog.ui" line="558"/>
<location filename="../gamepropertiesdialog.cpp" line="134"/>
<location filename="../gamepropertiesdialog.cpp" line="141"/>
<location filename="../gamepropertiesdialog.cpp" line="148"/>
<location filename="../gamepropertiesdialog.cpp" line="155"/>
<location filename="../gamepropertiesdialog.cpp" line="158"/>
<location filename="../gamepropertiesdialog.cpp" line="161"/>
<location filename="../gamepropertiesdialog.cpp" line="168"/>
<location filename="../gamepropertiesdialog.cpp" line="174"/>
<location filename="../gamepropertiesdialog.cpp" line="180"/>
<location filename="../gamepropertiesdialog.cpp" line="186"/>
<location filename="../gamepropertiesdialog.cpp" line="190"/>
<location filename="../gamepropertiesdialog.cpp" line="196"/>
<source>(unchanged)</source>
<translation>()</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="256"/>
<source>&lt;not computed&gt;</source>
<translation>&lt;&gt;</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="709"/>
<location filename="../gamepropertiesdialog.cpp" line="732"/>
<source>Select path to memory card image</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="824"/>
<source>%1% (%2MHz)</source>
<translation>%1% (%2MHz)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="890"/>
<source>Not yet implemented</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="904"/>
<source>Compatibility Info Export</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="904"/>
<source>Press OK to copy to clipboard.</source>
<translation></translation>
</message>
</context>
<context>
<name>GameSettingsTrait</name>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="22"/>
<source>Force Interpreter</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="23"/>
<source>Force Software Renderer</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="24"/>
<source>Force Interlacing</source>
<translation></translation>
</message>
<message>
<source>Enable Interlacing</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="25"/>
<source>Disable True Color</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="26"/>
<source>Disable Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="27"/>
<source>Disable Scaled Dithering</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="28"/>
<source>Disallow Forcing NTSC Timings</source>
<translation>NTSC计时</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="29"/>
<source>Disable Widescreen</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="30"/>
<source>Disable PGXP</source>
<translation>PGXP</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="31"/>
<source>Disable PGXP Culling</source>
<translation>PGXP剔除</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="32"/>
<source>Disable PGXP Texture Correction</source>
<translation>PGXP纹理校正</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="33"/>
<source>Disable PGXP Depth Buffer</source>
<translation>PGXP深度缓冲</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="34"/>
<source>Force PGXP Vertex Cache</source>
<translation>PGXP顶点缓存</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="35"/>
<source>Force PGXP CPU Mode</source>
<translation>PGXP在CPU模式</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="38"/>
<source>Force Recompiler LUT Fastmem</source>
<translation>LUT快速内存</translation>
</message>
<message>
<source>Disable Forcing Controller Analog Mode on Reset</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Force Digital Controller</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="36"/>
<source>Force Recompiler Memory Exceptions</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="37"/>
<source>Force Recompiler ICache</source>
<translation>ICache重编译器</translation>
</message>
</context>
<context>
<name>GeneralSettingsWidget</name>
<message>
<location filename="../generalsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="32"/>
<source>Behaviour</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="52"/>
<location filename="../generalsettingswidget.cpp" line="58"/>
<source>Pause On Start</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="38"/>
<location filename="../generalsettingswidget.cpp" line="44"/>
<source>Confirm Power Off</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="73"/>
<location filename="../generalsettingswidget.cpp" line="47"/>
<source>Save State On Exit</source>
<translation>退</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="94"/>
<location filename="../generalsettingswidget.cpp" line="64"/>
<source>Load Devices From Save States</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="66"/>
<location filename="../generalsettingswidget.cpp" line="50"/>
<source>Start Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="45"/>
<location filename="../generalsettingswidget.cpp" line="55"/>
<source>Render To Main Window</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="59"/>
<location filename="../generalsettingswidget.cpp" line="60"/>
<source>Pause On Focus Loss</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="80"/>
<location filename="../generalsettingswidget.cpp" line="69"/>
<source>Apply Per-Game Settings</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="87"/>
<location filename="../generalsettingswidget.cpp" line="72"/>
<source>Automatically Load Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="101"/>
<location filename="../generalsettingswidget.cpp" line="52"/>
<source>Hide Cursor In Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="108"/>
<location filename="../generalsettingswidget.cpp" line="80"/>
<source>Enable Fullscreen UI</source>
<translation>UI</translation>
</message>
<message>
<source>Speed Control</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Emulation Speed:</source>
<translation type="vanished">:</translation>
</message>
<message>
<source>Fast Forward Speed:</source>
<translation type="vanished">:</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="141"/>
<source>Automatic Updater</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="147"/>
<source>Update Channel:</source>
<translation>:</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="157"/>
<source>Current Version:</source>
<translation>:</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="193"/>
<source>Check for Updates...</source>
<translation>...</translation>
</message>
<message>
<source>Emulation Speed</source>
<translation type="vanished"></translation>
</message>
<message>
<source>100%</source>
<translation type="vanished">100%</translation>
</message>
<message>
<source>Enable Speed Limiter</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Increase Timer Resolution</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="118"/>
<source>Miscellaneous</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="126"/>
<source>Controller Backend:</source>
<translation>:</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="44"/>
<location filename="../generalsettingswidget.cpp" line="47"/>
<location filename="../generalsettingswidget.cpp" line="52"/>
<location filename="../generalsettingswidget.cpp" line="55"/>
<location filename="../generalsettingswidget.cpp" line="69"/>
<location filename="../generalsettingswidget.cpp" line="103"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="45"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation>/</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="48"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation>退</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="50"/>
<location filename="../generalsettingswidget.cpp" line="58"/>
<location filename="../generalsettingswidget.cpp" line="60"/>
<location filename="../generalsettingswidget.cpp" line="64"/>
<location filename="../generalsettingswidget.cpp" line="72"/>
<location filename="../generalsettingswidget.cpp" line="80"/>
<location filename="../generalsettingswidget.cpp" line="92"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="51"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="53"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation>/</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="56"/>
<source>Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="59"/>
<source>Pauses the emulator when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="61"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="65"/>
<source>When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="70"/>
<source>When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games.</source>
<translation>使</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="73"/>
<source>Automatically loads and applies cheats on game start.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="81"/>
<source>Enables the fullscreen UI mode, suitable for controller operation which is used in the NoGUI frontend.</source>
<translation>UI模式NoGUI前端的控制器操作</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="111"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<source>Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable.</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Increases the system timer resolution when emulation is started to provide more accurate frame pacing. May increase battery usage on laptops.</source>
<translation type="vanished">使</translation>
</message>
<message>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Fast Forward Speed</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Sets the fast forward (turbo) speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
<translation type="vanished">()/</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="74"/>
<source>Controller Backend</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="77"/>
<source>Determines the backend which is used for controller input. Windows users may prefer to use XInput over SDL2 for compatibility.</source>
<translation>Windows用户可能更喜欢使用XInput而不是SDL2</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="88"/>
<location filename="../generalsettingswidget.cpp" line="92"/>
<source>Enable Discord Presence</source>
<translation>Discord Presence</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="93"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation>Discord中显示您当前正在玩的游戏</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="171"/>
<location filename="../generalsettingswidget.cpp" line="103"/>
<source>Enable Automatic Update Check</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="104"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation></translation>
</message>
<message>
<source>%1%</source>
<translation type="vanished">%1%</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="735"/>
<source>Unlimited</source>
<translation></translation>
</message>
<message>
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<message>
<location filename="../mainwindow.ui" line="432"/>
<source>&amp;Post-Processing Settings...</source>
<translation>(&amp;P)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="441"/>
<source>Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="446"/>
<source>Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="451"/>
<source>&amp;GitHub Repository...</source>
<translation>GitHub库(&amp;G)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="456"/>
<source>&amp;Issue Tracker...</source>
<translation>(&amp;I)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="461"/>
<source>&amp;Discord Server...</source>
<translation>Discord服务器(&amp;D)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="466"/>
<source>Check for &amp;Updates...</source>
<translation>(&amp;U)...</translation>
</message>
<message>
<source>&amp;About...</source>
<translation type="vanished">(&amp;A)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="485"/>
<source>Change Disc...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="494"/>
<source>Cheats...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="503"/>
<source>Audio Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="521"/>
<source>Game List Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="530"/>
<source>General Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="369"/>
<source>B&amp;IOS Settings...</source>
<translation>BIOS设置(&amp;I)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="41"/>
<source>&amp;System</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="169"/>
<source>Switch Crop Mode</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="203"/>
<source>&amp;Window Size</source>
<translation>(&amp;W)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="387"/>
<source>E&amp;mulation Settings...</source>
<translation>(&amp;M)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="471"/>
<source>About &amp;Qt...</source>
<translation>Qt(&amp;Q)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="476"/>
<source>&amp;About DuckStation...</source>
<translation>DuckStation(&amp;A)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="512"/>
<source>Achievement Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="539"/>
<source>Advanced Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="548"/>
<source>Add Game Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="557"/>
<source>&amp;Settings...</source>
<translation>(&amp;S)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="562"/>
<source>From File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="567"/>
<source>From Game List...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="572"/>
<source>Remove Disc</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="577"/>
<source>Resume State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="582"/>
<source>Global State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="590"/>
<source>Show VRAM</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="598"/>
<source>Dump CPU to VRAM Copies</source>
<translation>CPU到显存拷贝</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="606"/>
<source>Dump VRAM to CPU Copies</source>
<translation>CPU拷贝</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="614"/>
<source>Disable All Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="622"/>
<source>Disable Interlacing</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="630"/>
<source>Force NTSC Timings</source>
<translation>NTSC计时</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="638"/>
<source>Dump Audio</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="643"/>
<source>Dump RAM...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="648"/>
<source>Dump VRAM...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="653"/>
<source>Dump SPU RAM...</source>
<translation>SPU内存...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="661"/>
<source>Show GPU State</source>
<translation>GPU状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="669"/>
<source>Show CDROM State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="677"/>
<source>Show SPU State</source>
<translation>SPU状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="685"/>
<source>Show Timers State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="693"/>
<source>Show MDEC State</source>
<translation>MDEC状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="701"/>
<source>Show DMA State</source>
<translation>DMA状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="710"/>
<source>&amp;Screenshot</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="719"/>
<source>&amp;Memory Card Settings...</source>
<translation>(&amp;M)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="728"/>
<source>Resume</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="731"/>
<source>Resumes the last save state created.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="742"/>
<source>&amp;Toolbar</source>
<translation>(&amp;T)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="753"/>
<source>Lock Toolbar</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="764"/>
<source>&amp;Status Bar</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="769"/>
<source>Game &amp;List</source>
<translation>(&amp;L)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="785"/>
<source>Game &amp;Properties</source>
<translation>(&amp;P)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="795"/>
<source>C&amp;heat Manager</source>
<translation>(&amp;H)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="800"/>
<source>CPU D&amp;ebugger</source>
<translation>CPU调试器(&amp;E)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="805"/>
<source>Game &amp;Grid</source>
<translation>(&amp;G)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="816"/>
<source>Show Titles (Grid View)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="824"/>
<source>Ctrl++</source>
<translation>Ctrl++</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="829"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation>(&amp;O) ()</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="856"/>
<source>Power Off &amp;Without Saving</source>
<translation>(&amp;W)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="821"/>
<source>Zoom &amp;In (Grid View)</source>
<translation>(&amp;I) ()</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="837"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation>(&amp;C) ()</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="777"/>
<source>System &amp;Display</source>
<translation>(&amp;D)</translation>
</message>
<message>
<source>Failed to get window info from widget</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="157"/>
<source>Failed to create host display device context.</source>
<translation></translation>
</message>
<message>
<source>Failed to get new window info from widget</source>
<translation type="vanished"></translation>
</message>
<message>
<source>All File Types (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</source>
<translation type="vanished"> (*.bin *.img *.cue *.chd *.exe *.psexe *.psf);; (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD镜像 (*.chd);;PlayStation可执行程序 (*.exe *.psexe);;便 (*.psf);; (*.m3u)</translation>
</message>
<message>
<source>All File Types (*.bin *.img *.iso *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</source>
<translation type="vanished"> (*.bin *.img *.iso *.cue *.chd *.exe *.psexe *.psf *.m3u);; (*.bin *.img *.iso);;Cue表文件 (*.cue);;MAME CHD镜像 (*.chd);;PlayStation可执行文件 (*.exe *.psexe);;便 (*.psf);; (*.m3u)</translation>
</message>
<message>
<source>All File Types (*.bin *.img *.iso *.cue *.chd *.exe *.psexe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
<translation type="vanished"> (*.bin *.img *.iso *.cue *.chd *.exe *.psexe *.psf *.minipsf *.m3u);; (*.bin *.img *.iso);;Cue表文件 (*.cue);;MAME CHD镜像 (*.chd);;PlayStation可执行文件 (*.exe *.psexe);;便 (*.psf *.minipsf);; (*.m3u)</translation>
</message>
<message>
<source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.exe *.psexe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
<translation type="vanished"> (*.bin *.img *.iso *.cue *.chd *.ecm *.exe *.psexe *.psf *.minipsf *.m3u);; (*.bin *.img *.iso);;Cue表单 (*.cue);;MAME CHD镜像 (*.chd);; (*.ecm);;PlayStation可执行文件 (*.exe *.psexe);;便 (*.psf *.minipsf);; (*.m3u)</translation>
</message>
<message>
<source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.exe *.psexe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
<translation type="vanished"> (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.exe *.psexe *.psf *.minipsf *.m3u);; (*.bin *.img *.iso);;Cue表单 (*.cue);;MAME CHD镜像 (*.chd);; (*.ecm);; (*.mds);;PlayStation可执行文件 (*.exe *.psexe);;便 (*.psf *.minipsf);; (*.m3u)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="35"/>
<source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
<translation> (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.psf *.minipsf *.m3u);; (*.bin *.img *.iso);;Cue表单 (*.cue);;MAME CHD镜像 (*.chd);; (*.ecm);; (*.mds);;PlayStation EBOOT文件 (*.pbp);;PlayStation可执行文件 (*.exe *.psexe);;便 (*.psf *.minipsf);; (*.m3u)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="111"/>
<source>Failed to create host display.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="472"/>
<location filename="../mainwindow.cpp" line="487"/>
<source>Select Disc Image</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="518"/>
<source>Cheat Manager</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="634"/>
<source>Properties...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="638"/>
<source>Open Containing Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="643"/>
<source>Set Cover Image...</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="653"/>
<source>Default Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="657"/>
<source>Fast Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="663"/>
<source>Full Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="671"/>
<source>Boot and Debug</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="692"/>
<source>Add Search Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="700"/>
<source>Select Cover Image</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="701"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png)</source>
<translation> (*.jpg *.jpeg *.png)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="707"/>
<source>Cover Already Exists</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="708"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="722"/>
<location filename="../mainwindow.cpp" line="728"/>
<source>Copy Error</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="722"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation>&apos;%1&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="728"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation>&apos;%1&apos;&apos;%2&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="838"/>
<source>Language changed. Please restart the application to apply.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="844"/>
<source>%1x Scale</source>
<translation>%1x缩放</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1128"/>
<location filename="../mainwindow.cpp" line="1135"/>
<location filename="../mainwindow.cpp" line="1144"/>
<source>Destination File</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1128"/>
<location filename="../mainwindow.cpp" line="1144"/>
<source>Binary Files (*.bin)</source>
<translation> (*.bin)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1136"/>
<source>Binary Files (*.bin);;PNG Images (*.png)</source>
<translation> (*.bin);;PNG图片 (*.png)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1161"/>
<source>Default</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1162"/>
<source>Fusion</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1163"/>
<source>Dark Fusion (Gray)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1164"/>
<source>Dark Fusion (Blue)</source>
<translation> ()</translation>
</message>
<message>
<source>DarkFusion</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1165"/>
<source>QDarkStyle</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1517"/>
<location filename="../mainwindow.cpp" line="1526"/>
<source>Memory Card Not Found</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1518"/>
<location filename="../mainwindow.cpp" line="1527"/>
<source>Memory card &apos;%1&apos; could not be found. Try starting the game and saving to create it.</source>
<translation>&apos;%1&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1604"/>
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1610"/>
<source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please follow the instructions under &quot;Downloading and Running&quot; at the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</source>
<translation>&lt;p&gt;GitHub官方版本的DuckStation版本&lt;/p&gt;&lt;p&gt;&quot;&quot;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;lt;/p&gt;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1616"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation></translation>
</message>
</context>
<context>
<name>MemoryCardEditorDialog</name>
<message>
<location filename="../memorycardeditordialog.ui" line="14"/>
<source>Memory Card Editor</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="44"/>
<location filename="../memorycardeditordialog.ui" line="244"/>
<source>Title</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="49"/>
<location filename="../memorycardeditordialog.ui" line="249"/>
<source>File Name</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="54"/>
<location filename="../memorycardeditordialog.ui" line="254"/>
<source>Blocks</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="64"/>
<location filename="../memorycardeditordialog.ui" line="186"/>
<source>Memory Card:</source>
<translation>:</translation>
</message>
<message>
<source>Browse...</source>
<translation type="vanished">...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="11"/>
<source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
<translation> (*.mcd *.mcr *.mc)</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="78"/>
<location filename="../memorycardeditordialog.ui" line="196"/>
<source>New...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="89"/>
<location filename="../memorycardeditordialog.ui" line="207"/>
<source>Open...</source>
<translation>...</translation>
</message>
<message>
<source>0 blocks used</source>
<translation type="vanished">使0</translation>
</message>
<message>
<source>%1 blocks free%2</source>
<translation type="vanished">%1%2</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="114"/>
<location filename="../memorycardeditordialog.ui" line="155"/>
<source>Import File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="124"/>
<location filename="../memorycardeditordialog.ui" line="165"/>
<source>Import Card...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="134"/>
<location filename="../memorycardeditordialog.ui" line="175"/>
<source>Save</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="267"/>
<source>Delete File</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="277"/>
<source>Export File</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="287"/>
<source>&lt;&lt;</source>
<translation>&lt;&lt;</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="297"/>
<source>&gt;&gt;</source>
<translation>&gt;&gt;</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="239"/>
<location filename="../memorycardeditordialog.cpp" line="265"/>
<source>Select Memory Card</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="184"/>
<location filename="../memorycardeditordialog.cpp" line="271"/>
<source>Failed to load memory card image.</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="312"/>
<source>Memory card &apos;%1&apos; is not saved, do you want to save before closing?</source>
<translation>&apos;%1&apos;?</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="311"/>
<source>Save memory card?</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="13"/>
<source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme)</source>
<translation> (*.mcd *.mcr *.mc *.gme)</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="14"/>
<source>Single Save Files (*.mcs)</source>
<translation> (*.mcs)</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="34"/>
<source>New Card...</source>
<translation>...</translation>
</message>
<message>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<translation></translation>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<source>The memory card editor enables you to move saves between cards, as well as import cards of other formats.</source>
<translation>使</translation>
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<message>
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<location filename="../../frontend-common/common_host_interface.cpp" line="2776"/>
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%s
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<source>Hotkey unavailable because achievements hardcore mode is active.</source>
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</translation>
</message>
<message numerus="yes">
<location filename="../../frontend-common/common_host_interface.cpp" line="3211"/>
<source>Saved %n cheats to &apos;%s&apos;.</source>
<translation>
<numerusform>%n金手指到&apos;%s&apos;</numerusform>
</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3286"/>
<source>Applied cheat &apos;%s&apos;.</source>
<translation>&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3290"/>
<source>Cheat &apos;%s&apos; is already enabled.</source>
<translation>&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3303"/>
<source>Post-processing is now enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3310"/>
<source>Post-processing is now disabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3321"/>
<source>Failed to load post-processing shader chain.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3323"/>
<source>Post-processing shaders reloaded.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1145"/>
<source>CPU interpreter forced by game settings.</source>
<translation>CPU解释器</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1156"/>
<source>Software renderer forced by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1167"/>
<source>Interlacing forced by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1178"/>
<source>True color disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1189"/>
<source>Upscaling disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1200"/>
<source>Scaled dithering disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1213"/>
<source>Widescreen disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1225"/>
<source>Forcing NTSC Timings disallowed by game settings.</source>
<translation>NTSC计时</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1237"/>
<source>PGXP geometry correction disabled by game settings.</source>
<translation>PGXP几何校正</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1249"/>
<source>PGXP culling disabled by game settings.</source>
<translation>PGXP剔除</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1260"/>
<source>PGXP texture correction disabled by game settings.</source>
<translation>PGXP纹理校正</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1272"/>
<source>PGXP vertex cache forced by game settings.</source>
<translation>PGXP顶点缓存</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1283"/>
<source>PGXP CPU mode forced by game settings.</source>
<translation>PGXP在CPU模式</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1294"/>
<source>PGXP Depth Buffer disabled by game settings.</source>
<translation>PGXP深度缓冲通过游戏设置被禁用</translation>
</message>
<message>
<source>Controller %u changed to digital by game settings.</source>
<translation type="vanished">%u改为数字模式</translation>
</message>
<message>
<source>Recompiler memory exceptions forced by game settings.</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Recompiler ICache forced by game settings.</source>
<translation type="vanished">ICache重编译器</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="71"/>
<source>Save state contains controller type %s in port %u, but %s is used. Switching.</source>
<translation>%s接入端口%u%s被占用</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="79"/>
<source>Ignoring mismatched controller type %s in port %u.</source>
<translation>%u中不匹配的控制器类型%s</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="175"/>
<source>Memory card %u from save state does match current card data. Simulating replugging.</source>
<translation>%u从存档匹配了当前卡数据</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="193"/>
<source>Memory card %u present in save state but not in system. Ignoring card.</source>
<translation>%u当前接入存档中</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="216"/>
<source>Memory card %u present in system but not in save state. Replugging card.</source>
<translation>%u当前接入系统中</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="134"/>
<source>Memory card %u present in save state but not in system. Creating temporary card.</source>
<translation>%u当前接入存档中</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="207"/>
<source>Memory card %u present in system but not in save state. Removing card.</source>
<translation>%u当前接入系统中</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="892"/>
<source>CPU clock speed is set to %u%% (%u / %u). This may result in instability.</source>
<translation>CPU速率设置为%u%% (%u / %u)</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="900"/>
<source>CD-ROM read speedup set to %ux (effective speed %ux). This may result in instability.</source>
<translation>CD-ROM读取加速设置为%ux (%ux)</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="973"/>
<source>Failed to initialize %s renderer, falling back to software renderer.</source>
<translation>%s渲染器退</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1061"/>
<source>WARNING: CPU overclock (%u%%) was different in save state (%u%%).</source>
<translation>警告: CPU超频 (%u%%) (%u%%)</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1165"/>
<source>Failed to open CD image from save state &apos;%s&apos;: %s. Using existing image &apos;%s&apos;, this may result in instability.</source>
<translation>&apos;%s&apos;: %s打开光盘镜像使&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1920"/>
<source>Failed to open disc image &apos;%s&apos;: %s.</source>
<translation>&apos;%s&apos;: %s</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2066"/>
<source>Failed to switch to subimage %u in &apos;%s&apos;: %s.</source>
<translation>&apos;%s&apos;: %s的子镜像%u</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2073"/>
<source>Switched to sub-image %s (%u) in &apos;%s&apos;.</source>
<translation>&apos;%s&apos;%s (%u)</translation>
</message>
<message>
<source>Failed to open CD image from save state: &apos;%s&apos;. Using existing image &apos;%s&apos;, this may result in instability.</source>
<translation type="vanished">&apos;%s&apos;CD映像使&apos;%s&apos;</translation>
</message>
<message>
<source>Failed to open disc image &apos;%s&apos;.</source>
<translation type="vanished">&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1930"/>
<source>Inserted disc &apos;%s&apos; (%s).</source>
<translation>&apos;%s&apos; (%s)</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="58"/>
<source>%ux MSAA is not supported, using %ux instead.</source>
<translation>%ux MSAA使%ux代替</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="64"/>
<source>SSAA is not supported, using MSAA instead.</source>
<translation>SSAA使MSAA代替</translation>
</message>
<message>
<source>Texture filter &apos;%s&apos; is not supported on your device.</source>
<translation type="vanished">&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="70"/>
<source>Texture filter &apos;%s&apos; is not supported with the current renderer.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="79"/>
<source>Adaptive downsampling is not supported with the current renderer, using box filter instead.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="141"/>
<source>Resolution scale set to %ux (display %ux%u, VRAM %ux%u)</source>
<translation>%ux (%ux%u%ux%u)</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="152"/>
<source>Multisample anti-aliasing set to %ux (SSAA).</source>
<translation>齿%ux (SSAA)</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="158"/>
<source>Multisample anti-aliasing set to %ux.</source>
<translation>齿%ux</translation>
</message>
<message>
<location filename="../../core/memory_card.cpp" line="263"/>
<source>Memory card at &apos;%s&apos; could not be read, formatting.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../core/memory_card.cpp" line="299"/>
<source>Failed to save memory card to &apos;%s&apos;</source>
<translation>&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../core/memory_card.cpp" line="308"/>
<source>Saved memory card to &apos;%s&apos;</source>
<translation>&apos;%s&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="264"/>
<source>Acquired exclusive fullscreen.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="269"/>
<source>Failed to acquire exclusive fullscreen.</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="481"/>
<source>Lost exclusive fullscreen.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/gpu_hw_opengl.cpp" line="59"/>
<source>OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.0 is required.</source>
<translation>OpenGL渲染器不可用OpenGL 3.1OpenGL ES 3.0</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="42"/>
<source>Analog mode forcing is disabled by game settings. Controller will start in digital mode.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/cheevos.cpp" line="875"/>
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation></translation>
</message>
</context>
<context>
<name>PlayStationMouse</name>
<message>
<location filename="../../core/playstation_mouse.cpp" line="219"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/playstation_mouse.cpp" line="220"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/playstation_mouse.cpp" line="231"/>
<source>Relative Mouse Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../core/playstation_mouse.cpp" line="232"/>
<source>Locks the mouse cursor to the window, use for FPS games.</source>
<translation>FPS游戏</translation>
</message>
</context>
<context>
<name>PlaystationMouse</name>
<message>
<source>Relative Mouse Mode</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Locks the mouse cursor to the window, use for FPS games.</source>
<translation type="vanished">FPS游戏</translation>
</message>
</context>
<context>
<name>PostProcessingChainConfigWidget</name>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="20"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="50"/>
<source>Add</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="70"/>
<source>Remove</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="90"/>
<source>Clear</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="110"/>
<source>Move Up</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="130"/>
<source>Move Down</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="150"/>
<source>Options...</source>
<translation>...</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="115"/>
<source>No Shaders Available</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
<source>Failed to add shader. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
<source>Question</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
<source>Are you sure you want to clear all shader stages?</source>
<translation>?</translation>
</message>
</context>
<context>
<name>PostProcessingSettingsWidget</name>
<message>
<location filename="../postprocessingsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="34"/>
<source>Enable Post Processing</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="54"/>
<source>&amp;Reload Shaders</source>
<translation>(&amp;R)</translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="65"/>
<source>Load Preset</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="76"/>
<source>Save Preset</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="89"/>
<source>Post Processing Chain</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.cpp" line="26"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.cpp" line="27"/>
<source>The current post-processing chain is invalid, it has been reset. Any changes made will overwrite the existing config.</source>
<translation></translation>
</message>
</context>
<context>
<name>PostProcessingShaderConfigDialog</name>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="150"/>
<source>%1 Shader Options</source>
<translation>%1</translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="160"/>
<source>Close</source>
<translation></translation>
</message>
</context>
<context>
<name>PostProcessingShaderConfigWidget</name>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Red</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Green</source>
<translation>绿</translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Blue</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Alpha</source>
<translation>Alpha</translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="56"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="132"/>
<source>Reset to Defaults</source>
<translation></translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../main.cpp" line="90"/>
<source>DuckStation Error</source>
<translation>DuckStation错误</translation>
</message>
<message>
<location filename="../main.cpp" line="91"/>
<source>Failed to initialize host interface. Cannot continue.</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="670"/>
<source>Failed to open URL</source>
<translation>URL</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="671"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation>URL
URL: %1</translation>
</message>
</context>
<context>
<name>QtHostInterface</name>
<message>
<location filename="../qthostinterface.cpp" line="968"/>
<location filename="../qthostinterface.cpp" line="1011"/>
<source>Game Save %1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="968"/>
<source>Game Save %1 (Empty)</source>
<translation>%1 ()</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="975"/>
<source>Global Save %1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="975"/>
<source>Global Save %1 (Empty)</source>
<translation>%1 ()</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="980"/>
<source>Resume</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="983"/>
<source>Load State</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1004"/>
<source>Resume (%1)</source>
<translation> (%1)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1386"/>
<source>Game ID: %1
Game Title: %2
Game Developer: %3
Game Publisher: %4
Achievements: %5 (%6)
</source>
<translation>ID:%1
:%2
:%3
:%4
:%5 (%6)
</translation>
</message>
<message numerus="yes">
<location filename="../qthostinterface.cpp" line="1396"/>
<source>%n points</source>
<translation>
<numerusform>%n点</numerusform>
</translation>
</message>
<message>
<source>Game ID: %1
Game Title: %2
Game Developer: %3
Game Publisher: %4
Achievements: %5 (%6 points)
</source>
<translation type="vanished">ID:%1
:%2
:%3
:%4
:%5 (%6)
</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1402"/>
<source>Rich presence inactive or unsupported.</source>
<translation>Rich Presence不活跃或不支持</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1406"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation>RetroAchievements不可用</translation>
</message>
<message>
<source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
<translation type="vanished">PCSXR/Libretro金手指文件 (*.cht *.txt);; (*.*)</translation>
</message>
<message>
<source>%1 Save %2 (%3)</source>
<translation type="vanished">%1%2 (%3)</translation>
</message>
<message>
<source>Game</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="371"/>
<source>No resume save state found.</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1019"/>
<source>Edit Memory Cards...</source>
<translation>...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1059"/>
<source>Delete Save States...</source>
<translation>...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1065"/>
<source>Confirm Save State Deletion</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1066"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation>%1
</translation>
</message>
<message>
<source>&amp;Load Cheats...</source>
<translation type="vanished">(&amp;C)...</translation>
</message>
<message>
<source>Select Cheat File</source>
<translation type="vanished"></translation>
</message>
<message>
<source>PCSXR/Libretro Cheat Files (*.cht);;All Files (*.*)</source>
<translation type="vanished">PCSXR/Libretro金手指文件 (*.cht);; (*.*)</translation>
</message>
<message>
<source>&amp;Save Cheats...</source>
<translation type="vanished">(&amp;S)...</translation>
</message>
<message>
<source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
<translation type="vanished">PCSXR金手指文件 (*.cht);; (*.*)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1103"/>
<source>&amp;Enabled Cheats</source>
<translation>(&amp;H)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1105"/>
<source>&amp;Apply Cheats</source>
<translation>(&amp;A)</translation>
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</context>
<context>
<name>QtProgressCallback</name>
<message>
<location filename="../qtprogresscallback.cpp" line="10"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="29"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="89"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="94"/>
<source>Question</source>
<translation></translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="100"/>
<source>Information</source>
<translation></translation>
</message>
</context>
<context>
<name>RelativeMouseMode</name>
<message>
<source>Locks the mouse cursor to the window, use for FPS games.</source>
<translation type="vanished">FPS游戏</translation>
</message>
</context>
<context>
<name>SaveStateSelectorUI</name>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="100"/>
<source>Load</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="102"/>
<source>Save</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="104"/>
<source>Select Previous</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="106"/>
<source>Select Next</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="189"/>
<source>No Save State</source>
<translation></translation>
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<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="260"/>
<source>Global Slot %d</source>
<translation>%d</translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="264"/>
<source>Game Slot %d</source>
<translation>%d</translation>
</message>
<message>
<source>Gane Slot %d</source>
<translation type="vanished">%d</translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="268"/>
<source>%s Slot %d</source>
<translation>%s档%d</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../settingsdialog.ui" line="23"/>
<source>DuckStation Settings</source>
<translation>DuckStation设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="58"/>
<source>General Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="67"/>
<source>BIOS Settings</source>
<translation>BIOS设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="76"/>
<source>Console Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="85"/>
<source>Emulation Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="94"/>
<source>Game List Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="103"/>
<source>Hotkey Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="112"/>
<source>Controller Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="121"/>
<source>Memory Card Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="130"/>
<source>Display Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="139"/>
<source>Enhancement Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="148"/>
<source>Post-Processing Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="166"/>
<source>Achievement Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="236"/>
<source>Close</source>
<translation></translation>
</message>
<message>
<source>GPU Settings</source>
<translation type="vanished">GPU设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="157"/>
<source>Audio Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="175"/>
<source>Advanced Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="67"/>
<source>This DuckStation build was not compiled with RetroAchievements support.</source>
<translation>DuckStation版本编译未使用RetroAchievements支持</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="88"/>
<source>&lt;strong&gt;General Settings&lt;/strong&gt;&lt;hr&gt;These options control how the emulator looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="92"/>
<source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs themselves do not provide title information.</source>
<translation type="vanished">&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;DuckStation/redump.org</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="95"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;DuckStation/</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="98"/>
<source>&lt;strong&gt;Hotkey Settings&lt;/strong&gt;&lt;hr&gt;Binding a hotkey allows you to trigger events such as a resetting or taking screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;//Shift</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="104"/>
<source>&lt;strong&gt;Controller Settings&lt;/strong&gt;&lt;hr&gt;This page lets you choose the type of controller you wish to simulate for the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;/(/) Shift</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="112"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="115"/>
<source>&lt;strong&gt;Display Settings&lt;/strong&gt;&lt;hr&gt;These options control the how the frames generated by the console are displayed on the screen.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="118"/>
<source>&lt;strong&gt;Enhancement Settings&lt;/strong&gt;&lt;hr&gt;These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="121"/>
<source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;使</translation>
</message>
<message>
<source>&lt;strong&gt;GPU Settings&lt;/strong&gt;&lt;hr&gt;These options control the simulation of the GPU in the console. Various enhancements are available, mouse over each for additional information.</source>
<translation type="vanished">&lt;strong&gt;GPU设置&lt;/strong&gt;&lt;hr&gt;GPU, </translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="124"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="126"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="153"/>
<source>Recommended Value</source>
<translation></translation>
</message>
</context>
<context>
<name>System</name>
<message>
<source>Save state is incompatible: expecting version %u but state is version %u.</source>
<translation type="vanished">保存状态不兼容: 要求版本%u%u</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1123"/>
<source>Save state is incompatible: minimum version is %u but state is version %u.</source>
<translation>存档不兼容: 最低可兼容版本为%u但存档版本为%u</translation>
</message>
<message>
<source>Save state is incompatible: %s version is %u but state is version %u.</source>
<translation type="vanished">: %s版本为%u但存档版本为%u</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="752"/>
<source>Failed to load %s BIOS.</source>
<translation>%sBIOS</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1132"/>
<source>Save state is incompatible: maximum version is %u but state is version %u.</source>
<translation>存档不兼容: 最高可兼容版本为%u但存档版本为%u</translation>
</message>
<message>
<source>Failed to open CD image from save state: &apos;%s&apos;.</source>
<translation type="vanished">CD镜像: &apos;%s&apos;</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1173"/>
<source>Failed to open CD image &apos;%s&apos; used by save state: %s.</source>
<translation>CD镜像&apos;%s&apos;: %s占用中</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1191"/>
<source>Failed to switch to subimage %u in CD image &apos;%s&apos; used by save state: %s.</source>
<translation>CD镜像&apos;%s&apos;%u: %s占用中</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1791"/>
<source>Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead.</source>
<translation>%u无法使用独立记忆卡的</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1810"/>
<source>Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead.</source>
<translation>%u无法使用独立记忆卡的</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2003"/>
<source>You are attempting to run a libcrypt protected game without an SBI file:
%s: %s
Your dump is incomplete, you must add the SBI file to run this game.</source>
<translation>SBI文件的libcrypt保护的游戏:
%s: %s
SBI文件来运行这个游戏</translation>
</message>
<message>
<source>Memory card path for slot %u is missing, using default.</source>
<translation type="vanished">%u的记忆卡路径丢失使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1936"/>
<source>Game changed, reloading memory cards.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1992"/>
<source>You are attempting to run a libcrypt protected game without an SBI file:
%s: %s
The game will likely not run properly.
Please check the README for instructions on how to add an SBI file.
Do you wish to continue?</source>
<translation>SBI文件的libcrypt保护的游戏:
%s: %s
SBI文件的说明
</translation>
</message>
<message>
<source>You are attempting to run a libcrypt protected game without a SBI file:
%s: %s
The game will likely not run properly.
Please check the README for instructions on how to add a SBI file.</source>
<translation type="vanished">SBI文件的情况下运行libcrypt保护的游戏:
%s: %s
SBI文件</translation>
</message>
<message>
<source>Removing current media from playlist, removing media from CD-ROM.</source>
<translation type="vanished">CD-ROM中卸载媒体</translation>
</message>
<message>
<source>Changing current media from playlist, replacing current media.</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="98"/>
<source>Failed to acquire host display.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="116"/>
<source>System failed to boot. The log may contain more information.</source>
<translation></translation>
</message>
</context>
</TS>