Duckstation/src/duckstation-qt/mainwindow.cpp

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#include "mainwindow.h"
#include "core/game_list.h"
#include "core/settings.h"
#include "gamelistwidget.h"
#include "qthostinterface.h"
#include "qtsettingsinterface.h"
#include "settingsdialog.h"
#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QMessageBox>
#include <cmath>
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static constexpr char DISC_IMAGE_FILTER[] =
"All File Types (*.bin *.img *.cue *.exe *.psexe);;Single-Track Raw Images (*.bin *.img);;Cue Sheets "
"(*.cue);;PlayStation Executables (*.exe *.psexe)";
MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr), m_host_interface(host_interface)
{
m_ui.setupUi(this);
setupAdditionalUi();
connectSignals();
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populateLoadSaveStateMenus(QString());
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resize(750, 690);
}
MainWindow::~MainWindow()
{
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delete m_display_widget;
m_host_interface->displayWidgetDestroyed();
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}
void MainWindow::onEmulationStarting()
{
switchToEmulationView();
updateEmulationActions(true, false);
// we need the surface visible..
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
void MainWindow::onEmulationStarted()
{
m_emulation_running = true;
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updateEmulationActions(false, true);
populateLoadSaveStateMenus(QString());
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}
void MainWindow::onEmulationStopped()
{
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m_emulation_running = false;
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updateEmulationActions(false, false);
switchToGameListView();
}
void MainWindow::onEmulationPaused(bool paused)
{
m_ui.actionPause->setChecked(paused);
}
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void MainWindow::toggleFullscreen()
{
const bool fullscreen = !m_display_widget->isFullScreen();
if (fullscreen)
{
m_ui.mainContainer->setCurrentIndex(0);
m_ui.mainContainer->removeWidget(m_display_widget);
m_display_widget->setParent(nullptr);
m_display_widget->showFullScreen();
}
else
{
m_ui.mainContainer->insertWidget(1, m_display_widget);
m_ui.mainContainer->setCurrentIndex(1);
}
m_display_widget->setFocus();
QSignalBlocker blocker(m_ui.actionFullscreen);
m_ui.actionFullscreen->setChecked(fullscreen);
}
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void MainWindow::recreateDisplayWidget(bool create_device_context)
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{
const bool was_fullscreen = m_display_widget->isFullScreen();
if (was_fullscreen)
toggleFullscreen();
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switchToGameListView();
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// recreate the display widget using the potentially-new renderer
m_ui.mainContainer->removeWidget(m_display_widget);
m_host_interface->displayWidgetDestroyed();
delete m_display_widget;
m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
m_ui.mainContainer->insertWidget(1, m_display_widget);
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if (create_device_context)
switchToEmulationView();
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// we need the surface visible..
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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if (create_device_context && !m_host_interface->createDisplayDeviceContext())
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{
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QMessageBox::critical(this, tr("DuckStation Error"),
tr("Failed to create new device context on renderer switch. Cannot continue."));
QCoreApplication::exit();
return;
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}
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updateDebugMenuGPURenderer();
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}
void MainWindow::onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time)
{
m_status_speed_widget->setText(QStringLiteral("%1%").arg(speed, 0, 'f', 0));
m_status_fps_widget->setText(
QStringLiteral("FPS: %1/%2").arg(std::round(fps), 0, 'f', 0).arg(std::round(vps), 0, 'f', 0));
m_status_frame_time_widget->setText(
QStringLiteral("%1ms average, %2ms worst").arg(average_frame_time, 0, 'f', 2).arg(worst_frame_time, 0, 'f', 2));
}
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void MainWindow::onStartDiscActionTriggered()
{
QString filename =
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
m_host_interface->bootSystem(std::move(filename), QString());
}
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void MainWindow::onChangeDiscFromFileActionTriggered()
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{
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QString filename =
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
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m_host_interface->changeDisc(filename);
}
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void MainWindow::onChangeDiscFromGameListActionTriggered()
{
m_host_interface->pauseSystem(true);
switchToGameListView();
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}
void MainWindow::onStartBiosActionTriggered()
{
m_host_interface->bootSystem(QString(), QString());
}
void MainWindow::onOpenDirectoryActionTriggered() {}
void MainWindow::onExitActionTriggered() {}
void MainWindow::onGitHubRepositoryActionTriggered() {}
void MainWindow::onIssueTrackerActionTriggered() {}
void MainWindow::onAboutActionTriggered() {}
void MainWindow::setupAdditionalUi()
{
m_game_list_widget = new GameListWidget(m_ui.mainContainer);
m_game_list_widget->initialize(m_host_interface);
m_ui.mainContainer->insertWidget(0, m_game_list_widget);
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m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
m_ui.mainContainer->insertWidget(1, m_display_widget);
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m_ui.mainContainer->setCurrentIndex(0);
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m_status_speed_widget = new QLabel(m_ui.statusBar);
m_status_speed_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_speed_widget->setFixedSize(40, 16);
m_status_speed_widget->hide();
m_status_fps_widget = new QLabel(m_ui.statusBar);
m_status_fps_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_fps_widget->setFixedSize(80, 16);
m_status_fps_widget->hide();
m_status_frame_time_widget = new QLabel(m_ui.statusBar);
m_status_frame_time_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_frame_time_widget->setFixedSize(190, 16);
m_status_frame_time_widget->hide();
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for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
{
const GPURenderer renderer = static_cast<GPURenderer>(i);
QAction* action = m_ui.menuRenderer->addAction(tr(Settings::GetRendererDisplayName(renderer)));
action->setCheckable(true);
connect(action, &QAction::triggered, [this, action, renderer]() {
m_host_interface->putSettingValue(QStringLiteral("GPU/Renderer"), QString(Settings::GetRendererName(renderer)));
m_host_interface->applySettings();
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});
}
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updateDebugMenuGPURenderer();
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}
void MainWindow::updateEmulationActions(bool starting, bool running)
{
m_ui.actionStartDisc->setDisabled(starting || running);
m_ui.actionStartBios->setDisabled(starting || running);
m_ui.actionOpenDirectory->setDisabled(starting || running);
m_ui.actionPowerOff->setDisabled(starting || running);
m_ui.actionPowerOff->setDisabled(starting || !running);
m_ui.actionReset->setDisabled(starting || !running);
m_ui.actionPause->setDisabled(starting || !running);
m_ui.actionChangeDisc->setDisabled(starting || !running);
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m_ui.menuChangeDisc->setDisabled(starting || !running);
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m_ui.actionSaveState->setDisabled(starting || !running);
m_ui.menuSaveState->setDisabled(starting || !running);
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m_ui.actionFullscreen->setDisabled(starting || !running);
if (running && m_status_speed_widget->isHidden())
{
m_status_speed_widget->show();
m_status_fps_widget->show();
m_status_frame_time_widget->show();
m_ui.statusBar->addPermanentWidget(m_status_speed_widget);
m_ui.statusBar->addPermanentWidget(m_status_fps_widget);
m_ui.statusBar->addPermanentWidget(m_status_frame_time_widget);
}
else if (!running && m_status_speed_widget->isVisible())
{
m_ui.statusBar->removeWidget(m_status_speed_widget);
m_ui.statusBar->removeWidget(m_status_fps_widget);
m_ui.statusBar->removeWidget(m_status_frame_time_widget);
m_status_speed_widget->hide();
m_status_fps_widget->hide();
m_status_frame_time_widget->hide();
}
m_ui.statusBar->clearMessage();
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}
void MainWindow::switchToGameListView()
{
m_ui.mainContainer->setCurrentIndex(0);
}
void MainWindow::switchToEmulationView()
{
m_ui.mainContainer->setCurrentIndex(1);
m_display_widget->setFocus();
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}
void MainWindow::connectSignals()
{
updateEmulationActions(false, false);
onEmulationPaused(false);
connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBiosActionTriggered);
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connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
&MainWindow::onChangeDiscFromGameListActionTriggered);
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connect(m_ui.actionOpenDirectory, &QAction::triggered, this, &MainWindow::onOpenDirectoryActionTriggered);
connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
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connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
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connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::onExitActionTriggered);
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connect(m_ui.actionFullscreen, &QAction::triggered, this, &MainWindow::toggleFullscreen);
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connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::Count); });
connect(m_ui.actionGameListSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::GameListSettings); });
connect(m_ui.actionPortSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::PortSettings); });
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connect(m_ui.actionGPUSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::GPUSettings); });
connect(m_ui.actionAudioSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::AudioSettings); });
connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered);
connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
connect(m_host_interface, &QtHostInterface::emulationStarting, this, &MainWindow::onEmulationStarting);
connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted);
connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
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connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
connect(m_host_interface, &QtHostInterface::performanceCountersUpdated, this,
&MainWindow::onPerformanceCountersUpdated);
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connect(m_host_interface, &QtHostInterface::recreateDisplayWidgetRequested, this, &MainWindow::recreateDisplayWidget,
Qt::BlockingQueuedConnection);
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connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameListEntry* entry) {
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// if we're not running, boot the system, otherwise swap discs
QString path = QString::fromStdString(entry->path);
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if (!m_emulation_running)
{
m_host_interface->bootSystem(path, QString());
}
else
{
m_host_interface->changeDisc(path);
m_host_interface->pauseSystem(false);
switchToEmulationView();
}
});
connect(m_game_list_widget, &GameListWidget::entrySelected, [this](const GameListEntry* entry) {
if (!entry)
{
m_ui.statusBar->clearMessage();
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populateLoadSaveStateMenus(QString());
return;
}
m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
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populateLoadSaveStateMenus(QString::fromStdString(entry->code));
});
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}
void MainWindow::doSettings(SettingsDialog::Category category)
{
if (!m_settings_dialog)
m_settings_dialog = new SettingsDialog(m_host_interface, this);
if (!m_settings_dialog->isVisible())
{
m_settings_dialog->setModal(false);
m_settings_dialog->show();
}
if (category != SettingsDialog::Category::Count)
m_settings_dialog->setCategory(category);
}
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void MainWindow::updateDebugMenuGPURenderer()
{
// update the menu with the new selected renderer
std::optional<GPURenderer> current_renderer = Settings::ParseRendererName(
m_host_interface->getSettingValue(QStringLiteral("GPU/Renderer")).toString().toStdString().c_str());
if (current_renderer.has_value())
{
const QString current_renderer_display_name(
QString::fromUtf8(Settings::GetRendererDisplayName(current_renderer.value())));
for (QObject* obj : m_ui.menuRenderer->children())
{
QAction* action = qobject_cast<QAction*>(obj);
if (action)
action->setChecked(action->text() == current_renderer_display_name);
}
}
}
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void MainWindow::populateLoadSaveStateMenus(QString game_code)
{
static constexpr int NUM_SAVE_STATE_SLOTS = 10;
QMenu* const load_menu = m_ui.menuLoadState;
QMenu* const save_menu = m_ui.menuSaveState;
load_menu->clear();
save_menu->clear();
load_menu->addAction(tr("Resume State"));
load_menu->addSeparator();
for (int i = 0; i < NUM_SAVE_STATE_SLOTS; i++)
{
// TODO: Do we want to test for the existance of these on disk here?
load_menu->addAction(tr("Global Save %1 (2020-01-01 00:01:02)").arg(i + 1));
if (m_emulation_running)
save_menu->addAction(tr("Global Save %1").arg(i + 1));
}
if (!game_code.isEmpty())
{
load_menu->addSeparator();
if (m_emulation_running)
save_menu->addSeparator();
for (int i = 0; i < NUM_SAVE_STATE_SLOTS; i++)
{
load_menu->addAction(tr("Game Save %1 (2020-01-01 00:01:02)").arg(i + 1));
if (m_emulation_running)
save_menu->addAction(tr("Game Save %1").arg(i + 1));
}
}
}