Duckstation/src/duckstation-qt/main.cpp

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#include "common/log.h"
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#include "common/crash_handler.h"
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#include "mainwindow.h"
#include "qthostinterface.h"
#include "qtutils.h"
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#include <QtWidgets/QApplication>
#include <QtWidgets/QMessageBox>
#include <cstdlib>
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#include <memory>
static bool ParseCommandLineParameters(QApplication& app, QtHostInterface* host_interface,
std::unique_ptr<SystemBootParameters>* boot_params)
{
const QStringList args(app.arguments());
std::vector<std::string> converted_args;
std::vector<char*> converted_argv;
converted_args.reserve(args.size());
converted_argv.reserve(args.size());
for (const QString& arg : args)
converted_args.push_back(arg.toStdString());
for (std::string& arg : converted_args)
converted_argv.push_back(arg.data());
return host_interface->ParseCommandLineParameters(args.size(), converted_argv.data(), boot_params);
}
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int main(int argc, char* argv[])
{
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CrashHandler::Install();
// Register any standard types we need elsewhere
qRegisterMetaType<std::optional<bool>>();
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qRegisterMetaType<std::function<void()>>();
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QGuiApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
#endif
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QApplication app(argc, argv);
#ifdef _WIN32
// Use Segoe UI on Windows rather than MS Shell Dlg 2, courtesy of Dolphin.
// Can be removed once switched to Qt 6.
QApplication::setFont(QApplication::font("QMenu"));
#endif
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std::unique_ptr<QtHostInterface> host_interface = std::make_unique<QtHostInterface>();
std::unique_ptr<SystemBootParameters> boot_params;
if (!ParseCommandLineParameters(app, host_interface.get(), &boot_params))
return EXIT_FAILURE;
std::unique_ptr<MainWindow> window = std::make_unique<MainWindow>(host_interface.get());
if (!host_interface->Initialize())
{
host_interface->Shutdown();
QMessageBox::critical(nullptr, QObject::tr("DuckStation Error"),
QObject::tr("Failed to initialize host interface. Cannot continue."), QMessageBox::Ok);
return EXIT_FAILURE;
}
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window->initializeAndShow();
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// if we're in batch mode, don't bother refreshing the game list as it won't be used
if (!host_interface->inBatchMode())
host_interface->refreshGameList();
if (boot_params)
{
host_interface->bootSystem(std::move(boot_params));
}
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else
{
window->startupUpdateCheck();
}
int result = app.exec();
window.reset();
host_interface->Shutdown();
return result;
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}