2019-12-31 06:17:17 +00:00
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#include "gamelistsettingswidget.h"
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2020-01-24 04:51:25 +00:00
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#include "common/assert.h"
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2020-11-27 07:58:06 +00:00
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#include "common/file_system.h"
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2020-01-24 04:51:25 +00:00
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#include "common/string_util.h"
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2020-09-01 02:29:22 +00:00
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#include "frontend-common/game_list.h"
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2020-08-01 17:03:25 +00:00
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#include "gamelistsearchdirectoriesmodel.h"
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2019-12-31 06:17:17 +00:00
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#include "qthostinterface.h"
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#include "qtutils.h"
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#include <QtCore/QAbstractTableModel>
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2020-01-24 04:51:25 +00:00
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#include <QtCore/QDebug>
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2019-12-31 06:17:17 +00:00
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#include <QtCore/QSettings>
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2020-01-24 04:51:25 +00:00
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#include <QtCore/QUrl>
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2019-12-31 06:17:17 +00:00
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QHeaderView>
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2020-07-28 16:51:52 +00:00
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#include <QtWidgets/QMenu>
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2019-12-31 06:17:17 +00:00
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#include <QtWidgets/QMessageBox>
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#include <algorithm>
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GameListSettingsWidget::GameListSettingsWidget(QtHostInterface* host_interface, QWidget* parent /* = nullptr */)
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: QWidget(parent), m_host_interface(host_interface)
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{
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m_ui.setupUi(this);
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2019-12-31 06:40:20 +00:00
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m_search_directories_model = new GameListSearchDirectoriesModel(host_interface);
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2019-12-31 06:17:17 +00:00
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m_ui.searchDirectoryList->setModel(m_search_directories_model);
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m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
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m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_ui.searchDirectoryList->setAlternatingRowColors(true);
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m_ui.searchDirectoryList->setShowGrid(false);
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2019-12-31 06:40:20 +00:00
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m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
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2019-12-31 06:17:17 +00:00
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m_ui.searchDirectoryList->verticalHeader()->hide();
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m_ui.searchDirectoryList->setCurrentIndex({});
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2020-07-28 16:51:52 +00:00
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m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
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2019-12-31 06:17:17 +00:00
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2019-12-31 06:40:20 +00:00
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connect(m_ui.searchDirectoryList, &QTableView::clicked, this, &GameListSettingsWidget::onDirectoryListItemClicked);
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2020-07-28 16:51:52 +00:00
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connect(m_ui.searchDirectoryList, &QTableView::customContextMenuRequested, this,
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&GameListSettingsWidget::onDirectoryListContextMenuRequested);
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2020-07-17 15:33:36 +00:00
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connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
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2020-07-17 10:50:02 +00:00
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&GameListSettingsWidget::onAddSearchDirectoryButtonClicked);
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2020-07-17 15:33:36 +00:00
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connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
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2020-07-17 10:50:02 +00:00
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&GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked);
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2020-07-17 15:33:36 +00:00
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connect(m_ui.rescanAllGames, &QPushButton::clicked, this, &GameListSettingsWidget::onRescanAllGamesClicked);
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connect(m_ui.scanForNewGames, &QPushButton::clicked, this, &GameListSettingsWidget::onScanForNewGamesClicked);
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2019-12-31 06:17:17 +00:00
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}
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GameListSettingsWidget::~GameListSettingsWidget() = default;
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void GameListSettingsWidget::resizeEvent(QResizeEvent* event)
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{
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QWidget::resizeEvent(event);
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QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
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}
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2019-12-31 06:40:20 +00:00
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void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index)
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{
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if (!index.isValid())
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return;
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const int row = index.row();
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const int column = index.column();
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if (column != 1)
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return;
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m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row));
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}
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2020-07-28 16:51:52 +00:00
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void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& point)
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{
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QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
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if (selection.size() < 1)
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return;
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const int row = selection[0].row();
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QMenu menu;
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menu.addAction(tr("Remove"), [this, row]() { m_search_directories_model->removeEntry(row); });
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menu.addSeparator();
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menu.addAction(tr("Open Directory..."),
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[this, row]() { m_search_directories_model->openEntryInExplorer(this, row); });
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menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
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}
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2020-01-24 04:50:53 +00:00
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void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
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2019-12-31 06:17:17 +00:00
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{
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2020-07-18 01:43:30 +00:00
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QString dir =
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QDir::toNativeSeparators(QFileDialog::getExistingDirectory(parent_widget, tr("Select Search Directory")));
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2019-12-31 06:17:17 +00:00
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if (dir.isEmpty())
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return;
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QMessageBox::StandardButton selection =
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QMessageBox::question(this, tr("Scan Recursively?"),
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tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes "
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"more time, but will identify files in subdirectories.")
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.arg(dir),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
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if (selection == QMessageBox::Cancel)
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return;
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const bool recursive = (selection == QMessageBox::Yes);
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m_search_directories_model->addEntry(dir, recursive);
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2020-01-24 04:50:53 +00:00
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}
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2020-07-17 10:50:02 +00:00
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void GameListSettingsWidget::onAddSearchDirectoryButtonClicked()
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2020-01-24 04:50:53 +00:00
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{
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addSearchDirectory(this);
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2019-12-31 06:17:17 +00:00
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}
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2020-07-17 10:50:02 +00:00
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void GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked()
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2019-12-31 06:17:17 +00:00
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{
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QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
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if (selection.size() < 1)
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return;
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const int row = selection[0].row();
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m_search_directories_model->removeEntry(row);
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}
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2020-07-17 10:50:02 +00:00
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void GameListSettingsWidget::onRescanAllGamesClicked()
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2019-12-31 06:17:17 +00:00
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{
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2020-06-10 15:48:54 +00:00
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m_host_interface->refreshGameList(true, false);
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}
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2020-07-17 10:50:02 +00:00
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void GameListSettingsWidget::onScanForNewGamesClicked()
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2020-06-10 15:48:54 +00:00
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{
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m_host_interface->refreshGameList(false, false);
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2019-12-31 06:17:17 +00:00
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}
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