Duckstation/src/frontend-common/frontend-common.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
<ItemGroup>
<ClCompile Include="achievements.cpp" />
<ClCompile Include="common_host.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
<ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="dinput_source.cpp" />
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<ClCompile Include="fullscreen_ui.cpp" />
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<ClCompile Include="d3d12_host_display.cpp" />
<ClCompile Include="game_list.cpp" />
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<ClCompile Include="host_settings.cpp" />
<ClCompile Include="icon.cpp" />
<ClCompile Include="imgui_fullscreen.cpp" />
<ClCompile Include="imgui_impl_dx11.cpp" />
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<ClCompile Include="imgui_impl_dx12.cpp" />
<ClCompile Include="imgui_impl_opengl3.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="imgui_impl_vulkan.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="imgui_manager.cpp" />
<ClCompile Include="imgui_overlays.cpp" />
<ClCompile Include="input_manager.cpp" />
<ClCompile Include="input_source.cpp" />
<ClCompile Include="opengl_host_display.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
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<ClCompile Include="platform_misc_win32.cpp" />
<ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="postprocessing_shadergen.cpp" />
<ClCompile Include="sdl_input_source.cpp" />
<ClCompile Include="vulkan_host_display.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="win32_raw_input_source.cpp" />
<ClCompile Include="xaudio2_audio_stream.cpp" />
<ClCompile Include="xinput_source.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="achievements.h" />
<ClInclude Include="common_host.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
<ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="dinput_source.h" />
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<ClInclude Include="fullscreen_ui.h" />
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<ClInclude Include="d3d12_host_display.h" />
<ClInclude Include="game_list.h" />
<ClInclude Include="icon.h" />
<ClInclude Include="imgui_fullscreen.h" />
<ClInclude Include="imgui_impl_dx11.h" />
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<ClInclude Include="imgui_impl_dx12.h" />
<ClInclude Include="imgui_impl_opengl3.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="imgui_impl_vulkan.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="imgui_manager.h" />
<ClInclude Include="imgui_overlays.h" />
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<ClInclude Include="platform_misc.h" />
<ClInclude Include="input_manager.h" />
<ClInclude Include="input_source.h" />
<ClInclude Include="opengl_host_display.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="postprocessing_shader.h" />
<ClInclude Include="postprocessing_shadergen.h" />
<ClInclude Include="sdl_input_source.h" />
<ClInclude Include="vulkan_host_display.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="win32_raw_input_source.h" />
<ClInclude Include="xaudio2_audio_stream.h" />
<ClInclude Include="xinput_source.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}</ProjectGuid>
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</PropertyGroup>
<Import Project="..\..\dep\msvc\vsprops\StaticLibrary.props" />
<Import Project="frontend-common.props" />
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
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</Project>