2022-12-04 11:03:45 +00:00
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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2023-08-23 12:06:48 +00:00
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#include "window_info.h"
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#include <optional>
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namespace PlatformMisc {
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2022-11-18 08:14:39 +00:00
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void SuspendScreensaver();
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2022-09-21 12:44:52 +00:00
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void ResumeScreensaver();
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/// Abstracts platform-specific code for asynchronously playing a sound.
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/// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound.
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bool PlaySoundAsync(const char* path);
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2023-08-23 12:06:48 +00:00
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} // namespace PlatformMisc
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2023-02-05 05:00:51 +00:00
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2023-08-23 12:06:48 +00:00
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namespace Host {
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/// Return the current window handle. Needed for DInput.
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std::optional<WindowInfo> GetTopLevelWindowInfo();
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} // namespace Host
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