Duckstation/src/util/d3d11_device.cpp

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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "d3d11_device.h"
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#include "core/host.h" // TODO: Remove me
#include "d3d11_pipeline.h"
#include "d3d11_texture.h"
#include "d3d_common.h"
#include "common/align.h"
#include "common/assert.h"
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#include "common/bitutils.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/rectangle.h"
#include "common/string_util.h"
#include "fmt/format.h"
#include <array>
#include <d3dcompiler.h>
#include <dxgi1_5.h>
Log_SetChannel(D3D11Device);
// We need to synchronize instance creation because of adapter enumeration from the UI thread.
static std::mutex s_instance_mutex;
static constexpr std::array<float, 4> s_clear_color = {};
static constexpr GPUTexture::Format s_swap_chain_format = GPUTexture::Format::RGBA8;
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void SetD3DDebugObjectName(ID3D11DeviceChild* obj, std::string_view name)
{
#ifdef _DEBUG
// WKPDID_D3DDebugObjectName
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static constexpr GUID guid = {0x429b8c22, 0x9188, 0x4b0c, {0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00}};
UINT existing_data_size;
HRESULT hr = obj->GetPrivateData(guid, &existing_data_size, nullptr);
if (SUCCEEDED(hr) && existing_data_size > 0)
return;
obj->SetPrivateData(guid, static_cast<UINT>(name.length()), name.data());
#endif
}
D3D11Device::D3D11Device() = default;
D3D11Device::~D3D11Device()
{
// Should all be torn down by now.
Assert(!m_device);
}
RenderAPI D3D11Device::GetRenderAPI() const
{
return RenderAPI::D3D11;
}
bool D3D11Device::HasSurface() const
{
return static_cast<bool>(m_swap_chain);
}
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bool D3D11Device::CreateDevice(std::string_view adapter, bool threaded_presentation,
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
Error* error)
{
std::unique_lock lock(s_instance_mutex);
UINT create_flags = 0;
if (m_debug_device)
create_flags |= D3D11_CREATE_DEVICE_DEBUG;
m_dxgi_factory = D3DCommon::CreateFactory(m_debug_device, error);
if (!m_dxgi_factory)
return false;
ComPtr<IDXGIAdapter1> dxgi_adapter = D3DCommon::GetAdapterByName(m_dxgi_factory.Get(), adapter);
m_max_feature_level = D3DCommon::GetDeviceMaxFeatureLevel(dxgi_adapter.Get());
static constexpr std::array<D3D_FEATURE_LEVEL, 3> requested_feature_levels = {
{D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0}};
ComPtr<ID3D11Device> temp_device;
ComPtr<ID3D11DeviceContext> temp_context;
HRESULT hr =
D3D11CreateDevice(dxgi_adapter.Get(), dxgi_adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, nullptr,
create_flags, requested_feature_levels.data(), static_cast<UINT>(requested_feature_levels.size()),
D3D11_SDK_VERSION, temp_device.GetAddressOf(), nullptr, temp_context.GetAddressOf());
if (FAILED(hr))
{
Error::SetHResult(error, "Failed to create D3D device: ", hr);
return false;
}
else if (FAILED(hr = temp_device.As(&m_device)) || FAILED(hr = temp_context.As(&m_context)))
{
Error::SetHResult(error, "Failed to get D3D11.1 device: ", hr);
return false;
}
// we re-grab these later, see below
dxgi_adapter.Reset();
temp_context.Reset();
temp_device.Reset();
if (m_debug_device && IsDebuggerPresent())
{
ComPtr<ID3D11InfoQueue> info;
hr = m_device.As(&info);
if (SUCCEEDED(hr))
{
info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
}
}
#ifdef _DEBUG
if (m_debug_device)
m_context.As(&m_annotation);
#endif
ComPtr<IDXGIDevice> dxgi_device;
if (SUCCEEDED(m_device.As(&dxgi_device)) &&
SUCCEEDED(dxgi_device->GetParent(IID_PPV_ARGS(dxgi_adapter.GetAddressOf()))))
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INFO_LOG("D3D Adapter: %s", D3DCommon::GetAdapterName(dxgi_adapter.Get()));
else
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ERROR_LOG("Failed to obtain D3D adapter name.");
INFO_LOG("Max device feature level: {}", D3DCommon::GetFeatureLevelString(m_max_feature_level));
BOOL allow_tearing_supported = false;
hr = m_dxgi_factory->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
sizeof(allow_tearing_supported));
m_allow_tearing_supported = (SUCCEEDED(hr) && allow_tearing_supported == TRUE);
SetFeatures(disabled_features);
if (m_window_info.type != WindowInfo::Type::Surfaceless && !CreateSwapChain())
{
Error::SetStringView(error, "Failed to create swap chain");
return false;
}
if (!CreateBuffers())
{
Error::SetStringView(error, "Failed to create buffers");
return false;
}
return true;
}
void D3D11Device::DestroyDevice()
{
std::unique_lock lock(s_instance_mutex);
DestroyBuffers();
m_context.Reset();
m_device.Reset();
}
void D3D11Device::SetFeatures(FeatureMask disabled_features)
{
const D3D_FEATURE_LEVEL feature_level = m_device->GetFeatureLevel();
m_max_texture_size = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
m_max_multisamples = 1;
for (u32 multisamples = 2; multisamples < D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; multisamples++)
{
UINT num_quality_levels;
if (SUCCEEDED(
m_device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, multisamples, &num_quality_levels)) &&
num_quality_levels > 0)
{
m_max_multisamples = multisamples;
}
}
m_features.dual_source_blend = !(disabled_features & FEATURE_MASK_DUAL_SOURCE_BLEND);
m_features.framebuffer_fetch = false;
m_features.per_sample_shading = (feature_level >= D3D_FEATURE_LEVEL_10_1);
m_features.noperspective_interpolation = true;
m_features.texture_copy_to_self = false;
m_features.supports_texture_buffers = !(disabled_features & FEATURE_MASK_TEXTURE_BUFFERS);
m_features.texture_buffers_emulated_with_ssbo = false;
m_features.feedback_loops = false;
m_features.geometry_shaders = !(disabled_features & FEATURE_MASK_GEOMETRY_SHADERS);
m_features.partial_msaa_resolve = false;
m_features.memory_import = false;
m_features.explicit_present = false;
m_features.gpu_timing = true;
m_features.shader_cache = true;
m_features.pipeline_cache = false;
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m_features.prefer_unused_textures = false;
}
u32 D3D11Device::GetSwapChainBufferCount() const
{
// With vsync off, we only need two buffers. Same for blocking vsync.
// With triple buffering, we need three.
return (m_vsync_mode == GPUVSyncMode::Mailbox) ? 3 : 2;
}
bool D3D11Device::CreateSwapChain()
{
if (m_window_info.type != WindowInfo::Type::Win32)
return false;
const DXGI_FORMAT dxgi_format = D3DCommon::GetFormatMapping(s_swap_chain_format).resource_format;
const HWND window_hwnd = reinterpret_cast<HWND>(m_window_info.window_handle);
RECT client_rc{};
GetClientRect(window_hwnd, &client_rc);
DXGI_MODE_DESC fullscreen_mode = {};
ComPtr<IDXGIOutput> fullscreen_output;
if (Host::IsFullscreen())
{
u32 fullscreen_width, fullscreen_height;
float fullscreen_refresh_rate;
m_is_exclusive_fullscreen =
GetRequestedExclusiveFullscreenMode(&fullscreen_width, &fullscreen_height, &fullscreen_refresh_rate) &&
D3DCommon::GetRequestedExclusiveFullscreenModeDesc(m_dxgi_factory.Get(), client_rc, fullscreen_width,
fullscreen_height, fullscreen_refresh_rate, dxgi_format,
&fullscreen_mode, fullscreen_output.GetAddressOf());
// Using mailbox-style no-allow-tearing causes tearing in exclusive fullscreen.
if (m_vsync_mode == GPUVSyncMode::Mailbox && m_is_exclusive_fullscreen)
{
WARNING_LOG("Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
m_vsync_mode = GPUVSyncMode::FIFO;
}
}
else
{
m_is_exclusive_fullscreen = false;
}
m_using_flip_model_swap_chain =
!Host::GetBoolSettingValue("Display", "UseBlitSwapChain", false) || m_is_exclusive_fullscreen;
DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
swap_chain_desc.Width = static_cast<u32>(client_rc.right - client_rc.left);
swap_chain_desc.Height = static_cast<u32>(client_rc.bottom - client_rc.top);
swap_chain_desc.Format = dxgi_format;
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.BufferCount = GetSwapChainBufferCount();
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.SwapEffect = m_using_flip_model_swap_chain ? DXGI_SWAP_EFFECT_FLIP_DISCARD : DXGI_SWAP_EFFECT_DISCARD;
m_using_allow_tearing = (m_allow_tearing_supported && m_using_flip_model_swap_chain && !m_is_exclusive_fullscreen);
if (m_using_allow_tearing)
swap_chain_desc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
HRESULT hr = S_OK;
if (m_is_exclusive_fullscreen)
{
DXGI_SWAP_CHAIN_DESC1 fs_sd_desc = swap_chain_desc;
DXGI_SWAP_CHAIN_FULLSCREEN_DESC fs_desc = {};
fs_sd_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
fs_sd_desc.Width = fullscreen_mode.Width;
fs_sd_desc.Height = fullscreen_mode.Height;
fs_desc.RefreshRate = fullscreen_mode.RefreshRate;
fs_desc.ScanlineOrdering = fullscreen_mode.ScanlineOrdering;
fs_desc.Scaling = fullscreen_mode.Scaling;
fs_desc.Windowed = FALSE;
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VERBOSE_LOG("Creating a {}x{} exclusive fullscreen swap chain", fs_sd_desc.Width, fs_sd_desc.Height);
hr = m_dxgi_factory->CreateSwapChainForHwnd(m_device.Get(), window_hwnd, &fs_sd_desc, &fs_desc,
fullscreen_output.Get(), m_swap_chain.ReleaseAndGetAddressOf());
if (FAILED(hr))
{
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WARNING_LOG("Failed to create fullscreen swap chain, trying windowed.");
m_is_exclusive_fullscreen = false;
m_using_allow_tearing = m_allow_tearing_supported && m_using_flip_model_swap_chain;
}
}
if (!m_is_exclusive_fullscreen)
{
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VERBOSE_LOG("Creating a {}x{} {} windowed swap chain", swap_chain_desc.Width, swap_chain_desc.Height,
m_using_flip_model_swap_chain ? "flip-discard" : "discard");
hr = m_dxgi_factory->CreateSwapChainForHwnd(m_device.Get(), window_hwnd, &swap_chain_desc, nullptr, nullptr,
m_swap_chain.ReleaseAndGetAddressOf());
}
if (FAILED(hr) && m_using_flip_model_swap_chain)
{
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WARNING_LOG("Failed to create a flip-discard swap chain, trying discard.");
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
swap_chain_desc.Flags = 0;
m_using_flip_model_swap_chain = false;
m_using_allow_tearing = false;
hr = m_dxgi_factory->CreateSwapChainForHwnd(m_device.Get(), window_hwnd, &swap_chain_desc, nullptr, nullptr,
m_swap_chain.ReleaseAndGetAddressOf());
if (FAILED(hr)) [[unlikely]]
{
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ERROR_LOG("CreateSwapChainForHwnd failed: 0x{:08X}", static_cast<unsigned>(hr));
return false;
}
}
// we need the specific factory for the device, otherwise MakeWindowAssociation() is flaky.
ComPtr<IDXGIFactory> parent_factory;
if (FAILED(m_swap_chain->GetParent(IID_PPV_ARGS(parent_factory.GetAddressOf()))) ||
FAILED(parent_factory->MakeWindowAssociation(window_hwnd, DXGI_MWA_NO_WINDOW_CHANGES)))
{
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WARNING_LOG("MakeWindowAssociation() to disable ALT+ENTER failed");
}
if (!CreateSwapChainRTV())
{
DestroySwapChain();
return false;
}
// Render a frame as soon as possible to clear out whatever was previously being displayed.
m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), s_clear_color.data());
m_swap_chain->Present(0, m_using_allow_tearing ? DXGI_PRESENT_ALLOW_TEARING : 0);
return true;
}
bool D3D11Device::CreateSwapChainRTV()
{
ComPtr<ID3D11Texture2D> backbuffer;
HRESULT hr = m_swap_chain->GetBuffer(0, IID_PPV_ARGS(backbuffer.GetAddressOf()));
if (FAILED(hr)) [[unlikely]]
{
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ERROR_LOG("GetBuffer for RTV failed: 0x{:08X}", static_cast<unsigned>(hr));
return false;
}
D3D11_TEXTURE2D_DESC backbuffer_desc;
backbuffer->GetDesc(&backbuffer_desc);
CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, backbuffer_desc.Format, 0, 0,
backbuffer_desc.ArraySize);
hr = m_device->CreateRenderTargetView(backbuffer.Get(), &rtv_desc, m_swap_chain_rtv.ReleaseAndGetAddressOf());
if (FAILED(hr)) [[unlikely]]
{
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ERROR_LOG("CreateRenderTargetView for swap chain failed: 0x{:08X}", static_cast<unsigned>(hr));
m_swap_chain_rtv.Reset();
return false;
}
m_window_info.surface_width = backbuffer_desc.Width;
m_window_info.surface_height = backbuffer_desc.Height;
m_window_info.surface_format = s_swap_chain_format;
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VERBOSE_LOG("Swap chain buffer size: {}x{}", m_window_info.surface_width, m_window_info.surface_height);
if (m_window_info.type == WindowInfo::Type::Win32)
{
BOOL fullscreen = FALSE;
DXGI_SWAP_CHAIN_DESC desc;
if (SUCCEEDED(m_swap_chain->GetFullscreenState(&fullscreen, nullptr)) && fullscreen &&
SUCCEEDED(m_swap_chain->GetDesc(&desc)))
{
m_window_info.surface_refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
}
}
return true;
}
void D3D11Device::DestroySwapChain()
{
if (!m_swap_chain)
return;
m_swap_chain_rtv.Reset();
// switch out of fullscreen before destroying
BOOL is_fullscreen;
if (SUCCEEDED(m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr)) && is_fullscreen)
m_swap_chain->SetFullscreenState(FALSE, nullptr);
m_swap_chain.Reset();
m_is_exclusive_fullscreen = false;
}
bool D3D11Device::UpdateWindow()
{
DestroySwapChain();
if (!AcquireWindow(false))
return false;
if (m_window_info.type != WindowInfo::Type::Surfaceless && !CreateSwapChain())
{
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ERROR_LOG("Failed to create swap chain on updated window");
return false;
}
return true;
}
void D3D11Device::DestroySurface()
{
DestroySwapChain();
}
void D3D11Device::ResizeWindow(s32 new_window_width, s32 new_window_height, float new_window_scale)
{
if (!m_swap_chain || m_is_exclusive_fullscreen)
return;
m_window_info.surface_scale = new_window_scale;
if (m_window_info.surface_width == static_cast<u32>(new_window_width) &&
m_window_info.surface_height == static_cast<u32>(new_window_height))
{
return;
}
m_swap_chain_rtv.Reset();
HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN,
m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
if (FAILED(hr)) [[unlikely]]
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ERROR_LOG("ResizeBuffers() failed: 0x{:08X}", static_cast<unsigned>(hr));
if (!CreateSwapChainRTV())
Panic("Failed to recreate swap chain RTV after resize");
}
bool D3D11Device::SupportsExclusiveFullscreen() const
{
return true;
}
std::string D3D11Device::GetDriverInfo() const
{
const D3D_FEATURE_LEVEL fl = m_device->GetFeatureLevel();
std::string ret =
fmt::format("{} ({})\n", D3DCommon::GetFeatureLevelString(fl), D3DCommon::GetFeatureLevelShaderModelString(fl));
ComPtr<IDXGIDevice> dxgi_dev;
if (m_device.As(&dxgi_dev))
{
ComPtr<IDXGIAdapter> dxgi_adapter;
if (SUCCEEDED(dxgi_dev->GetAdapter(dxgi_adapter.GetAddressOf())))
{
DXGI_ADAPTER_DESC desc;
if (SUCCEEDED(dxgi_adapter->GetDesc(&desc)))
{
fmt::format_to(std::back_inserter(ret), "VID: 0x{:04X} PID: 0x{:04X}\n", desc.VendorId, desc.DeviceId);
ret += StringUtil::WideStringToUTF8String(desc.Description);
ret += "\n";
const std::string driver_version(D3DCommon::GetDriverVersionFromLUID(desc.AdapterLuid));
if (!driver_version.empty())
{
ret += "Driver Version: ";
ret += driver_version;
}
}
}
}
return ret;
}
bool D3D11Device::CreateBuffers()
{
if (!m_vertex_buffer.Create(D3D11_BIND_VERTEX_BUFFER, VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE) ||
!m_index_buffer.Create(D3D11_BIND_INDEX_BUFFER, INDEX_BUFFER_SIZE, INDEX_BUFFER_SIZE) ||
!m_uniform_buffer.Create(D3D11_BIND_CONSTANT_BUFFER, MIN_UNIFORM_BUFFER_SIZE, MAX_UNIFORM_BUFFER_SIZE))
{
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ERROR_LOG("Failed to create vertex/index/uniform buffers.");
return false;
}
// Index buffer never changes :)
m_context->IASetIndexBuffer(m_index_buffer.GetD3DBuffer(), DXGI_FORMAT_R16_UINT, 0);
return true;
}
void D3D11Device::DestroyBuffers()
{
m_uniform_buffer.Destroy();
m_vertex_buffer.Destroy();
m_index_buffer.Destroy();
}
void D3D11Device::CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level,
GPUTexture* src, u32 src_x, u32 src_y, u32 src_layer, u32 src_level, u32 width,
u32 height)
{
DebugAssert(src_level < src->GetLevels() && src_layer < src->GetLayers());
DebugAssert((src_x + width) <= src->GetMipWidth(src_level));
DebugAssert((src_y + height) <= src->GetMipHeight(src_level));
DebugAssert(dst_level < dst->GetLevels() && dst_layer < dst->GetLayers());
DebugAssert((dst_x + width) <= dst->GetMipWidth(dst_level));
DebugAssert((dst_y + height) <= dst->GetMipHeight(dst_level));
D3D11Texture* dst11 = static_cast<D3D11Texture*>(dst);
D3D11Texture* src11 = static_cast<D3D11Texture*>(src);
if (dst11->IsRenderTargetOrDepthStencil())
{
if (src11->GetState() == GPUTexture::State::Cleared)
{
if (src11->GetWidth() == dst11->GetWidth() && src11->GetHeight() == dst11->GetHeight())
{
// pass clear through
dst11->m_state = src11->m_state;
dst11->m_clear_value = src11->m_clear_value;
return;
}
}
else if (dst_x == 0 && dst_y == 0 && width == dst11->GetMipWidth(dst_level) &&
height == dst11->GetMipHeight(dst_level))
{
m_context->DiscardView(dst11->GetRTVOrDSV());
dst11->SetState(GPUTexture::State::Dirty);
}
dst11->CommitClear(m_context.Get());
}
src11->CommitClear(m_context.Get());
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s_stats.num_copies++;
const CD3D11_BOX src_box(static_cast<LONG>(src_x), static_cast<LONG>(src_y), 0, static_cast<LONG>(src_x + width),
static_cast<LONG>(src_y + height), 1);
m_context->CopySubresourceRegion(dst11->GetD3DTexture(), D3D11CalcSubresource(dst_level, dst_layer, dst->GetLevels()),
dst_x, dst_y, 0, src11->GetD3DTexture(),
D3D11CalcSubresource(src_level, src_layer, src->GetLevels()), &src_box);
}
void D3D11Device::ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level,
GPUTexture* src, u32 src_x, u32 src_y, u32 width, u32 height)
{
DebugAssert((src_x + width) <= src->GetWidth());
DebugAssert((src_y + height) <= src->GetHeight());
DebugAssert(src->IsMultisampled());
DebugAssert(dst_level < dst->GetLevels() && dst_layer < dst->GetLayers());
DebugAssert((dst_x + width) <= dst->GetMipWidth(dst_level));
DebugAssert((dst_y + height) <= dst->GetMipHeight(dst_level));
DebugAssert(!dst->IsMultisampled() && src->IsMultisampled());
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s_stats.num_copies++;
// DX11 can't resolve partial rects.
Assert(src_x == 0 && src_y == 0 && width == src->GetWidth() && height == src->GetHeight() && dst_x == 0 &&
dst_y == 0 && width == dst->GetMipWidth(dst_level) && height == dst->GetMipHeight(dst_level));
D3D11Texture* dst11 = static_cast<D3D11Texture*>(dst);
D3D11Texture* src11 = static_cast<D3D11Texture*>(src);
src11->CommitClear(m_context.Get());
dst11->CommitClear(m_context.Get());
m_context->ResolveSubresource(dst11->GetD3DTexture(), D3D11CalcSubresource(dst_level, dst_layer, dst->GetLevels()),
src11->GetD3DTexture(), 0, dst11->GetDXGIFormat());
}
bool D3D11Device::IsRenderTargetBound(const GPUTexture* tex) const
{
for (u32 i = 0; i < m_num_current_render_targets; i++)
{
if (m_current_render_targets[i] == tex)
return true;
}
return false;
}
void D3D11Device::ClearRenderTarget(GPUTexture* t, u32 c)
{
GPUDevice::ClearRenderTarget(t, c);
if (IsRenderTargetBound(t))
static_cast<D3D11Texture*>(t)->CommitClear(m_context.Get());
}
void D3D11Device::ClearDepth(GPUTexture* t, float d)
{
GPUDevice::ClearDepth(t, d);
if (m_current_depth_target == t)
static_cast<D3D11Texture*>(t)->CommitClear(m_context.Get());
}
void D3D11Device::InvalidateRenderTarget(GPUTexture* t)
{
GPUDevice::InvalidateRenderTarget(t);
if (t->IsRenderTarget() ? IsRenderTargetBound(t) : (m_current_depth_target == t))
static_cast<D3D11Texture*>(t)->CommitClear(m_context.Get());
}
void D3D11Device::SetVSyncMode(GPUVSyncMode mode, bool allow_present_throttle)
{
m_allow_present_throttle = allow_present_throttle;
// Using mailbox-style no-allow-tearing causes tearing in exclusive fullscreen.
if (mode == GPUVSyncMode::Mailbox && m_is_exclusive_fullscreen)
{
WARNING_LOG("Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
mode = GPUVSyncMode::FIFO;
}
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if (m_vsync_mode == mode)
return;
const u32 old_buffer_count = GetSwapChainBufferCount();
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m_vsync_mode = mode;
if (!m_swap_chain)
return;
if (GetSwapChainBufferCount() != old_buffer_count)
{
DestroySwapChain();
if (!CreateSwapChain())
Panic("Failed to recreate swap chain after vsync change.");
}
}
bool D3D11Device::BeginPresent(bool skip_present)
{
if (skip_present)
return false;
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if (!m_swap_chain)
{
// Note: Really slow on Intel...
m_context->Flush();
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TrimTexturePool();
return false;
}
// Check if we lost exclusive fullscreen. If so, notify the host, so it can switch to windowed mode.
// This might get called repeatedly if it takes a while to switch back, that's the host's problem.
BOOL is_fullscreen;
if (m_is_exclusive_fullscreen &&
(FAILED(m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr)) || !is_fullscreen))
{
Host::SetFullscreen(false);
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TrimTexturePool();
return false;
}
// When using vsync, the time here seems to include the time for the buffer to become available.
// This blows our our GPU usage number considerably, so read the timestamp before the final blit
// in this configuration. It does reduce accuracy a little, but better than seeing 100% all of
// the time, when it's more like a couple of percent.
if (m_vsync_mode == GPUVSyncMode::FIFO && m_gpu_timing_enabled)
PopTimestampQuery();
static constexpr float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color);
m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr);
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s_stats.num_render_passes++;
m_num_current_render_targets = 0;
std::memset(m_current_render_targets.data(), 0, sizeof(m_current_render_targets));
m_current_depth_target = nullptr;
return true;
}
void D3D11Device::EndPresent(bool explicit_present)
{
DebugAssert(!explicit_present);
DebugAssert(m_num_current_render_targets == 0 && !m_current_depth_target);
if (m_vsync_mode != GPUVSyncMode::FIFO && m_gpu_timing_enabled)
PopTimestampQuery();
const UINT sync_interval = static_cast<UINT>(m_vsync_mode == GPUVSyncMode::FIFO);
const UINT flags = (m_vsync_mode == GPUVSyncMode::Disabled && m_using_allow_tearing) ? DXGI_PRESENT_ALLOW_TEARING : 0;
m_swap_chain->Present(sync_interval, flags);
if (m_gpu_timing_enabled)
KickTimestampQuery();
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TrimTexturePool();
}
void D3D11Device::SubmitPresent()
{
Panic("Not supported by this API.");
}
GPUDevice::AdapterAndModeList D3D11Device::StaticGetAdapterAndModeList()
{
AdapterAndModeList ret;
std::unique_lock lock(s_instance_mutex);
// Device shouldn't be torn down since we have the lock.
if (g_gpu_device && g_gpu_device->GetRenderAPI() == RenderAPI::D3D11)
{
GetAdapterAndModeList(&ret, D3D11Device::GetInstance().m_dxgi_factory.Get());
}
else
{
ComPtr<IDXGIFactory5> factory = D3DCommon::CreateFactory(false, nullptr);
if (factory)
GetAdapterAndModeList(&ret, factory.Get());
}
return ret;
}
void D3D11Device::GetAdapterAndModeList(AdapterAndModeList* ret, IDXGIFactory5* factory)
{
ret->adapter_names = D3DCommon::GetAdapterNames(factory);
ret->fullscreen_modes = D3DCommon::GetFullscreenModes(factory, {});
}
GPUDevice::AdapterAndModeList D3D11Device::GetAdapterAndModeList()
{
AdapterAndModeList ret;
GetAdapterAndModeList(&ret, m_dxgi_factory.Get());
return ret;
}
bool D3D11Device::CreateTimestampQueries()
{
for (u32 i = 0; i < NUM_TIMESTAMP_QUERIES; i++)
{
for (u32 j = 0; j < 3; j++)
{
const CD3D11_QUERY_DESC qdesc((j == 0) ? D3D11_QUERY_TIMESTAMP_DISJOINT : D3D11_QUERY_TIMESTAMP);
const HRESULT hr = m_device->CreateQuery(&qdesc, m_timestamp_queries[i][j].ReleaseAndGetAddressOf());
if (FAILED(hr))
{
m_timestamp_queries = {};
return false;
}
}
}
KickTimestampQuery();
return true;
}
void D3D11Device::DestroyTimestampQueries()
{
if (!m_timestamp_queries[0][0])
return;
if (m_timestamp_query_started)
m_context->End(m_timestamp_queries[m_write_timestamp_query][1].Get());
m_timestamp_queries = {};
m_read_timestamp_query = 0;
m_write_timestamp_query = 0;
m_waiting_timestamp_queries = 0;
m_timestamp_query_started = 0;
}
void D3D11Device::PopTimestampQuery()
{
while (m_waiting_timestamp_queries > 0)
{
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
const HRESULT disjoint_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][0].Get(), &disjoint,
sizeof(disjoint), D3D11_ASYNC_GETDATA_DONOTFLUSH);
if (disjoint_hr != S_OK)
break;
if (disjoint.Disjoint)
{
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VERBOSE_LOG("GPU timing disjoint, resetting.");
m_read_timestamp_query = 0;
m_write_timestamp_query = 0;
m_waiting_timestamp_queries = 0;
m_timestamp_query_started = 0;
}
else
{
u64 start = 0, end = 0;
const HRESULT start_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][1].Get(), &start,
sizeof(start), D3D11_ASYNC_GETDATA_DONOTFLUSH);
const HRESULT end_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][2].Get(), &end, sizeof(end),
D3D11_ASYNC_GETDATA_DONOTFLUSH);
if (start_hr == S_OK && end_hr == S_OK)
{
const float delta =
static_cast<float>(static_cast<double>(end - start) / (static_cast<double>(disjoint.Frequency) / 1000.0));
m_accumulated_gpu_time += delta;
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_waiting_timestamp_queries--;
}
}
}
if (m_timestamp_query_started)
{
m_context->End(m_timestamp_queries[m_write_timestamp_query][2].Get());
m_context->End(m_timestamp_queries[m_write_timestamp_query][0].Get());
m_write_timestamp_query = (m_write_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_timestamp_query_started = false;
m_waiting_timestamp_queries++;
}
}
void D3D11Device::KickTimestampQuery()
{
if (m_timestamp_query_started || !m_timestamp_queries[0][0] || m_waiting_timestamp_queries == NUM_TIMESTAMP_QUERIES)
return;
m_context->Begin(m_timestamp_queries[m_write_timestamp_query][0].Get());
m_context->End(m_timestamp_queries[m_write_timestamp_query][1].Get());
m_timestamp_query_started = true;
}
bool D3D11Device::SetGPUTimingEnabled(bool enabled)
{
if (m_gpu_timing_enabled == enabled)
return true;
m_gpu_timing_enabled = enabled;
if (m_gpu_timing_enabled)
{
if (!CreateTimestampQueries())
return false;
KickTimestampQuery();
return true;
}
else
{
DestroyTimestampQueries();
return true;
}
}
float D3D11Device::GetAndResetAccumulatedGPUTime()
{
const float value = m_accumulated_gpu_time;
m_accumulated_gpu_time = 0.0f;
return value;
}
void D3D11Device::PushDebugGroup(const char* name)
{
#ifdef _DEBUG
if (!m_annotation)
return;
m_annotation->BeginEvent(StringUtil::UTF8StringToWideString(name).c_str());
#endif
}
void D3D11Device::PopDebugGroup()
{
#ifdef _DEBUG
if (!m_annotation)
return;
m_annotation->EndEvent();
#endif
}
void D3D11Device::InsertDebugMessage(const char* msg)
{
#ifdef _DEBUG
if (!m_annotation)
return;
m_annotation->SetMarker(StringUtil::UTF8StringToWideString(msg).c_str());
#endif
}
void D3D11Device::MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
u32* map_base_vertex)
{
const auto res = m_vertex_buffer.Map(m_context.Get(), vertex_size, vertex_size * vertex_count);
*map_ptr = res.pointer;
*map_space = res.space_aligned;
*map_base_vertex = res.index_aligned;
}
void D3D11Device::UnmapVertexBuffer(u32 vertex_size, u32 vertex_count)
{
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const u32 upload_size = vertex_size * vertex_count;
s_stats.buffer_streamed += upload_size;
m_vertex_buffer.Unmap(m_context.Get(), upload_size);
}
void D3D11Device::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index)
{
const auto res = m_index_buffer.Map(m_context.Get(), sizeof(DrawIndex), sizeof(DrawIndex) * index_count);
*map_ptr = static_cast<DrawIndex*>(res.pointer);
*map_space = res.space_aligned;
*map_base_index = res.index_aligned;
}
void D3D11Device::UnmapIndexBuffer(u32 used_index_count)
{
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s_stats.buffer_streamed += sizeof(DrawIndex) * used_index_count;
m_index_buffer.Unmap(m_context.Get(), sizeof(DrawIndex) * used_index_count);
}
void D3D11Device::PushUniformBuffer(const void* data, u32 data_size)
{
const u32 req_align =
m_uniform_buffer.IsUsingMapNoOverwrite() ? UNIFORM_BUFFER_ALIGNMENT : UNIFORM_BUFFER_ALIGNMENT_DISCARD;
const u32 req_size = Common::AlignUpPow2(data_size, req_align);
const auto res = m_uniform_buffer.Map(m_context.Get(), req_align, req_size);
std::memcpy(res.pointer, data, data_size);
m_uniform_buffer.Unmap(m_context.Get(), req_size);
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s_stats.buffer_streamed += data_size;
if (m_uniform_buffer.IsUsingMapNoOverwrite())
{
const UINT first_constant = (res.index_aligned * UNIFORM_BUFFER_ALIGNMENT) / 16u;
const UINT num_constants = req_size / 16u;
m_context->VSSetConstantBuffers1(0, 1, m_uniform_buffer.GetD3DBufferArray(), &first_constant, &num_constants);
m_context->PSSetConstantBuffers1(0, 1, m_uniform_buffer.GetD3DBufferArray(), &first_constant, &num_constants);
}
else
{
DebugAssert(res.index_aligned == 0);
m_context->VSSetConstantBuffers(0, 1, m_uniform_buffer.GetD3DBufferArray());
m_context->PSSetConstantBuffers(0, 1, m_uniform_buffer.GetD3DBufferArray());
}
}
void* D3D11Device::MapUniformBuffer(u32 size)
{
const u32 req_align =
m_uniform_buffer.IsUsingMapNoOverwrite() ? UNIFORM_BUFFER_ALIGNMENT : UNIFORM_BUFFER_ALIGNMENT_DISCARD;
const u32 req_size = Common::AlignUpPow2(size, req_align);
const auto res = m_uniform_buffer.Map(m_context.Get(), req_align, req_size);
return res.pointer;
}
void D3D11Device::UnmapUniformBuffer(u32 size)
{
const u32 pos = m_uniform_buffer.GetPosition();
const u32 req_align =
m_uniform_buffer.IsUsingMapNoOverwrite() ? UNIFORM_BUFFER_ALIGNMENT : UNIFORM_BUFFER_ALIGNMENT_DISCARD;
const u32 req_size = Common::AlignUpPow2(size, req_align);
m_uniform_buffer.Unmap(m_context.Get(), req_size);
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s_stats.buffer_streamed += size;
if (m_uniform_buffer.IsUsingMapNoOverwrite())
{
const UINT first_constant = pos / 16u;
const UINT num_constants = req_size / 16u;
m_context->VSSetConstantBuffers1(0, 1, m_uniform_buffer.GetD3DBufferArray(), &first_constant, &num_constants);
m_context->PSSetConstantBuffers1(0, 1, m_uniform_buffer.GetD3DBufferArray(), &first_constant, &num_constants);
}
else
{
DebugAssert(pos == 0);
m_context->VSSetConstantBuffers(0, 1, m_uniform_buffer.GetD3DBufferArray());
m_context->PSSetConstantBuffers(0, 1, m_uniform_buffer.GetD3DBufferArray());
}
}
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void D3D11Device::SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds,
GPUPipeline::RenderPassFlag feedback_loop)
{
ID3D11RenderTargetView* rtvs[MAX_RENDER_TARGETS];
DebugAssert(!feedback_loop);
bool changed = (m_num_current_render_targets != num_rts || m_current_depth_target != ds);
m_current_depth_target = static_cast<D3D11Texture*>(ds);
// Make sure textures aren't bound.
if (ds)
{
const ID3D11ShaderResourceView* srv = static_cast<D3D11Texture*>(ds)->GetD3DSRV();
for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
{
if (m_current_textures[i] == srv)
{
m_current_textures[i] = nullptr;
m_context->PSSetShaderResources(i, 1, &m_current_textures[i]);
}
}
}
for (u32 i = 0; i < num_rts; i++)
{
D3D11Texture* const dt = static_cast<D3D11Texture*>(rts[i]);
changed |= m_current_render_targets[i] != dt;
m_current_render_targets[i] = dt;
rtvs[i] = dt->GetD3DRTV();
dt->CommitClear(m_context.Get());
const ID3D11ShaderResourceView* srv = dt->GetD3DSRV();
for (u32 j = 0; j < MAX_TEXTURE_SAMPLERS; j++)
{
if (m_current_textures[j] == srv)
{
m_current_textures[j] = nullptr;
m_context->PSSetShaderResources(j, 1, &m_current_textures[j]);
}
}
}
for (u32 i = num_rts; i < m_num_current_render_targets; i++)
m_current_render_targets[i] = nullptr;
m_num_current_render_targets = num_rts;
if (!changed)
return;
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s_stats.num_render_passes++;
m_context->OMSetRenderTargets(num_rts, rtvs, ds ? static_cast<D3D11Texture*>(ds)->GetD3DDSV() : nullptr);
}
void D3D11Device::SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler)
{
ID3D11ShaderResourceView* T;
if (texture)
{
static_cast<D3D11Texture*>(texture)->CommitClear(m_context.Get());
T = static_cast<D3D11Texture*>(texture)->GetD3DSRV();
}
else
{
T = nullptr;
}
ID3D11SamplerState* S = sampler ? static_cast<D3D11Sampler*>(sampler)->GetSamplerState() : nullptr;
// Runtime will null these if we don't...
DebugAssert(!texture || !IsRenderTargetBound(texture) || m_current_depth_target != texture);
if (m_current_textures[slot] != T)
{
m_current_textures[slot] = T;
m_context->PSSetShaderResources(slot, 1, &T);
}
if (m_current_samplers[slot] != S)
{
m_current_samplers[slot] = S;
m_context->PSSetSamplers(slot, 1, &S);
}
}
void D3D11Device::SetTextureBuffer(u32 slot, GPUTextureBuffer* buffer)
{
ID3D11ShaderResourceView* B = buffer ? static_cast<D3D11TextureBuffer*>(buffer)->GetSRV() : nullptr;
if (m_current_textures[slot] != B)
{
m_current_textures[slot] = B;
m_context->PSSetShaderResources(slot, 1, &B);
}
}
void D3D11Device::UnbindTexture(D3D11Texture* tex)
{
if (const ID3D11ShaderResourceView* srv = tex->GetD3DSRV(); srv)
{
for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
{
if (m_current_textures[i] == srv)
{
m_current_textures[i] = nullptr;
m_context->PSSetShaderResources(i, 1, &m_current_textures[i]);
}
}
}
if (tex->IsRenderTarget())
{
for (u32 i = 0; i < m_num_current_render_targets; i++)
{
if (m_current_render_targets[i] == tex)
{
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WARNING_LOG("Unbinding current RT");
SetRenderTargets(nullptr, 0, m_current_depth_target);
break;
}
}
}
else if (m_current_depth_target == tex)
{
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WARNING_LOG("Unbinding current DS");
SetRenderTargets(nullptr, 0, nullptr);
}
}
void D3D11Device::SetViewport(s32 x, s32 y, s32 width, s32 height)
{
const CD3D11_VIEWPORT vp(static_cast<float>(x), static_cast<float>(y), static_cast<float>(width),
static_cast<float>(height), 0.0f, 1.0f);
m_context->RSSetViewports(1, &vp);
}
void D3D11Device::SetScissor(s32 x, s32 y, s32 width, s32 height)
{
const CD3D11_RECT rc(x, y, x + width, y + height);
m_context->RSSetScissorRects(1, &rc);
}
void D3D11Device::Draw(u32 vertex_count, u32 base_vertex)
{
DebugAssert(!m_vertex_buffer.IsMapped() && !m_index_buffer.IsMapped());
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s_stats.num_draws++;
m_context->Draw(vertex_count, base_vertex);
}
void D3D11Device::DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex)
{
DebugAssert(!m_vertex_buffer.IsMapped() && !m_index_buffer.IsMapped());
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s_stats.num_draws++;
m_context->DrawIndexed(index_count, base_index, base_vertex);
}
void D3D11Device::DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type)
{
Panic("Barriers are not supported");
}