Duckstation/src/frontend-common/xaudio2_audio_stream.h

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#pragma once
#include "common/audio_stream.h"
#include "common/windows_headers.h"
#include <array>
#include <cstdint>
#include <memory>
#include <wrl/client.h>
// We need to use the Windows 10 headers otherwise this won't compile.
#undef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_WIN10
#include <xaudio2.h>
class XAudio2AudioStream final : public AudioStream, private IXAudio2VoiceCallback
{
public:
XAudio2AudioStream();
~XAudio2AudioStream();
bool Initialize();
void SetOutputVolume(u32 volume) override;
protected:
enum : u32
{
NUM_BUFFERS = 2
};
ALWAYS_INLINE bool IsOpen() const { return static_cast<bool>(m_xaudio); }
bool OpenDevice() override;
void PauseDevice(bool paused) override;
void CloseDevice() override;
void FramesAvailable() override;
// Inherited via IXAudio2VoiceCallback
virtual void __stdcall OnVoiceProcessingPassStart(UINT32 BytesRequired) override;
virtual void __stdcall OnVoiceProcessingPassEnd(void) override;
virtual void __stdcall OnStreamEnd(void) override;
virtual void __stdcall OnBufferStart(void* pBufferContext) override;
virtual void __stdcall OnBufferEnd(void* pBufferContext) override;
virtual void __stdcall OnLoopEnd(void* pBufferContext) override;
virtual void __stdcall OnVoiceError(void* pBufferContext, HRESULT Error) override;
void EnqueueBuffer();
Microsoft::WRL::ComPtr<IXAudio2> m_xaudio;
IXAudio2MasteringVoice* m_mastering_voice = nullptr;
IXAudio2SourceVoice* m_source_voice = nullptr;
std::array<std::unique_ptr<SampleType[]>, NUM_BUFFERS> m_buffers;
u32 m_current_buffer = 0;
bool m_buffer_enqueued = false;
bool m_paused = true;
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
HMODULE m_xaudio2_library = {};
bool m_com_initialized_by_us = false;
#endif
};