Duckstation/src/core/CMakeLists.txt

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CMake
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add_library(core
analog_controller.cpp
analog_controller.h
analog_joystick.cpp
analog_joystick.h
bios.cpp
bios.h
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bus.cpp
bus.h
cdrom.cpp
cdrom.h
cdrom_async_reader.cpp
cdrom_async_reader.h
cheats.cpp
cheats.h
controller.cpp
controller.h
cpu_code_cache.cpp
cpu_code_cache.h
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cpu_core.cpp
cpu_core.h
cpu_core_private.h
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cpu_disasm.cpp
cpu_disasm.h
cpu_types.cpp
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cpu_types.h
digital_controller.cpp
digital_controller.h
dma.cpp
dma.h
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gdb_protocol.cpp
gdb_protocol.h
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gpu.cpp
gpu.h
gpu_backend.cpp
gpu_backend.h
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gpu_commands.cpp
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gpu_hw.cpp
gpu_hw.h
gpu_hw_opengl.cpp
gpu_hw_opengl.h
gpu_hw_shadergen.cpp
gpu_hw_shadergen.h
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gpu_hw_vulkan.cpp
gpu_hw_vulkan.h
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gpu_sw.cpp
gpu_sw.h
gpu_sw_backend.cpp
gpu_sw_backend.h
gpu_types.h
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gte.cpp
gte.h
gte_types.h
host_display.cpp
host_display.h
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host_interface.cpp
host_interface.h
host_interface_progress_callback.cpp
host_interface_progress_callback.h
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interrupt_controller.cpp
interrupt_controller.h
libcrypt_game_codes.cpp
libcrypt_game_codes.h
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mdec.cpp
mdec.h
memory_card.cpp
memory_card.h
memory_card_image.cpp
memory_card_image.h
namco_guncon.cpp
namco_guncon.h
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negcon.cpp
negcon.h
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pad.cpp
pad.h
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pgxp.cpp
pgxp.h
playstation_mouse.cpp
playstation_mouse.h
psf_loader.cpp
psf_loader.h
resources.cpp
resources.h
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save_state_version.h
settings.cpp
settings.h
shadergen.cpp
shadergen.h
sio.cpp
sio.h
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spu.cpp
spu.h
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system.cpp
system.h
texture_replacements.cpp
texture_replacements.h
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timers.cpp
timers.h
timing_event.cpp
timing_event.h
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types.h
)
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set(RECOMPILER_SRCS
cpu_recompiler_code_generator.cpp
cpu_recompiler_code_generator.h
cpu_recompiler_code_generator_generic.cpp
cpu_recompiler_register_cache.cpp
cpu_recompiler_register_cache.h
cpu_recompiler_thunks.h
cpu_recompiler_types.h
)
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target_include_directories(core PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_link_libraries(core PUBLIC Threads::Threads common zlib vulkan-loader)
target_link_libraries(core PRIVATE glad stb)
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if(WIN32)
target_sources(core PRIVATE
gpu_hw_d3d11.cpp
gpu_hw_d3d11.h
)
target_link_libraries(core PRIVATE winmm.lib)
endif()
if(${CPU_ARCH} STREQUAL "x64")
target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../../dep/xbyak/xbyak")
target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1" "WITH_MMAP_FASTMEM=1")
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target_sources(core PRIVATE ${RECOMPILER_SRCS}
cpu_recompiler_code_generator_x64.cpp
)
message("Building x64 recompiler")
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elseif(${CPU_ARCH} STREQUAL "aarch32")
target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1")
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target_sources(core PRIVATE ${RECOMPILER_SRCS}
cpu_recompiler_code_generator_aarch32.cpp
)
target_link_libraries(core PUBLIC vixl)
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message("Building AArch32 recompiler")
elseif(${CPU_ARCH} STREQUAL "aarch64")
target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1" "WITH_MMAP_FASTMEM=1")
target_sources(core PRIVATE ${RECOMPILER_SRCS}
cpu_recompiler_code_generator_aarch64.cpp
)
target_link_libraries(core PUBLIC vixl)
message("Building AArch64 recompiler")
else()
message("Not building recompiler")
endif()
if(NOT BUILD_LIBRETRO_CORE)
target_link_libraries(core PRIVATE imgui)
target_compile_definitions(core PRIVATE "WITH_IMGUI=1")
endif()