Duckstation/src/core/controller.h

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#pragma once
#include "types.h"
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#include <memory>
#include <optional>
#include <string_view>
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class StateWrapper;
class Controller
{
public:
Controller();
virtual ~Controller();
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virtual void Reset();
virtual bool DoState(StateWrapper& sw);
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// Resets all state for the transferring to/from the device.
virtual void ResetTransferState();
// Returns the value of ACK, as well as filling out_data.
virtual bool Transfer(const u8 data_in, u8* data_out);
/// Changes the specified button state.
virtual void SetButtonState(s32 button_code, bool pressed);
/// Creates a new controller of the specified type.
static std::unique_ptr<Controller> Create(ControllerType type);
/// Gets the integer code for a button in the specified controller type.
static std::optional<s32> GetButtonCodeByName(ControllerType type, std::string_view button_name);
};