Duckstation/src/duckstation-qt/displaysettingswidget.cpp

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#include "displaysettingswidget.h"
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#include "core/gpu.h"
#include "core/settings.h"
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#include "postprocessingchainconfigwidget.h"
#include "qtutils.h"
#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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#include <QtWidgets/QMessageBox>
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// For enumerating adapters.
#include "frontend-common/vulkan_host_display.h"
#ifdef WIN32
#include "frontend-common/d3d11_host_display.h"
#endif
DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
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: QWidget(parent), m_host_interface(host_interface)
{
m_ui.setupUi(this);
setupAdditionalUi();
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.renderer, "GPU", "Renderer",
&Settings::ParseRendererName, &Settings::GetRendererName,
Settings::DEFAULT_GPU_RENDERER);
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayAspectRatio, "Display", "AspectRatio",
&Settings::ParseDisplayAspectRatio, &Settings::GetDisplayAspectRatioName,
Settings::DEFAULT_DISPLAY_ASPECT_RATIO);
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayCropMode, "Display", "CropMode",
&Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName,
Settings::DEFAULT_DISPLAY_CROP_MODE);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.displayLinearFiltering, "Display",
"LinearFiltering");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.displayIntegerScaling, "Display",
"IntegerScaling");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.vsync, "Display", "VSync");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display", "ShowOSDMessages",
true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display", "ShowFPS", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showVPS, "Display", "ShowVPS", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showSpeed, "Display", "ShowSpeed", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showResolution, "Display", "ShowResolution",
false);
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connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&DisplaySettingsWidget::populateGPUAdapters);
connect(m_ui.adapter, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&DisplaySettingsWidget::onGPUAdapterIndexChanged);
populateGPUAdapters();
dialog->registerWidgetHelp(
m_ui.renderer, tr("Renderer"), Settings::GetRendererDisplayName(Settings::DEFAULT_GPU_RENDERER),
tr("Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, "
"Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best "
"compatibility, "
"but is the slowest and does not offer any enhancements."));
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dialog->registerWidgetHelp(
m_ui.adapter, tr("Adapter"), tr("(Default)"),
tr("If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware "
"renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default "
"device."));
dialog->registerWidgetHelp(
m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("4:3"),
tr("Changes the aspect ratio used to display the console's output to the screen. The default "
"is 4:3 which matches a typical TV of the era."));
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dialog->registerWidgetHelp(
m_ui.displayCropMode, tr("Crop Mode"), tr("Only Overscan Area"),
tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>"
"Some games display content in the overscan area, or use it for screen effects. <br>May "
"not display correctly with the \"All Borders\" setting. \"Only Overscan\" offers a good "
"compromise between stability and hiding black borders."));
dialog->registerWidgetHelp(m_ui.displayLinearFiltering, tr("Linear Upscaling"), tr("Checked"),
tr("Uses bilinear texture filtering when displaying the console's framebuffer to the "
"screen. <br>Disabling filtering "
"will producer a sharper, blockier/pixelated image. Enabling will smooth out the "
"image. <br>The option will be less "
"noticable the higher the resolution scale."));
dialog->registerWidgetHelp(
m_ui.displayIntegerScaling, tr("Integer Upscaling"), tr("Unchecked"),
tr("Adds padding to the display area to ensure that the ratio between pixels on the host to "
"pixels in the console is an integer number. <br>May result in a sharper image in some 2D games."));
dialog->registerWidgetHelp(
m_ui.vsync, tr("VSync"), tr("Checked"),
tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
"VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
dialog->registerWidgetHelp(m_ui.showOSDMessages, tr("Show OSD Messages"), tr("Checked"),
tr("Shows on-screen-display messages when events occur such as save states being "
"created/loaded, screenshots being taken, etc."));
dialog->registerWidgetHelp(m_ui.showFPS, tr("Show FPS"), tr("Unchecked"),
tr("Shows the internal frame rate of the game in the top-right corner of the display."));
dialog->registerWidgetHelp(m_ui.showVPS, tr("Show VPS"), tr("Unchecked"),
tr("Shows the number of frames (or v-syncs) displayed per second by the system in the "
"top-right corner of the display."));
dialog->registerWidgetHelp(
m_ui.showSpeed, tr("Show Speed"), tr("Unchecked"),
tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
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}
DisplaySettingsWidget::~DisplaySettingsWidget() = default;
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void DisplaySettingsWidget::setupAdditionalUi()
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{
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
{
m_ui.renderer->addItem(
qApp->translate("GPURenderer", Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
}
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for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
{
m_ui.displayAspectRatio->addItem(
QString::fromUtf8(Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i))));
}
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
{
m_ui.displayCropMode->addItem(
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
}
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}
void DisplaySettingsWidget::populateGPUAdapters()
{
std::vector<std::string> adapter_names;
switch (static_cast<GPURenderer>(m_ui.renderer->currentIndex()))
{
#ifdef WIN32
case GPURenderer::HardwareD3D11:
adapter_names = FrontendCommon::D3D11HostDisplay::EnumerateAdapterNames();
break;
#endif
case GPURenderer::HardwareVulkan:
adapter_names = FrontendCommon::VulkanHostDisplay::EnumerateAdapterNames();
break;
default:
break;
}
QString current_value = QString::fromStdString(m_host_interface->GetStringSettingValue("GPU", "Adapter"));
QSignalBlocker blocker(m_ui.adapter);
// add the default entry - we'll fall back to this if the GPU no longer exists, or there's no options
m_ui.adapter->clear();
m_ui.adapter->addItem(tr("(Default)"));
// add the other adapters
for (const std::string& adapter_name : adapter_names)
{
QString qadapter_name(QString::fromStdString(adapter_name));
m_ui.adapter->addItem(qadapter_name);
if (qadapter_name == current_value)
m_ui.adapter->setCurrentIndex(m_ui.adapter->count() - 1);
}
// disable it if we don't have a choice
m_ui.adapter->setEnabled(!adapter_names.empty());
}
void DisplaySettingsWidget::onGPUAdapterIndexChanged()
{
if (m_ui.adapter->currentIndex() == 0)
{
// default
m_host_interface->RemoveSettingValue("GPU", "Adapter");
return;
}
m_host_interface->SetStringSettingValue("GPU", "Adapter", m_ui.adapter->currentText().toUtf8().constData());
}