Duckstation/src/core/controller.cpp

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#include "controller.h"
#include "analog_controller.h"
#include "common/state_wrapper.h"
#include "digital_controller.h"
#include "namco_guncon.h"
#include "playstation_mouse.h"
Controller::Controller() = default;
Controller::~Controller() = default;
void Controller::Reset() {}
bool Controller::DoState(StateWrapper& sw)
{
return !sw.HasError();
}
void Controller::ResetTransferState() {}
bool Controller::Transfer(const u8 data_in, u8* data_out)
{
*data_out = 0xFF;
return false;
}
void Controller::SetAxisState(s32 axis_code, float value) {}
void Controller::SetButtonState(s32 button_code, bool pressed) {}
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u32 Controller::GetVibrationMotorCount() const
{
return 0;
}
float Controller::GetVibrationMotorStrength(u32 motor)
{
return 0.0f;
}
std::unique_ptr<Controller> Controller::Create(System* system, ControllerType type, u32 index)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::Create();
case ControllerType::AnalogController:
return AnalogController::Create(system, index);
case ControllerType::NamcoGunCon:
return NamcoGunCon::Create(system);
case ControllerType::PlayStationMouse:
return PlayStationMouse::Create(system);
case ControllerType::None:
default:
return {};
}
}
std::optional<s32> Controller::GetAxisCodeByName(std::string_view button_name) const
{
return std::nullopt;
}
std::optional<s32> Controller::GetButtonCodeByName(std::string_view button_name) const
{
return std::nullopt;
}
Controller::AxisList Controller::GetAxisNames(ControllerType type)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetAxisNames();
case ControllerType::AnalogController:
return AnalogController::StaticGetAxisNames();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetAxisNames();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetAxisNames();
case ControllerType::None:
default:
return {};
}
}
Controller::ButtonList Controller::GetButtonNames(ControllerType type)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetButtonNames();
case ControllerType::AnalogController:
return AnalogController::StaticGetButtonNames();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetButtonNames();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetButtonNames();
case ControllerType::None:
default:
return {};
}
}
u32 Controller::GetVibrationMotorCount(ControllerType type)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetVibrationMotorCount();
case ControllerType::AnalogController:
return AnalogController::StaticGetVibrationMotorCount();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetVibrationMotorCount();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetVibrationMotorCount();
case ControllerType::None:
default:
return 0;
}
}
std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::string_view axis_name)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetAxisCodeByName(axis_name);
case ControllerType::AnalogController:
return AnalogController::StaticGetAxisCodeByName(axis_name);
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetAxisCodeByName(axis_name);
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetAxisCodeByName(axis_name);
case ControllerType::None:
default:
return std::nullopt;
}
}
std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::string_view button_name)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetButtonCodeByName(button_name);
case ControllerType::AnalogController:
return AnalogController::StaticGetButtonCodeByName(button_name);
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetButtonCodeByName(button_name);
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetButtonCodeByName(button_name);
case ControllerType::None:
default:
return std::nullopt;
}
}