2019-09-09 07:01:26 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project InitialTargets= "UNDUPOBJ" DefaultTargets= "Build" ToolsVersion= "15.0" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<ItemGroup Label= "ProjectConfigurations" >
<ProjectConfiguration Include= "DebugFast|Win32" >
<Configuration > DebugFast</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "DebugFast|x64" >
<Configuration > DebugFast</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|Win32" >
<Configuration > Debug</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|x64" >
<Configuration > Debug</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "ReleaseLTCG|Win32" >
<Configuration > ReleaseLTCG</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "ReleaseLTCG|x64" >
<Configuration > ReleaseLTCG</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|Win32" >
<Configuration > Release</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|x64" >
<Configuration > Release</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup >
<ClCompile Include= "bus.cpp" />
2019-09-17 09:22:39 +00:00
<ClCompile Include= "cdrom.cpp" />
2019-09-09 07:01:26 +00:00
<ClCompile Include= "cpu_core.cpp" />
<ClCompile Include= "cpu_disasm.cpp" />
2019-09-17 13:35:17 +00:00
<ClCompile Include= "gte.cpp" />
2019-09-09 07:01:26 +00:00
<ClCompile Include= "dma.cpp" />
2019-09-11 04:01:19 +00:00
<ClCompile Include= "gpu.cpp" />
2019-09-12 02:53:04 +00:00
<ClCompile Include= "gpu_hw.cpp" />
<ClCompile Include= "gpu_hw_opengl.cpp" />
2019-09-14 10:28:47 +00:00
<ClCompile Include= "host_interface.cpp" />
2019-09-17 06:26:00 +00:00
<ClCompile Include= "interrupt_controller.cpp" />
2019-09-09 07:01:26 +00:00
<ClCompile Include= "system.cpp" />
</ItemGroup>
<ItemGroup >
<ClInclude Include= "bus.h" />
2019-09-17 09:22:39 +00:00
<ClInclude Include= "cdrom.h" />
2019-09-09 07:01:26 +00:00
<ClInclude Include= "cpu_core.h" />
<ClInclude Include= "cpu_disasm.h" />
2019-09-17 13:35:17 +00:00
<ClInclude Include= "gte.h" />
2019-09-09 07:01:26 +00:00
<ClInclude Include= "cpu_types.h" />
<ClInclude Include= "dma.h" />
2019-09-11 04:01:19 +00:00
<ClInclude Include= "gpu.h" />
2019-09-12 02:53:04 +00:00
<ClInclude Include= "gpu_hw.h" />
<ClInclude Include= "gpu_hw_opengl.h" />
2019-09-17 13:35:17 +00:00
<ClInclude Include= "gte_types.h" />
2019-09-12 14:18:13 +00:00
<ClInclude Include= "host_interface.h" />
2019-09-17 06:26:00 +00:00
<ClInclude Include= "interrupt_controller.h" />
2019-09-09 07:01:26 +00:00
<ClInclude Include= "save_state_version.h" />
<ClInclude Include= "system.h" />
<ClInclude Include= "types.h" />
</ItemGroup>
<ItemGroup >
<ProjectReference Include= "..\..\dep\libsamplerate\libsamplerate.vcxproj" >
<Project > {2f2a2b7b-60b3-478c-921e-3633b3c45c3f}</Project>
</ProjectReference>
<ProjectReference Include= "..\..\dep\YBaseLib\Source\YBaseLib.vcxproj" >
<Project > {b56ce698-7300-4fa5-9609-942f1d05c5a2}</Project>
</ProjectReference>
<ProjectReference Include= "..\common\common.vcxproj" >
<Project > {ee054e08-3799-4a59-a422-18259c105ffd}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup >
<None Include= "cpu_core.inl" />
<None Include= "bus.inl" />
</ItemGroup>
<PropertyGroup Label= "Globals" >
<ProjectGuid > {868B98C8-65A1-494B-8346-250A73A48C0A}</ProjectGuid>
<Keyword > Win32Proj</Keyword>
<RootNamespace > pse</RootNamespace>
<WindowsTargetPlatformVersion > 10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v142</PlatformToolset>
<CharacterSet > NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v142</PlatformToolset>
<CharacterSet > NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v142</PlatformToolset>
<CharacterSet > NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v142</PlatformToolset>
<CharacterSet > NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v142</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v142</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v142</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v142</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > NotSet</CharacterSet>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label= "ExtensionSettings" />
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label= "UserMacros" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<TargetName > $(ProjectName)-$(Platform)-$(Configuration)</TargetName>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<TargetName > $(ProjectName)-$(Platform)-$(Configuration)</TargetName>
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|Win32'" >
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<TargetName > $(ProjectName)-$(Platform)-$(Configuration)</TargetName>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|x64'" >
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<TargetName > $(ProjectName)-$(Platform)-$(Configuration)</TargetName>
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<TargetName > $(ProjectName)-$(Platform)-$(Configuration)</TargetName>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" >
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<TargetName > $(ProjectName)-$(Platform)-$(Configuration)</TargetName>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<TargetName > $(ProjectName)-$(Platform)-$(Configuration)</TargetName>
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" >
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<TargetName > $(ProjectName)-$(Platform)-$(Configuration)</TargetName>
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level4</WarningLevel>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
2019-09-12 02:53:04 +00:00
<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2019-09-09 07:01:26 +00:00
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<MinimalRebuild > false</MinimalRebuild>
<LanguageStandard > stdcpp17</LanguageStandard>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level4</WarningLevel>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
2019-09-12 02:53:04 +00:00
<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2019-09-09 07:01:26 +00:00
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<MinimalRebuild > false</MinimalRebuild>
<LanguageStandard > stdcpp17</LanguageStandard>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|Win32'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level4</WarningLevel>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > ENABLE_VOODOO=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
2019-09-12 02:53:04 +00:00
<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2019-09-09 07:01:26 +00:00
<BasicRuntimeChecks > Default</BasicRuntimeChecks>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<MinimalRebuild > false</MinimalRebuild>
<LanguageStandard > stdcpp17</LanguageStandard>
<SupportJustMyCode > false</SupportJustMyCode>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|x64'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level4</WarningLevel>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > ENABLE_VOODOO=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
2019-09-12 02:53:04 +00:00
<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2019-09-09 07:01:26 +00:00
<BasicRuntimeChecks > Default</BasicRuntimeChecks>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<MinimalRebuild > false</MinimalRebuild>
<LanguageStandard > stdcpp17</LanguageStandard>
<SupportJustMyCode > false</SupportJustMyCode>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<ClCompile >
<WarningLevel > Level4</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2019-09-12 02:53:04 +00:00
<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2019-09-09 07:01:26 +00:00
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<WholeProgramOptimization > false</WholeProgramOptimization>
<LanguageStandard > stdcpp17</LanguageStandard>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" >
<ClCompile >
<WarningLevel > Level4</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2019-09-12 02:53:04 +00:00
<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2019-09-09 07:01:26 +00:00
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<WholeProgramOptimization > true</WholeProgramOptimization>
<LanguageStandard > stdcpp17</LanguageStandard>
<OmitFramePointers > true</OmitFramePointers>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<ClCompile >
<WarningLevel > Level4</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2019-09-12 02:53:04 +00:00
<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2019-09-09 07:01:26 +00:00
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<WholeProgramOptimization > false</WholeProgramOptimization>
<LanguageStandard > stdcpp17</LanguageStandard>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" >
<ClCompile >
<WarningLevel > Level4</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2019-09-12 02:53:04 +00:00
<AdditionalIncludeDirectories > $(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2019-09-09 07:01:26 +00:00
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<WholeProgramOptimization > true</WholeProgramOptimization>
<LanguageStandard > stdcpp17</LanguageStandard>
<OmitFramePointers > true</OmitFramePointers>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label= "ExtensionTargets" />
<!-- ================ UNDUPOBJ ================ -->
<!-- relevant topics -->
<!-- https://stackoverflow.com/questions/3729515/visual - studio - 2010 - 2008 - cant - handle - source - files - with - identical - names - in - diff/26935613 -->
<!-- https://stackoverflow.com/questions/7033855/msvc10 - mp - builds - not - multicore - across - folders - in - a - project -->
<!-- https://stackoverflow.com/questions/18304911/how - can - one - modify - an - itemdefinitiongroup - from - an - msbuild - target -->
<!-- other maybe related info -->
<!-- https://stackoverflow.com/questions/841913/modify - msbuild - itemgroup - metadata -->
<UsingTask TaskName= "UNDUPOBJ_TASK" TaskFactory= "CodeTaskFactory" AssemblyFile= "$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll" >
<ParameterGroup >
<OutputDir ParameterType= "System.String" Required= "true" />
<ItemList ParameterType= "Microsoft.Build.Framework.ITaskItem[]" Required= "true" />
<OutputItemList ParameterType= "Microsoft.Build.Framework.ITaskItem[]" Output= "true" />
</ParameterGroup>
<Task >
<Code > < ![CDATA[
//general outline: for each item (in ClCompile) assign it to a subdirectory of $(IntDir) by allocating subdirectories 0,1,2, etc., as needed to prevent duplicate filenames from clobbering each other
//this minimizes the number of batches that need to be run, since each subdirectory will necessarily be in a distinct batch due to /Fo specifying that output subdirectory
var assignmentMap = new Dictionary<string , i n t > ();
HashSet<string > neededDirectories = new HashSet<string > ();
foreach( var item in ItemList )
{
//solve bug e.g. Checkbox.cpp vs CheckBox.cpp
var filename = item.GetMetadata("Filename").ToUpperInvariant();
//assign reused filenames to increasing numbers
//assign previously unused filenames to 0
int assignment = 0;
if(assignmentMap.TryGetValue(filename, out assignment))
assignmentMap[filename] = ++assignment;
else
assignmentMap[filename] = 0;
var thisFileOutdir = Path.Combine(OutputDir,assignment.ToString()) + "/"; //take care it ends in / so /Fo knows it's a directory and not a filename
item.SetMetadata( "ObjectFileName", thisFileOutdir );
}
foreach(var needed in neededDirectories)
System.IO.Directory.CreateDirectory(needed);
OutputItemList = ItemList;
ItemList = new Microsoft.Build.Framework.ITaskItem[0];
]]></Code>
</Task>
</UsingTask>
<Target Name= "UNDUPOBJ" >
<!-- see stackoverflow topics for discussion on why we need to do some loopy copying stuff here -->
<ItemGroup >
<ClCompileCopy Include= "@(ClCompile)" />
<ClCompile Remove= "@(ClCompile)" />
</ItemGroup>
<UNDUPOBJ_TASK OutputDir= "$(IntDir)" ItemList= "@(ClCompileCopy)" OutputItemList= "@(ClCompile)" >
<Output ItemName= "ClCompile" TaskParameter= "OutputItemList" />
</UNDUPOBJ_TASK>
</Target>
<!-- ================ UNDUPOBJ ================ -->
<PropertyGroup Label= "Globals" >
<IgnoreWarnCompileDuplicatedFilename > true</IgnoreWarnCompileDuplicatedFilename>
</PropertyGroup>
</Project>