Duckstation/src/core/guncon.h

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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "controller.h"
#include <memory>
#include <optional>
#include <string_view>
class GunCon final : public Controller
{
public:
enum class Button : u8
{
Trigger = 0,
A = 1,
B = 2,
ShootOffscreen = 3,
Count
};
static const Controller::ControllerInfo INFO;
GunCon(u32 index);
~GunCon() override;
static std::unique_ptr<GunCon> Create(u32 index);
ControllerType GetType() const override;
void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override;
void LoadSettings(SettingsInterface& si, const char* section) override;
bool GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode) override;
float GetBindState(u32 index) const override;
void SetBindState(u32 index, float value) override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
private:
void UpdatePosition();
enum class TransferState : u8
{
Idle,
Ready,
IDMSB,
ButtonsLSB,
ButtonsMSB,
XLSB,
XMSB,
YLSB,
YMSB
};
std::string m_crosshair_image_path;
float m_crosshair_image_scale = 1.0f;
float m_x_scale = 1.0f;
// buttons are active low
u16 m_button_state = UINT16_C(0xFFFF);
u16 m_position_x = 0;
u16 m_position_y = 0;
bool m_shoot_offscreen = false;
TransferState m_transfer_state = TransferState::Idle;
};