2020-08-01 16:57:12 +00:00
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#pragma once
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#include "core/types.h"
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2020-09-01 02:29:22 +00:00
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#include "frontend-common/game_list.h"
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2020-08-01 16:57:12 +00:00
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#include <QtCore/QAbstractTableModel>
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#include <QtGui/QPixmap>
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#include <array>
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#include <optional>
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class GameListModel final : public QAbstractTableModel
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{
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Q_OBJECT
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public:
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enum Column : int
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{
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Column_Type,
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Column_Code,
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Column_Title,
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Column_FileTitle,
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Column_Size,
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Column_Region,
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Column_Compatibility,
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Column_Count
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};
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static std::optional<Column> getColumnIdForName(std::string_view name);
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static const char* getColumnName(Column col);
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GameListModel(GameList* game_list, QObject* parent = nullptr);
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~GameListModel();
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
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ALWAYS_INLINE const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; }
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void refresh();
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bool titlesLessThan(int left_row, int right_row, bool ascending) const;
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bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column, bool ascending) const;
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private:
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void loadCommonImages();
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void setColumnDisplayNames();
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GameList* m_game_list;
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std::array<QString, Column_Count> m_column_display_names;
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QPixmap m_type_disc_pixmap;
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QPixmap m_type_exe_pixmap;
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2020-08-15 10:39:11 +00:00
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QPixmap m_type_playlist_pixmap;
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2020-08-01 16:57:12 +00:00
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2020-09-10 10:47:59 +00:00
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QPixmap m_region_jp_pixmap;
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QPixmap m_region_eu_pixmap;
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QPixmap m_region_us_pixmap;
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2020-08-01 16:57:12 +00:00
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std::array<QPixmap, static_cast<int>(GameListCompatibilityRating::Count)> m_compatibiliy_pixmaps;
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};
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