2023-08-13 03:42:02 +00:00
|
|
|
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
|
|
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "gpu_device.h"
|
|
|
|
#include "gpu_texture.h"
|
|
|
|
#include "opengl_loader.h"
|
|
|
|
#include <tuple>
|
|
|
|
|
|
|
|
class OpenGLDevice;
|
|
|
|
class OpenGLStreamBuffer;
|
|
|
|
|
|
|
|
class OpenGLTexture final : public GPUTexture
|
|
|
|
{
|
|
|
|
friend OpenGLDevice;
|
|
|
|
|
|
|
|
public:
|
|
|
|
OpenGLTexture();
|
|
|
|
OpenGLTexture(const OpenGLTexture&) = delete;
|
|
|
|
~OpenGLTexture();
|
|
|
|
|
|
|
|
static bool UseTextureStorage(bool multisampled);
|
2023-12-06 13:35:40 +00:00
|
|
|
static const std::tuple<GLenum, GLenum, GLenum>& GetPixelFormatMapping(Format format, bool gles);
|
2023-08-13 03:42:02 +00:00
|
|
|
|
|
|
|
ALWAYS_INLINE GLuint GetGLId() const { return m_id; }
|
|
|
|
bool IsValid() const override { return m_id != 0; }
|
|
|
|
bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch, u32 layer = 0, u32 level = 0) override;
|
|
|
|
bool Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u32 height, u32 layer = 0, u32 level = 0) override;
|
|
|
|
void Unmap() override;
|
|
|
|
|
|
|
|
void SetDebugName(const std::string_view& name) override;
|
|
|
|
|
|
|
|
bool Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Type type, Format format,
|
|
|
|
const void* data = nullptr, u32 data_pitch = 0);
|
|
|
|
void Destroy();
|
|
|
|
|
|
|
|
bool UseTextureStorage() const;
|
|
|
|
|
|
|
|
ALWAYS_INLINE GLenum GetGLTarget() const
|
|
|
|
{
|
|
|
|
return (IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE : (IsTextureArray() ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D));
|
|
|
|
}
|
|
|
|
|
|
|
|
void CommitClear();
|
|
|
|
|
|
|
|
OpenGLTexture& operator=(const OpenGLTexture&) = delete;
|
|
|
|
|
|
|
|
private:
|
|
|
|
GLuint m_id = 0;
|
|
|
|
|
|
|
|
u32 m_map_offset = 0;
|
|
|
|
u16 m_map_x = 0;
|
|
|
|
u16 m_map_y = 0;
|
|
|
|
u16 m_map_width = 0;
|
|
|
|
u16 m_map_height = 0;
|
|
|
|
u8 m_map_layer = 0;
|
|
|
|
u8 m_map_level = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
class OpenGLTextureBuffer final : public GPUTextureBuffer
|
|
|
|
{
|
|
|
|
friend OpenGLDevice;
|
|
|
|
|
|
|
|
public:
|
|
|
|
~OpenGLTextureBuffer() override;
|
|
|
|
|
|
|
|
ALWAYS_INLINE OpenGLStreamBuffer* GetBuffer() const { return m_buffer.get(); }
|
|
|
|
ALWAYS_INLINE GLuint GetTextureId() const { return m_texture_id; }
|
|
|
|
|
|
|
|
bool CreateBuffer();
|
|
|
|
|
|
|
|
// Inherited via GPUTextureBuffer
|
|
|
|
void* Map(u32 required_elements) override;
|
|
|
|
void Unmap(u32 used_elements) override;
|
|
|
|
|
|
|
|
void SetDebugName(const std::string_view& name) override;
|
|
|
|
|
|
|
|
private:
|
|
|
|
OpenGLTextureBuffer(Format format, u32 size_in_elements, std::unique_ptr<OpenGLStreamBuffer> buffer,
|
|
|
|
GLuint texture_id);
|
|
|
|
|
|
|
|
std::unique_ptr<OpenGLStreamBuffer> m_buffer;
|
|
|
|
GLuint m_texture_id;
|
|
|
|
};
|
|
|
|
|
|
|
|
class OpenGLSampler final : public GPUSampler
|
|
|
|
{
|
|
|
|
friend OpenGLDevice;
|
|
|
|
|
|
|
|
public:
|
|
|
|
~OpenGLSampler() override;
|
|
|
|
|
|
|
|
ALWAYS_INLINE GLuint GetID() const { return m_id; }
|
|
|
|
|
|
|
|
void SetDebugName(const std::string_view& name) override;
|
|
|
|
|
|
|
|
private:
|
|
|
|
OpenGLSampler(GLuint id);
|
|
|
|
|
|
|
|
GLuint m_id;
|
|
|
|
};
|