Duckstation/src/core/host_interface.cpp

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#include "host_interface.h"
#include "bios.h"
#include "cdrom.h"
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#include "common/audio_stream.h"
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#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "common/timer.h"
#include "dma.h"
#include "game_list.h"
#include "gpu.h"
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#include "host_display.h"
#include "mdec.h"
#include "spu.h"
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#include "system.h"
#include "timers.h"
#include <cmath>
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#include <cstring>
#include <imgui.h>
Log_SetChannel(HostInterface);
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#ifdef _WIN32
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#include "common/windows_headers.h"
#else
#include <time.h>
#endif
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#if defined(ANDROID) || (defined(__GNUC__) && __GNUC__ < 8)
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static std::string GetRelativePath(const std::string& path, const char* new_filename)
{
const char* last = std::strrchr(path.c_str(), '/');
if (!last)
return new_filename;
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std::string new_path(path.c_str(), last - path.c_str() + 1);
new_path += new_filename;
return new_path;
}
#else
#include <filesystem>
static std::string GetRelativePath(const std::string& path, const char* new_filename)
{
return std::filesystem::path(path).replace_filename(new_filename).string();
}
#endif
HostInterface::HostInterface()
{
SetUserDirectory();
CreateUserDirectorySubdirectories();
m_game_list = std::make_unique<GameList>();
m_game_list->SetCacheFilename(GetGameListCacheFileName());
m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());
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m_settings.SetDefaults();
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m_last_throttle_time = Common::Timer::GetValue();
}
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HostInterface::~HostInterface() = default;
bool HostInterface::CreateSystem()
{
m_system = System::Create(this);
// Pull in any invalid settings which have been reset.
m_settings = m_system->GetSettings();
m_paused = true;
UpdateSpeedLimiterState();
return true;
}
bool HostInterface::BootSystem(const char* filename, const char* state_filename)
{
if (!m_system->Boot(filename))
return false;
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m_paused = m_settings.start_paused;
UpdateSpeedLimiterState();
if (state_filename && !LoadState(state_filename))
return false;
return true;
}
void HostInterface::ResetSystem()
{
m_system->Reset();
ResetPerformanceCounters();
AddOSDMessage("System reset.");
}
void HostInterface::DestroySystem()
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{
m_system.reset();
m_paused = false;
UpdateSpeedLimiterState();
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}
void HostInterface::ReportError(const char* message)
{
Log_ErrorPrint(message);
}
void HostInterface::ReportMessage(const char* message)
{
Log_InfoPrintf(message);
}
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void HostInterface::ReportFormattedError(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
ReportError(message.c_str());
}
void HostInterface::ReportFormattedMessage(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
ReportMessage(message.c_str());
}
void HostInterface::DrawFPSWindow()
{
const bool show_fps = true;
const bool show_vps = true;
const bool show_speed = true;
if (!(show_fps | show_vps | show_speed))
return;
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const ImVec2 window_size =
ImVec2(175.0f * ImGui::GetIO().DisplayFramebufferScale.x, 16.0f * ImGui::GetIO().DisplayFramebufferScale.y);
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - window_size.x, 0.0f), ImGuiCond_Always);
ImGui::SetNextWindowSize(window_size);
if (!ImGui::Begin("FPSWindow", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMouseInputs |
ImGuiWindowFlags_NoBringToFrontOnFocus))
{
ImGui::End();
return;
}
bool first = true;
if (show_fps)
{
ImGui::Text("%.2f", m_fps);
first = false;
}
if (show_vps)
{
if (first)
{
first = false;
}
else
{
ImGui::SameLine();
ImGui::Text("/");
ImGui::SameLine();
}
ImGui::Text("%.2f", m_vps);
}
if (show_speed)
{
if (first)
{
first = false;
}
else
{
ImGui::SameLine();
ImGui::Text("/");
ImGui::SameLine();
}
const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
if (m_speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (m_speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
}
ImGui::End();
}
void HostInterface::AddOSDMessage(const char* message, float duration /*= 2.0f*/)
{
OSDMessage msg;
msg.text = message;
msg.duration = duration;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
m_osd_messages.push_back(std::move(msg));
}
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void HostInterface::AddFormattedOSDMessage(float duration, const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
OSDMessage msg;
msg.text = std::move(message);
msg.duration = duration;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
m_osd_messages.push_back(std::move(msg));
}
void HostInterface::DrawOSDMessages()
{
constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
if (m_osd_messages.empty())
return;
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
auto iter = m_osd_messages.begin();
float position_x = 10.0f * scale;
float position_y = (10.0f + (static_cast<float>(m_display->GetDisplayTopMargin()))) * scale;
u32 index = 0;
while (iter != m_osd_messages.end())
{
const OSDMessage& msg = *iter;
const double time = msg.time.GetTimeSeconds();
const float time_remaining = static_cast<float>(msg.duration - time);
if (time_remaining <= 0.0f)
{
iter = m_osd_messages.erase(iter);
continue;
}
const float opacity = std::min(time_remaining, 1.0f);
ImGui::SetNextWindowPos(ImVec2(position_x, position_y));
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity);
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char buf[64];
std::snprintf(buf, sizeof(buf), "osd_%u", index++);
if (ImGui::Begin(buf, nullptr, window_flags))
{
ImGui::TextUnformatted(msg.text.c_str());
position_y += ImGui::GetWindowSize().y + (4.0f * scale);
}
ImGui::End();
ImGui::PopStyleVar();
++iter;
}
}
void HostInterface::DrawDebugWindows()
{
const Settings::DebugSettings& debug_settings = m_system->GetSettings().debugging;
if (debug_settings.show_gpu_state)
m_system->GetGPU()->DrawDebugStateWindow();
if (debug_settings.show_cdrom_state)
m_system->GetCDROM()->DrawDebugWindow();
if (debug_settings.show_timers_state)
m_system->GetTimers()->DrawDebugStateWindow();
if (debug_settings.show_spu_state)
m_system->GetSPU()->DrawDebugStateWindow();
if (debug_settings.show_mdec_state)
m_system->GetMDEC()->DrawDebugStateWindow();
}
void HostInterface::ClearImGuiFocus()
{
ImGui::SetWindowFocus(nullptr);
}
std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
{
// Try the other default filenames in the directory of the configured BIOS.
#define TRY_FILENAME(filename) \
do \
{ \
std::string try_filename = filename; \
std::optional<BIOS::Image> found_image = BIOS::LoadImageFromFile(try_filename); \
BIOS::Hash found_hash = BIOS::GetHash(*found_image); \
Log_DevPrintf("Hash for BIOS '%s': %s", try_filename.c_str(), found_hash.ToString().c_str()); \
if (BIOS::IsValidHashForRegion(region, found_hash)) \
{ \
Log_InfoPrintf("Using BIOS from '%s'", try_filename.c_str()); \
return found_image; \
} \
} while (0)
// Try the configured image.
TRY_FILENAME(m_settings.bios_path);
// Try searching in the same folder for other region's images.
switch (region)
{
case ConsoleRegion::NTSC_J:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1000.bin"));
TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5500.bin"));
break;
case ConsoleRegion::NTSC_U:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1001.bin"));
TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5501.bin"));
break;
case ConsoleRegion::PAL:
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TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1002.bin"));
TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5502.bin"));
break;
default:
break;
}
#undef RELATIVE_PATH
#undef TRY_FILENAME
// Fall back to the default image.
Log_WarningPrintf("No suitable BIOS image for region %s could be located, using configured image '%s'. This may "
"result in instability.",
Settings::GetConsoleRegionName(region), m_settings.bios_path.c_str());
return BIOS::LoadImageFromFile(m_settings.bios_path);
}
void HostInterface::Throttle()
{
// Allow variance of up to 40ms either way.
constexpr s64 MAX_VARIANCE_TIME = INT64_C(40000000);
// Don't sleep for <1ms or >=period.
constexpr s64 MINIMUM_SLEEP_TIME = INT64_C(1000000);
// Use unsigned for defined overflow/wrap-around.
const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
{
#ifdef Y_BUILD_CONFIG_RELEASE
// Don't display the slow messages in debug, it'll always be slow...
// Limit how often the messages are displayed.
if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
{
Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
m_speed_lost_time_timestamp.Reset();
}
#endif
m_last_throttle_time = 0;
m_throttle_timer.Reset();
}
else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
{
#ifdef WIN32
Sleep(static_cast<u32>(sleep_time / 1000000));
#else
const struct timespec ts = {0, static_cast<long>(sleep_time)};
nanosleep(&ts, nullptr);
#endif
}
m_last_throttle_time += m_throttle_period;
}
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bool HostInterface::LoadState(const char* filename)
{
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std::unique_ptr<ByteStream> stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (!stream)
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return false;
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AddFormattedOSDMessage(2.0f, "Loading state from %s...", filename);
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const bool result = m_system->LoadState(stream.get());
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if (!result)
{
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ReportFormattedError("Loading state from %s failed. Resetting.", filename);
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m_system->Reset();
}
return result;
}
bool HostInterface::SaveState(const char* filename)
{
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std::unique_ptr<ByteStream> stream =
FileSystem::OpenFile(filename, BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED);
if (!stream)
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return false;
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const bool result = m_system->SaveState(stream.get());
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if (!result)
{
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ReportFormattedError("Saving state to %s failed.", filename);
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stream->Discard();
}
else
{
AddFormattedOSDMessage(2.0f, "State saved to %s.", filename);
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stream->Commit();
}
return result;
}
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void HostInterface::UpdateSpeedLimiterState()
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{
m_speed_limiter_enabled = m_settings.speed_limiter_enabled && !m_speed_limiter_temp_disabled;
const bool audio_sync_enabled = !m_system || m_paused || (m_speed_limiter_enabled && m_settings.audio_sync_enabled);
const bool video_sync_enabled = !m_system || m_paused || (m_speed_limiter_enabled && m_settings.video_sync_enabled);
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Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "",
(audio_sync_enabled && video_sync_enabled) ? " and video" : (video_sync_enabled ? "video" : ""));
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m_audio_stream->SetSync(audio_sync_enabled);
m_display->SetVSync(video_sync_enabled);
m_throttle_timer.Reset();
m_last_throttle_time = 0;
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}
void HostInterface::SwitchGPURenderer() {}
void HostInterface::OnPerformanceCountersUpdated() {}
void HostInterface::OnRunningGameChanged() {}
void HostInterface::SetUserDirectory()
{
#ifdef WIN32
// On Windows, use the path to the program.
// We might want to use My Documents in the future.
const std::string program_path = FileSystem::GetProgramPath();
Log_InfoPrintf("Program path: %s", program_path.c_str());
m_user_directory = FileSystem::GetPathDirectory(program_path.c_str());
#else
#endif
Log_InfoPrintf("User directory: %s", m_user_directory.c_str());
// Change to the user directory so that all default/relative paths in the config are after this.
if (!m_user_directory.empty())
{
if (!FileSystem::SetWorkingDirectory(m_user_directory.c_str()))
Log_ErrorPrintf("Failed to set working directory to '%s'", m_user_directory.c_str());
}
}
void HostInterface::CreateUserDirectorySubdirectories()
{
bool result = true;
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false);
if (!result)
ReportError("Failed to create one or more user directories. This may cause issues at runtime.");
}
std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...) const
{
std::va_list ap;
va_start(ap, format);
std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
if (m_user_directory.empty())
{
return formatted_path;
}
else
{
return StringUtil::StdStringFromFormat("%s%c%s", m_user_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
formatted_path.c_str());
}
}
std::string HostInterface::GetSettingsFileName() const
{
return GetUserDirectoryRelativePath("settings.ini");
}
std::string HostInterface::GetGameListCacheFileName() const
{
return GetUserDirectoryRelativePath("cache/gamelist.cache");
}
std::string HostInterface::GetGameListDatabaseFileName() const
{
return GetUserDirectoryRelativePath("cache/redump.dat");
}
void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
{
// TODO: Should we move this to the base class?
const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
const u32 old_gpu_resolution_scale = m_settings.gpu_resolution_scale;
const bool old_gpu_true_color = m_settings.gpu_true_color;
const bool old_gpu_texture_filtering = m_settings.gpu_texture_filtering;
const bool old_gpu_force_progressive_scan = m_settings.gpu_force_progressive_scan;
const bool old_vsync_enabled = m_settings.video_sync_enabled;
const bool old_audio_sync_enabled = m_settings.audio_sync_enabled;
const bool old_speed_limiter_enabled = m_settings.speed_limiter_enabled;
const bool old_display_linear_filtering = m_settings.display_linear_filtering;
apply_callback();
// TODO: Fast path for hardware->software switches
if (m_settings.gpu_renderer != old_gpu_renderer)
SwitchGPURenderer();
if (m_settings.video_sync_enabled != old_vsync_enabled || m_settings.audio_sync_enabled != old_audio_sync_enabled ||
m_settings.speed_limiter_enabled != old_speed_limiter_enabled)
{
UpdateSpeedLimiterState();
}
if (m_settings.gpu_resolution_scale != old_gpu_resolution_scale || m_settings.gpu_true_color != old_gpu_true_color ||
m_settings.gpu_texture_filtering != old_gpu_texture_filtering ||
m_settings.gpu_force_progressive_scan != old_gpu_force_progressive_scan)
{
m_system->UpdateGPUSettings();
}
if (m_settings.display_linear_filtering != old_display_linear_filtering)
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
}
void HostInterface::RunFrame()
{
m_frame_timer.Reset();
m_system->RunFrame();
UpdatePerformanceCounters();
}
void HostInterface::UpdatePerformanceCounters()
{
const float frame_time = static_cast<float>(m_frame_timer.GetTimeMilliseconds());
m_average_frame_time_accumulator += frame_time;
m_worst_frame_time_accumulator = std::max(m_worst_frame_time_accumulator, frame_time);
// update fps counter
const float time = static_cast<float>(m_fps_timer.GetTimeSeconds());
if (time < 1.0f)
return;
const float frames_presented = static_cast<float>(m_system->GetFrameNumber() - m_last_frame_number);
m_worst_frame_time = m_worst_frame_time_accumulator;
m_worst_frame_time_accumulator = 0.0f;
m_average_frame_time = m_average_frame_time_accumulator / frames_presented;
m_average_frame_time_accumulator = 0.0f;
m_vps = static_cast<float>(frames_presented / time);
m_last_frame_number = m_system->GetFrameNumber();
m_fps = static_cast<float>(m_system->GetInternalFrameNumber() - m_last_internal_frame_number) / time;
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_speed = static_cast<float>(static_cast<double>(m_system->GetGlobalTickCounter() - m_last_global_tick_counter) /
(static_cast<double>(MASTER_CLOCK) * time)) *
100.0f;
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
m_fps_timer.Reset();
OnPerformanceCountersUpdated();
}
void HostInterface::ResetPerformanceCounters()
{
if (m_system)
{
m_last_frame_number = m_system->GetFrameNumber();
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
}
else
{
m_last_frame_number = 0;
m_last_internal_frame_number = 0;
m_last_global_tick_counter = 0;
}
m_average_frame_time_accumulator = 0.0f;
m_worst_frame_time_accumulator = 0.0f;
m_fps_timer.Reset();
}