Duckstation/src/core/sio.cpp

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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "sio.h"
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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#include "controller.h"
#include "interrupt_controller.h"
#include "memory_card.h"
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#include "util/state_wrapper.h"
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#include "common/bitfield.h"
#include "common/bitutils.h"
#include "common/fifo_queue.h"
#include "common/log.h"
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#include <array>
#include <memory>
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Log_SetChannel(SIO);
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namespace SIO {
namespace {
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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union SIO_CTRL
{
u16 bits;
BitField<u16, bool, 0, 1> TXEN;
BitField<u16, bool, 1, 1> DTROUTPUT;
BitField<u16, bool, 2, 1> RXEN;
BitField<u16, bool, 3, 1> TXOUTPUT;
BitField<u16, bool, 4, 1> ACK;
BitField<u16, bool, 5, 1> RTSOUTPUT;
BitField<u16, bool, 6, 1> RESET;
BitField<u16, u8, 8, 2> RXIMODE;
BitField<u16, bool, 10, 1> TXINTEN;
BitField<u16, bool, 11, 1> RXINTEN;
BitField<u16, bool, 12, 1> ACKINTEN;
};
union SIO_STAT
{
u32 bits;
BitField<u32, bool, 0, 1> TXRDY;
BitField<u32, bool, 1, 1> RXFIFONEMPTY;
BitField<u32, bool, 2, 1> TXDONE;
BitField<u32, bool, 3, 1> RXPARITY;
BitField<u32, bool, 4, 1> RXFIFOOVERRUN;
BitField<u32, bool, 5, 1> RXBADSTOPBIT;
BitField<u32, bool, 6, 1> RXINPUTLEVEL;
BitField<u32, bool, 7, 1> DSRINPUTLEVEL;
BitField<u32, bool, 8, 1> CTSINPUTLEVEL;
BitField<u32, bool, 9, 1> INTR;
BitField<u32, u32, 11, 15> TMR;
};
union SIO_MODE
{
u16 bits;
BitField<u16, u8, 0, 2> reload_factor;
BitField<u16, u8, 2, 2> character_length;
BitField<u16, bool, 4, 1> parity_enable;
BitField<u16, u8, 5, 1> parity_type;
BitField<u16, u8, 6, 2> stop_bit_length;
};
} // namespace
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static void SoftReset();
static SIO_CTRL s_SIO_CTRL = {};
static SIO_STAT s_SIO_STAT = {};
static SIO_MODE s_SIO_MODE = {};
static u16 s_SIO_BAUD = 0;
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} // namespace SIO
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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void SIO::Initialize()
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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Reset();
}
void SIO::Shutdown()
{
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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void SIO::Reset()
{
SoftReset();
}
bool SIO::DoState(StateWrapper& sw)
{
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sw.Do(&s_SIO_CTRL.bits);
sw.Do(&s_SIO_STAT.bits);
sw.Do(&s_SIO_MODE.bits);
sw.Do(&s_SIO_BAUD);
return !sw.HasError();
}
u32 SIO::ReadRegister(u32 offset)
{
switch (offset)
{
case 0x00: // SIO_DATA
{
Log_ErrorPrintf("Read SIO_DATA");
const u8 value = 0xFF;
return (ZeroExtend32(value) | (ZeroExtend32(value) << 8) | (ZeroExtend32(value) << 16) |
(ZeroExtend32(value) << 24));
}
case 0x04: // SIO_STAT
{
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const u32 bits = s_SIO_STAT.bits;
return bits;
}
case 0x08: // SIO_MODE
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return ZeroExtend32(s_SIO_MODE.bits);
case 0x0A: // SIO_CTRL
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return ZeroExtend32(s_SIO_CTRL.bits);
case 0x0E: // SIO_BAUD
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return ZeroExtend32(s_SIO_BAUD);
default:
Log_ErrorPrintf("Unknown register read: 0x%X", offset);
return UINT32_C(0xFFFFFFFF);
}
}
void SIO::WriteRegister(u32 offset, u32 value)
{
switch (offset)
{
case 0x00: // SIO_DATA
{
Log_WarningPrintf("SIO_DATA (W) <- 0x%02X", value);
return;
}
case 0x0A: // SIO_CTRL
{
Log_DebugPrintf("SIO_CTRL <- 0x%04X", value);
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s_SIO_CTRL.bits = Truncate16(value);
if (s_SIO_CTRL.RESET)
SoftReset();
return;
}
case 0x08: // SIO_MODE
{
Log_DebugPrintf("SIO_MODE <- 0x%08X", value);
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s_SIO_MODE.bits = Truncate16(value);
return;
}
case 0x0E:
{
Log_DebugPrintf("SIO_BAUD <- 0x%08X", value);
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s_SIO_BAUD = Truncate16(value);
return;
}
default:
Log_ErrorPrintf("Unknown register write: 0x%X <- 0x%08X", offset, value);
return;
}
}
void SIO::SoftReset()
{
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s_SIO_CTRL.bits = 0;
s_SIO_STAT.bits = 0;
s_SIO_STAT.DSRINPUTLEVEL = true;
s_SIO_STAT.CTSINPUTLEVEL = true;
s_SIO_STAT.TXDONE = true;
s_SIO_STAT.TXRDY = true;
s_SIO_MODE.bits = 0;
s_SIO_BAUD = 0xDC;
}