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MetalDevice: Textures should be private
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@ -1079,7 +1079,7 @@ std::unique_ptr<GPUTexture> MetalDevice::CreateTexture(u32 width, u32 height, u3
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mipmapped:(levels > 1)];
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desc.mipmapLevelCount = levels;
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desc.storageMode = MTLStorageModeShared;
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desc.storageMode = MTLStorageModePrivate;
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if (samples > 1)
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{
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desc.textureType = (layers > 1) ? MTLTextureType2DMultisampleArray : MTLTextureType2DMultisample;
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