CDROM: Don't skip pregap for CDDA

Fixes music looping in Treasure Gear.
This commit is contained in:
Connor McLaughlin 2020-05-28 02:42:17 +10:00
parent 2264849151
commit 2dd7f48d97

View file

@ -1875,10 +1875,6 @@ void CDROM::ProcessCDDASector(const u8* raw_sector, const CDImage::SubChannelQ&
Log_DevPrintf("Read sector %u as CDDA", m_current_lba); Log_DevPrintf("Read sector %u as CDDA", m_current_lba);
m_secondary_status.playing_cdda = true; m_secondary_status.playing_cdda = true;
// Skip the pregap, and don't report on it.
if (subq.index_number_bcd == 0)
return;
if (m_mode.report_audio) if (m_mode.report_audio)
{ {
const u8 frame_nibble = subq.absolute_frame_bcd >> 4; const u8 frame_nibble = subq.absolute_frame_bcd >> 4;