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ShaderGen: Fix GLSL emitting location = 00
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@ -477,7 +477,7 @@ void ShaderGen::DeclareFragmentEntryPoint(
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{
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Assert(num_color_outputs <= 1);
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for (u32 i = 0; i < num_color_outputs; i++)
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ss << "layout(location = 0" << i << ") out float4 o_col" << i << ";\n";
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ss << "layout(location = " << i << ") out float4 o_col" << i << ";\n";
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}
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}
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else
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