ShaderGen: Fix GLSL emitting location = 00

This commit is contained in:
Connor McLaughlin 2021-03-07 02:55:37 +10:00
parent 6bbb1128b6
commit 320394fbd1

View file

@ -477,7 +477,7 @@ void ShaderGen::DeclareFragmentEntryPoint(
{
Assert(num_color_outputs <= 1);
for (u32 i = 0; i < num_color_outputs; i++)
ss << "layout(location = 0" << i << ") out float4 o_col" << i << ";\n";
ss << "layout(location = " << i << ") out float4 o_col" << i << ";\n";
}
}
else