Qt: Update interlaced rendering option help

This commit is contained in:
Connor McLaughlin 2020-08-01 14:04:52 +10:00
parent 7067b8f6e3
commit 3532ab8d72

View file

@ -76,9 +76,9 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
"compromise between stability and hiding black borders.")); "compromise between stability and hiding black borders."));
dialog->registerWidgetHelp( dialog->registerWidgetHelp(
m_ui.disableInterlacing, tr("Disable Interlacing (force progressive render/scan)"), tr("Unchecked"), m_ui.disableInterlacing, tr("Disable Interlacing (force progressive render/scan)"), tr("Unchecked"),
tr("Forces the display of frames to progressive mode. This only affects the displayed image, " tr("Forces the rendering and display of frames to progressive mode. This removes the \"combing\" effect seen in "
"the console will be unaware of the setting. If the game is internally producing " "480i games by rendering them in 480p. Not all games are compatible with this option, some require interlaced "
"interlaced frames, this option may not have any effect. Usually safe to enable.")); "rendering or render interlaced internally. Usually safe to enable."));
dialog->registerWidgetHelp( dialog->registerWidgetHelp(
m_ui.displayLinearFiltering, tr("Linear Upscaling"), tr("Checked"), m_ui.displayLinearFiltering, tr("Linear Upscaling"), tr("Checked"),
tr("Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering " tr("Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering "