mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
System: Confirm shutdown if memory card is being written
This commit is contained in:
parent
a5613fc815
commit
3fa2bd1d3a
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@ -272,8 +272,9 @@ static void DoStartBIOS();
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static void DoStartDisc(std::string path);
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static void DoStartDisc();
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static void DoToggleFastForward();
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static void DoShutdown(bool save_state);
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static void DoReset();
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static void ConfirmIfSavingMemoryCards(std::string_view action, std::function<void(bool)> callback);
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static void RequestShutdown(bool save_state);
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static void RequestReset();
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static void DoChangeDiscFromFile();
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static void DoChangeDisc();
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static void DoRequestExit();
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@ -1026,14 +1027,44 @@ void FullscreenUI::DoStartDisc()
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});
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}
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void FullscreenUI::DoShutdown(bool save_state)
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void FullscreenUI::ConfirmIfSavingMemoryCards(std::string_view action, std::function<void(bool)> callback)
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{
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Host::RunOnCPUThread([save_state]() { Host::RequestSystemShutdown(false, save_state); });
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if (!System::IsSavingMemoryCards())
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{
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callback(true);
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return;
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}
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void FullscreenUI::DoReset()
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OpenConfirmMessageDialog(
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FSUI_ICONSTR(ICON_PF_MEMORY_CARD, "Memory Card Busy"),
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fmt::format(FSUI_FSTR("WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY "
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"DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to "
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"finish saving.\n\nDo you want to {0} anyway?"),
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action),
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std::move(callback),
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fmt::format(
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fmt::runtime(FSUI_ICONSTR(ICON_FA_EXCLAMATION_TRIANGLE, "Yes, {} now and risk memory card corruption.")), action),
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FSUI_ICONSTR(ICON_FA_PLAY, "No, resume the game."));
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}
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void FullscreenUI::RequestShutdown(bool save_state)
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{
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ConfirmIfSavingMemoryCards(FSUI_VSTR("shut down"), [save_state](bool result) {
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if (result)
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Host::RunOnCPUThread([save_state]() { Host::RequestSystemShutdown(false, save_state); });
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else
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ClosePauseMenu();
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});
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}
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void FullscreenUI::RequestReset()
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{
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ConfirmIfSavingMemoryCards(FSUI_VSTR("reset"), [](bool result) {
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if (result)
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Host::RunOnCPUThread(System::ResetSystem);
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else
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ClosePauseMenu();
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});
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}
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void FullscreenUI::DoToggleFastForward()
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@ -1048,6 +1079,13 @@ void FullscreenUI::DoToggleFastForward()
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void FullscreenUI::DoChangeDiscFromFile()
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{
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ConfirmIfSavingMemoryCards(FSUI_VSTR("change disc"), [](bool result) {
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if (!result)
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{
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ClosePauseMenu();
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return;
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}
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auto callback = [](const std::string& path) {
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if (!path.empty())
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{
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@ -1069,6 +1107,7 @@ void FullscreenUI::DoChangeDiscFromFile()
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OpenFileSelector(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Select Disc Image"), false, std::move(callback),
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GetDiscImageFilters(), std::string(Path::GetDirectory(System::GetDiscPath())));
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});
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}
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void FullscreenUI::DoChangeDisc()
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@ -5277,7 +5316,7 @@ void FullscreenUI::DrawPauseMenu()
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{
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// skip submenu when we can't save anyway
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if (!has_game)
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DoShutdown(false);
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RequestShutdown(false);
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else
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OpenPauseSubMenu(PauseSubMenu::Exit);
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}
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@ -5298,14 +5337,14 @@ void FullscreenUI::DrawPauseMenu()
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_SYNC, "Reset System"), false))
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{
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ClosePauseMenu();
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DoReset();
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RequestReset();
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}
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_SAVE, "Exit And Save State"), false))
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DoShutdown(true);
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RequestShutdown(true);
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Exit Without Saving"), false))
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DoShutdown(false);
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RequestShutdown(false);
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}
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break;
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@ -270,6 +270,11 @@ bool MemoryCard::Transfer(const u8 data_in, u8* data_out)
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return ack;
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}
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bool MemoryCard::IsOrWasRecentlyWriting() const
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{
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return (m_state == State::WriteData || m_save_event->IsActive());
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}
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std::unique_ptr<MemoryCard> MemoryCard::Create()
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{
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std::unique_ptr<MemoryCard> mc = std::make_unique<MemoryCard>();
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@ -35,6 +35,8 @@ public:
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void ResetTransferState();
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bool Transfer(const u8 data_in, u8* data_out);
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bool IsOrWasRecentlyWriting() const;
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void Format();
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private:
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@ -3300,6 +3300,18 @@ bool System::HasMemoryCard(u32 slot)
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return (Pad::GetMemoryCard(slot) != nullptr);
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}
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bool System::IsSavingMemoryCards()
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{
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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MemoryCard* card = Pad::GetMemoryCard(i);
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if (card && card->IsOrWasRecentlyWriting())
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return true;
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}
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return false;
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}
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void System::SwapMemoryCards()
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{
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if (!IsValid())
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@ -301,6 +301,7 @@ void ResetControllers();
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void UpdateMemoryCardTypes();
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void UpdatePerGameMemoryCards();
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bool HasMemoryCard(u32 slot);
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bool IsSavingMemoryCards();
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/// Swaps memory cards in slot 1/2.
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void SwapMemoryCards();
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@ -110,7 +110,7 @@ void AchievementLoginDialog::processLoginResult(bool result, const QString& mess
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tr("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?")) ==
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QMessageBox::Yes)
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{
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g_emu_thread->resetSystem();
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g_emu_thread->resetSystem(true);
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}
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}
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@ -154,7 +154,7 @@ void AchievementSettingsWidget::onHardcoreModeStateChanged()
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return;
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}
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g_emu_thread->resetSystem();
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g_emu_thread->resetSystem(true);
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}
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void AchievementSettingsWidget::onAchievementsNotificationDurationSliderChanged()
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@ -700,7 +700,7 @@ void MainWindow::quit()
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// Make sure VM is gone. It really should be if we're here.
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if (s_system_valid)
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{
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g_emu_thread->shutdownSystem(false);
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g_emu_thread->shutdownSystem(false, true);
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while (s_system_valid)
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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}
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@ -990,7 +990,7 @@ void MainWindow::populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* actio
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QString path = QString::fromStdString(glentry->path);
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action->setCheckable(true);
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action->setChecked(path == s_current_game_path);
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connect(action, &QAction::triggered, [path = std::move(path)]() { g_emu_thread->changeDisc(path); });
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connect(action, &QAction::triggered, [path = std::move(path)]() { g_emu_thread->changeDisc(path, false, true); });
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menu->addAction(action);
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}
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}
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@ -1232,9 +1232,7 @@ void MainWindow::promptForDiscChange(const QString& path)
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switchToEmulationView();
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g_emu_thread->changeDisc(path);
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if (reset_system)
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g_emu_thread->resetSystem();
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g_emu_thread->changeDisc(path, reset_system, true);
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}
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void MainWindow::onStartDiscActionTriggered()
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@ -1258,7 +1256,7 @@ void MainWindow::onChangeDiscFromFileActionTriggered()
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if (filename.isEmpty())
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return;
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g_emu_thread->changeDisc(filename);
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g_emu_thread->changeDisc(filename, false, true);
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}
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void MainWindow::onChangeDiscFromGameListActionTriggered()
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@ -1273,7 +1271,7 @@ void MainWindow::onChangeDiscFromDeviceActionTriggered()
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if (path.empty())
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return;
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g_emu_thread->changeDisc(QString::fromStdString(path));
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g_emu_thread->changeDisc(QString::fromStdString(path), false, true);
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}
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void MainWindow::onChangeDiscMenuAboutToShow()
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@ -1317,7 +1315,7 @@ void MainWindow::onFullscreenUIStateChange(bool running)
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void MainWindow::onRemoveDiscActionTriggered()
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{
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g_emu_thread->changeDisc(QString());
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g_emu_thread->changeDisc(QString(), false, true);
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}
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void MainWindow::onViewToolbarActionToggled(bool checked)
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@ -1511,7 +1509,7 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
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else
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{
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connect(menu.addAction(tr("Change Disc")), &QAction::triggered, [this, entry]() {
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g_emu_thread->changeDisc(QString::fromStdString(entry->path));
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g_emu_thread->changeDisc(QString::fromStdString(entry->path), false, true);
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g_emu_thread->setSystemPaused(false);
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switchToEmulationView();
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});
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@ -2031,8 +2029,8 @@ void MainWindow::connectSignals()
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[this]() { requestShutdown(true, true, g_settings.save_state_on_exit); });
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connect(m_ui.actionPowerOffWithoutSaving, &QAction::triggered, this,
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[this]() { requestShutdown(false, false, false); });
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connect(m_ui.actionReset, &QAction::triggered, g_emu_thread, &EmuThread::resetSystem);
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connect(m_ui.actionPause, &QAction::toggled, [](bool active) { g_emu_thread->setSystemPaused(active); });
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connect(m_ui.actionReset, &QAction::triggered, this, []() { g_emu_thread->resetSystem(true); });
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connect(m_ui.actionPause, &QAction::toggled, this, [](bool active) { g_emu_thread->setSystemPaused(active); });
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connect(m_ui.actionScreenshot, &QAction::triggered, g_emu_thread, &EmuThread::saveScreenshot);
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connect(m_ui.actionScanForNewGames, &QAction::triggered, this, [this]() { refreshGameList(false); });
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connect(m_ui.actionRescanAllGames, &QAction::triggered, this, [this]() { refreshGameList(true); });
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@ -2862,7 +2860,7 @@ bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_sav
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updateWindowState(true);
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// Now we can actually shut down the VM.
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g_emu_thread->shutdownSystem(save_state);
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g_emu_thread->shutdownSystem(save_state, true);
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return true;
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}
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@ -1067,23 +1067,72 @@ void EmuThread::enumerateVibrationMotors()
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onVibrationMotorsEnumerated(qmotors);
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}
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void EmuThread::shutdownSystem(bool save_state /* = true */)
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void EmuThread::confirmActionIfMemoryCardBusy(const QString& action, bool cancel_resume_on_accept,
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std::function<void(bool)> callback) const
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{
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DebugAssert(isOnThread());
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if (!System::IsValid() || !System::IsSavingMemoryCards())
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{
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callback(true);
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return;
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}
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QtHost::RunOnUIThread([action, cancel_resume_on_accept, callback = std::move(callback)]() mutable {
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auto lock = g_main_window->pauseAndLockSystem();
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const bool result =
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(QMessageBox::question(lock.getDialogParent(), tr("Memory Card Busy"),
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tr("WARNING: Your game is still saving to the memory card. Continuing to %1 may "
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"IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 "
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"seconds for it to finish saving.\n\nDo you want to %1 anyway?")
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.arg(action)) != QMessageBox::No);
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if (cancel_resume_on_accept)
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lock.cancelResume();
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Host::RunOnCPUThread([result, callback = std::move(callback)]() { callback(result); });
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});
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}
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void EmuThread::shutdownSystem(bool save_state, bool check_memcard_busy)
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{
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if (!isOnThread())
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{
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System::CancelPendingStartup();
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QMetaObject::invokeMethod(this, "shutdownSystem", Qt::QueuedConnection, Q_ARG(bool, save_state));
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QMetaObject::invokeMethod(this, "shutdownSystem", Qt::QueuedConnection, Q_ARG(bool, save_state),
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Q_ARG(bool, check_memcard_busy));
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return;
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}
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if (check_memcard_busy && System::IsSavingMemoryCards())
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{
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confirmActionIfMemoryCardBusy(tr("shut down"), true, [save_state](bool result) {
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if (result)
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g_emu_thread->shutdownSystem(save_state, false);
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else
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g_emu_thread->setSystemPaused(false);
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});
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return;
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}
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System::ShutdownSystem(save_state);
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}
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void EmuThread::resetSystem()
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void EmuThread::resetSystem(bool check_memcard_busy)
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{
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if (!isOnThread())
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{
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QMetaObject::invokeMethod(this, &EmuThread::resetSystem, Qt::QueuedConnection);
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QMetaObject::invokeMethod(this, "resetSystem", Qt::QueuedConnection, Q_ARG(bool, check_memcard_busy));
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return;
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}
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if (check_memcard_busy && System::IsSavingMemoryCards())
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{
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confirmActionIfMemoryCardBusy(tr("reset"), false, [](bool result) {
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if (result)
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g_emu_thread->resetSystem(false);
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});
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return;
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}
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@ -1103,11 +1152,21 @@ void EmuThread::setSystemPaused(bool paused, bool wait_until_paused /* = false *
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System::PauseSystem(paused);
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}
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void EmuThread::changeDisc(const QString& new_disc_filename)
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void EmuThread::changeDisc(const QString& new_disc_filename, bool reset_system, bool check_memcard_busy)
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{
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if (!isOnThread())
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{
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QMetaObject::invokeMethod(this, "changeDisc", Qt::QueuedConnection, Q_ARG(const QString&, new_disc_filename));
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QMetaObject::invokeMethod(this, "changeDisc", Qt::QueuedConnection, Q_ARG(const QString&, new_disc_filename),
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Q_ARG(bool, reset_system), Q_ARG(bool, check_memcard_busy));
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return;
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}
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if (check_memcard_busy && System::IsSavingMemoryCards())
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{
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confirmActionIfMemoryCardBusy(tr("change disc"), false, [new_disc_filename, reset_system](bool result) {
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if (result)
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g_emu_thread->changeDisc(new_disc_filename, reset_system, false);
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});
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return;
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}
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@ -1118,6 +1177,9 @@ void EmuThread::changeDisc(const QString& new_disc_filename)
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System::InsertMedia(new_disc_filename.toStdString().c_str());
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else
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System::RemoveMedia();
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if (reset_system)
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System::ResetSystem();
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}
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void EmuThread::changeDiscFromPlaylist(quint32 index)
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@ -168,10 +168,10 @@ public Q_SLOTS:
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void stopFullscreenUI();
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void bootSystem(std::shared_ptr<SystemBootParameters> params);
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void resumeSystemFromMostRecentState();
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void shutdownSystem(bool save_state = true);
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void resetSystem();
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void shutdownSystem(bool save_state, bool check_memcard_busy);
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void resetSystem(bool check_memcard_busy);
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void setSystemPaused(bool paused, bool wait_until_paused = false);
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void changeDisc(const QString& new_disc_filename);
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void changeDisc(const QString& new_disc_filename, bool reset_system, bool check_memcard_busy);
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void changeDiscFromPlaylist(quint32 index);
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void loadState(const QString& filename);
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void loadState(bool global, qint32 slot);
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@ -218,6 +218,8 @@ private:
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void createBackgroundControllerPollTimer();
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void destroyBackgroundControllerPollTimer();
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void setInitialState(std::optional<bool> override_fullscreen);
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void confirmActionIfMemoryCardBusy(const QString& action, bool cancel_resume_on_accept,
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std::function<void(bool)> callback) const;
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QThread* m_ui_thread;
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QSemaphore m_started_semaphore;
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