GameDB: Slightly bump up DMA rate for Chrono Cross

Don't want to run it too slow, and the recent changes seem to allow us
to go to ~33 or so before it breaks.
This commit is contained in:
Stenzek 2024-08-11 23:38:16 +10:00
parent 78398f82fd
commit 5d84185240
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@ -25613,7 +25613,7 @@ SLPM-87395:
- ForceRecompilerICache
- DisableWidescreen
settings:
dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
codes:
- SLPM-87395
@ -25648,7 +25648,7 @@ SLPM-87396:
- ForceRecompilerICache
- DisableWidescreen
settings:
dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
codes:
- SLPM-87396
@ -25686,7 +25686,7 @@ SLUS-01041:
- ForceRecompilerICache
- DisableWidescreen
settings:
dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
metadata:
publisher: "Squaresoft"
@ -25718,7 +25718,7 @@ SLUS-01080:
- ForceRecompilerICache
- DisableWidescreen
settings:
dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
metadata:
publisher: "Squaresoft"