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GameDB: Slightly bump up DMA rate for Chrono Cross
Don't want to run it too slow, and the recent changes seem to allow us to go to ~33 or so before it breaks.
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parent
78398f82fd
commit
5d84185240
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@ -25613,7 +25613,7 @@ SLPM-87395:
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- ForceRecompilerICache
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- DisableWidescreen
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settings:
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dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
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dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
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dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
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codes:
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- SLPM-87395
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@ -25648,7 +25648,7 @@ SLPM-87396:
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- ForceRecompilerICache
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- DisableWidescreen
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settings:
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dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
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dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
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dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
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codes:
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- SLPM-87396
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@ -25686,7 +25686,7 @@ SLUS-01041:
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- ForceRecompilerICache
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- DisableWidescreen
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settings:
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dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
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dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
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dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
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metadata:
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publisher: "Squaresoft"
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@ -25718,7 +25718,7 @@ SLUS-01080:
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- ForceRecompilerICache
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- DisableWidescreen
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settings:
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dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
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dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
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dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
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metadata:
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publisher: "Squaresoft"
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