GPUDevice: Fix transpiled interface linking with OpenGL

This commit is contained in:
Stenzek 2024-06-23 23:39:56 +10:00
parent b8ed013ec3
commit 6bfd862cb3
No known key found for this signature in database
4 changed files with 40 additions and 6 deletions

View file

@ -1147,6 +1147,7 @@ std::unique_ptr<GPUDevice> GPUDevice::CreateDeviceForAPI(RenderAPI api)
X(spvc_compiler_options_set_bool) \
X(spvc_compiler_options_set_uint) \
X(spvc_compiler_install_compiler_options) \
X(spvc_compiler_require_extension) \
X(spvc_compiler_compile) \
X(spvc_resources_get_resource_list_for_type)
@ -1297,7 +1298,7 @@ void dyn_libs::CloseAll()
#undef SHADERC_FUNCTIONS
bool GPUDevice::CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, GPUShaderLanguage source_language,
std::string_view source, const char* entry_point,
std::string_view source, const char* entry_point, bool optimization,
bool nonsemantic_debug_info, DynamicHeapArray<u8>* out_binary,
Error* error)
{
@ -1326,7 +1327,7 @@ bool GPUDevice::CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, GPUShaderLang
dyn_libs::shaderc_compile_options_set_generate_debug_info(options, m_debug_device,
m_debug_device && nonsemantic_debug_info);
dyn_libs::shaderc_compile_options_set_optimization_level(
options, m_debug_device ? shaderc_optimization_level_zero : shaderc_optimization_level_performance);
options, optimization ? shaderc_optimization_level_performance : shaderc_optimization_level_zero);
shaderc_compilation_result_t result;
const shaderc_compilation_status status = dyn_libs::shaderc_compile_into_spv(
@ -1508,6 +1509,33 @@ bool GPUDevice::TranslateVulkanSpvToLanguage(const std::span<const u8> spirv, GP
static_cast<int>(sres));
return {};
}
const bool enable_420pack = (is_gles ? (target_version >= 310) : (target_version >= 420));
if ((sres = dyn_libs::spvc_compiler_options_set_bool(soptions, SPVC_COMPILER_OPTION_GLSL_ENABLE_420PACK_EXTENSION,
enable_420pack)) != SPVC_SUCCESS)
{
Error::SetStringFmt(
error, "spvc_compiler_options_set_bool(SPVC_COMPILER_OPTION_GLSL_ENABLE_420PACK_EXTENSION) failed: {}",
static_cast<int>(sres));
return {};
}
const bool enable_sso = (is_gles ? (target_version >= 310) : (target_version >= 410));
if ((sres = dyn_libs::spvc_compiler_options_set_bool(soptions, SPVC_COMPILER_OPTION_GLSL_SEPARATE_SHADER_OBJECTS,
enable_sso)) != SPVC_SUCCESS)
{
Error::SetStringFmt(
error, "spvc_compiler_options_set_bool(SPVC_COMPILER_OPTION_GLSL_SEPARATE_SHADER_OBJECTS) failed: {}",
static_cast<int>(sres));
return {};
}
if (enable_sso && ((sres = dyn_libs::spvc_compiler_require_extension(
scompiler, "GL_ARB_separate_shader_objects")) != SPVC_SUCCESS))
{
Error::SetStringFmt(error, "spvc_compiler_require_extension(GL_ARB_separate_shader_objects) failed: {}",
static_cast<int>(sres));
return {};
}
}
break;
#endif
@ -1610,8 +1638,14 @@ std::unique_ptr<GPUShader> GPUDevice::TranspileAndCreateShaderFromSource(
GPUShaderStage stage, GPUShaderLanguage source_language, std::string_view source, const char* entry_point,
GPUShaderLanguage target_language, u32 target_version, DynamicHeapArray<u8>* out_binary, Error* error)
{
// Disable optimization when targeting OpenGL GLSL, and separate shader objects are missing.
// Otherwise, the name-based linking will fail.
const bool optimization =
(target_language != GPUShaderLanguage::GLSL && target_language != GPUShaderLanguage::GLSLES) ||
(target_language == GPUShaderLanguage::GLSL && target_version >= 410) ||
(target_language == GPUShaderLanguage::GLSLES && target_version >= 310);
DynamicHeapArray<u8> spv;
if (!CompileGLSLShaderToVulkanSpv(stage, source_language, source, entry_point, false, &spv, error))
if (!CompileGLSLShaderToVulkanSpv(stage, source_language, source, entry_point, optimization, false, &spv, error))
return {};
std::string dest_source;

View file

@ -742,7 +742,7 @@ protected:
void TrimTexturePool();
bool CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, GPUShaderLanguage source_language, std::string_view source,
const char* entry_point, bool nonsemantic_debug_info,
const char* entry_point, bool optimization, bool nonsemantic_debug_info,
DynamicHeapArray<u8>* out_binary, Error* error);
bool TranslateVulkanSpvToLanguage(const std::span<const u8> spirv, GPUShaderStage stage,
GPUShaderLanguage target_language, u32 target_version, std::string* output,

View file

@ -654,7 +654,7 @@ std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromSource(GPUShaderStage st
static constexpr bool dump_shaders = false;
DynamicHeapArray<u8> spv;
if (!CompileGLSLShaderToVulkanSpv(stage, language, source, entry_point, false, &spv, error))
if (!CompileGLSLShaderToVulkanSpv(stage, language, source, entry_point, !m_debug_device, false, &spv, error))
return {};
std::string msl;

View file

@ -58,7 +58,7 @@ std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromSource(GPUShaderStage s
DynamicHeapArray<u8> local_binary;
DynamicHeapArray<u8>* dest_binary = out_binary ? out_binary : &local_binary;
if (!CompileGLSLShaderToVulkanSpv(stage, language, source, entry_point,
if (!CompileGLSLShaderToVulkanSpv(stage, language, source, entry_point, !m_debug_device,
m_optional_extensions.vk_khr_shader_non_semantic_info, dest_binary, error))
{
return {};