mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 05:45:38 +00:00
GPU: Vectorize VRAM fills
This commit is contained in:
parent
5d84185240
commit
9a58327cf2
|
@ -1491,12 +1491,22 @@ void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
|
|||
void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||
{
|
||||
const u16 color16 = VRAMRGBA8888ToRGBA5551(color);
|
||||
const GSVector4i fill = GSVector4i(color16, color16, color16, color16, color16, color16, color16, color16);
|
||||
constexpr u32 vector_width = 8;
|
||||
const u32 aligned_width = Common::AlignDownPow2(width, vector_width);
|
||||
|
||||
if ((x + width) <= VRAM_WIDTH && !IsInterlacedRenderingEnabled())
|
||||
{
|
||||
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
||||
{
|
||||
const u32 row = (y + yoffs) % VRAM_HEIGHT;
|
||||
std::fill_n(&g_vram[row * VRAM_WIDTH + x], width, color16);
|
||||
|
||||
u16* row_ptr = &g_vram[row * VRAM_WIDTH + x];
|
||||
u32 xoffs = 0;
|
||||
for (; xoffs < aligned_width; xoffs += vector_width, row_ptr += vector_width)
|
||||
GSVector4i::store<false>(row_ptr, fill);
|
||||
for (; xoffs < width; xoffs++)
|
||||
*(row_ptr++) = color16;
|
||||
}
|
||||
}
|
||||
else if (IsInterlacedRenderingEnabled())
|
||||
|
@ -1506,17 +1516,36 @@ void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
|||
SynchronizeCRTC();
|
||||
|
||||
const u32 active_field = GetActiveLineLSB();
|
||||
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
||||
if ((x + width) <= VRAM_WIDTH)
|
||||
{
|
||||
const u32 row = (y + yoffs) % VRAM_HEIGHT;
|
||||
if ((row & u32(1)) == active_field)
|
||||
continue;
|
||||
|
||||
u16* row_ptr = &g_vram[row * VRAM_WIDTH];
|
||||
for (u32 xoffs = 0; xoffs < width; xoffs++)
|
||||
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
||||
{
|
||||
const u32 col = (x + xoffs) % VRAM_WIDTH;
|
||||
row_ptr[col] = color16;
|
||||
const u32 row = (y + yoffs) % VRAM_HEIGHT;
|
||||
if ((row & u32(1)) == active_field)
|
||||
continue;
|
||||
|
||||
u16* row_ptr = &g_vram[row * VRAM_WIDTH + x];
|
||||
u32 xoffs = 0;
|
||||
for (; xoffs < aligned_width; xoffs += vector_width, row_ptr += vector_width)
|
||||
GSVector4i::store<false>(row_ptr, fill);
|
||||
for (; xoffs < width; xoffs++)
|
||||
*(row_ptr++) = color16;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
||||
{
|
||||
const u32 row = (y + yoffs) % VRAM_HEIGHT;
|
||||
if ((row & u32(1)) == active_field)
|
||||
continue;
|
||||
|
||||
u16* row_ptr = &g_vram[row * VRAM_WIDTH];
|
||||
for (u32 xoffs = 0; xoffs < width; xoffs++)
|
||||
{
|
||||
const u32 col = (x + xoffs) % VRAM_WIDTH;
|
||||
row_ptr[col] = color16;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -715,29 +715,59 @@ void GPU_SW_Backend::DrawLine(const GPUBackendDrawLineCommand* cmd, const GPUBac
|
|||
void GPU_SW_Backend::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params)
|
||||
{
|
||||
const u16 color16 = VRAMRGBA8888ToRGBA5551(color);
|
||||
const GSVector4i fill = GSVector4i(color16, color16, color16, color16, color16, color16, color16, color16);
|
||||
constexpr u32 vector_width = 8;
|
||||
const u32 aligned_width = Common::AlignDownPow2(width, vector_width);
|
||||
|
||||
if ((x + width) <= VRAM_WIDTH && !params.interlaced_rendering)
|
||||
{
|
||||
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
||||
{
|
||||
const u32 row = (y + yoffs) % VRAM_HEIGHT;
|
||||
std::fill_n(&g_vram[row * VRAM_WIDTH + x], width, color16);
|
||||
|
||||
u16* row_ptr = &g_vram[row * VRAM_WIDTH + x];
|
||||
u32 xoffs = 0;
|
||||
for (; xoffs < aligned_width; xoffs += vector_width, row_ptr += vector_width)
|
||||
GSVector4i::store<false>(row_ptr, fill);
|
||||
for (; xoffs < width; xoffs++)
|
||||
*(row_ptr++) = color16;
|
||||
}
|
||||
}
|
||||
else if (params.interlaced_rendering)
|
||||
{
|
||||
// Hardware tests show that fills seem to break on the first two lines when the offset matches the displayed field.
|
||||
const u32 active_field = params.active_line_lsb;
|
||||
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
||||
{
|
||||
const u32 row = (y + yoffs) % VRAM_HEIGHT;
|
||||
if ((row & u32(1)) == active_field)
|
||||
continue;
|
||||
|
||||
u16* row_ptr = &g_vram[row * VRAM_WIDTH];
|
||||
for (u32 xoffs = 0; xoffs < width; xoffs++)
|
||||
if ((x + width) <= VRAM_WIDTH)
|
||||
{
|
||||
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
||||
{
|
||||
const u32 col = (x + xoffs) % VRAM_WIDTH;
|
||||
row_ptr[col] = color16;
|
||||
const u32 row = (y + yoffs) % VRAM_HEIGHT;
|
||||
if ((row & u32(1)) == active_field)
|
||||
continue;
|
||||
|
||||
u16* row_ptr = &g_vram[row * VRAM_WIDTH + x];
|
||||
u32 xoffs = 0;
|
||||
for (; xoffs < aligned_width; xoffs += vector_width, row_ptr += vector_width)
|
||||
GSVector4i::store<false>(row_ptr, fill);
|
||||
for (; xoffs < width; xoffs++)
|
||||
*(row_ptr++) = color16;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 yoffs = 0; yoffs < height; yoffs++)
|
||||
{
|
||||
const u32 row = (y + yoffs) % VRAM_HEIGHT;
|
||||
if ((row & u32(1)) == active_field)
|
||||
continue;
|
||||
|
||||
u16* row_ptr = &g_vram[row * VRAM_WIDTH];
|
||||
for (u32 xoffs = 0; xoffs < width; xoffs++)
|
||||
{
|
||||
const u32 col = (x + xoffs) % VRAM_WIDTH;
|
||||
row_ptr[col] = color16;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue