SDL: Reimplement improved fullscreen toggling

This commit is contained in:
Connor McLaughlin 2020-02-28 16:59:46 +10:00
parent f03de090c4
commit a0a0cd48fa
4 changed files with 30 additions and 27 deletions

View file

@ -157,6 +157,8 @@ std::tuple<u32, u32> D3D11HostDisplay::GetWindowSize() const
void D3D11HostDisplay::WindowResized()
{
SDL_GetWindowSize(m_window, &m_window_width, &m_window_height);
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
m_swap_chain_rtv.Reset();

View file

@ -139,6 +139,8 @@ std::tuple<u32, u32> OpenGLHostDisplay::GetWindowSize() const
void OpenGLHostDisplay::WindowResized()
{
SDL_GetWindowSize(m_window, &m_window_width, &m_window_height);
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
}
const char* OpenGLHostDisplay::GetGLSLVersionString() const

View file

@ -68,6 +68,9 @@ bool SDLHostInterface::CreateSDLWindow()
SDL_FreeSurface(icon_surface);
}
if (m_fullscreen)
SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN_DESKTOP);
return true;
}
@ -96,6 +99,7 @@ bool SDLHostInterface::CreateDisplay()
if (!display)
return false;
display->SetDisplayTopMargin(m_fullscreen ? 0 : static_cast<int>(20.0f * ImGui::GetIO().DisplayFramebufferScale.x));
m_display = display.release();
return true;
}
@ -218,13 +222,18 @@ void SDLHostInterface::UpdateSettings()
HostInterface::UpdateSettings([this]() { m_settings = m_settings_copy; });
}
void SDLHostInterface::UpdateFullscreen()
void SDLHostInterface::SetFullscreen(bool enabled)
{
SDL_SetWindowFullscreen(m_window, m_settings.display_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if (m_fullscreen == enabled)
return;
SDL_SetWindowFullscreen(m_window, enabled ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
// We set the margin only in windowed mode, the menu bar is drawn on top in fullscreen.
m_display->SetDisplayTopMargin(
m_settings.display_fullscreen ? 0 : static_cast<int>(20.0f * ImGui::GetIO().DisplayFramebufferScale.x));
m_display->SetDisplayTopMargin(enabled ? 0 : static_cast<int>(20.0f * ImGui::GetIO().DisplayFramebufferScale.x));
m_display->WindowResized();
m_fullscreen = enabled;
}
std::unique_ptr<SDLHostInterface> SDLHostInterface::Create()
@ -235,6 +244,7 @@ std::unique_ptr<SDLHostInterface> SDLHostInterface::Create()
SDLSettingsInterface si(intf->GetSettingsFileName().c_str());
intf->m_settings_copy.Load(si);
intf->m_settings = intf->m_settings_copy;
intf->m_fullscreen = intf->m_settings_copy.display_fullscreen;
if (!intf->CreateSDLWindow())
{
@ -257,8 +267,6 @@ std::unique_ptr<SDLHostInterface> SDLHostInterface::Create()
ImGui::NewFrame();
intf->UpdateFullscreen();
return intf;
}
@ -382,10 +390,11 @@ void SDLHostInterface::HandleSDLKeyEvent(const SDL_Event* event)
}
break;
case SDL_SCANCODE_F11:
case SDL_SCANCODE_RETURN:
case SDL_SCANCODE_KP_ENTER:
{
if (!pressed)
DoToggleFullscreen();
if ((event->key.keysym.mod & (KMOD_LALT | KMOD_RALT)) && !pressed)
SetFullscreen(!m_fullscreen);
}
break;
@ -573,7 +582,7 @@ void SDLHostInterface::DrawMainMenuBar()
{
// We skip drawing the menu bar if we're in fullscreen and the mouse pointer isn't in range.
const float SHOW_THRESHOLD = 20.0f;
if (m_settings.display_fullscreen &&
if (m_fullscreen && !m_system &&
ImGui::GetIO().MousePos.y >= (SHOW_THRESHOLD * ImGui::GetIO().DisplayFramebufferScale.x) &&
!ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow))
{
@ -783,11 +792,9 @@ void SDLHostInterface::DrawQuickSettingsMenu()
ImGui::EndMenu();
}
if (ImGui::MenuItem("Fullscreen", nullptr, &m_settings_copy.display_fullscreen))
{
settings_changed = true;
UpdateFullscreen();
}
bool fullscreen = m_fullscreen;
if (ImGui::MenuItem("Fullscreen", nullptr, &fullscreen))
RunLater([this, fullscreen] { SetFullscreen(fullscreen); });
settings_changed |= ImGui::MenuItem("VSync", nullptr, &m_settings_copy.video_sync_enabled);
@ -1144,11 +1151,8 @@ void SDLHostInterface::DrawSettingsWindow()
if (DrawSettingsSectionHeader("Display Output"))
{
if (ImGui::Checkbox("Fullscreen", &m_settings_copy.display_fullscreen))
{
UpdateFullscreen();
if (ImGui::Checkbox("Start Fullscreen", &m_settings_copy.display_fullscreen))
settings_changed = true;
}
settings_changed |= ImGui::Checkbox("Linear Filtering", &m_settings_copy.display_linear_filtering);
settings_changed |= ImGui::Checkbox("VSync", &m_settings_copy.video_sync_enabled);
@ -1308,12 +1312,6 @@ void SDLHostInterface::DoFrameStep()
m_paused = false;
}
void SDLHostInterface::DoToggleFullscreen()
{
m_settings.display_fullscreen = !m_settings.display_fullscreen;
UpdateFullscreen();
}
void SDLHostInterface::Run()
{
while (!m_quit_request)

View file

@ -90,14 +90,14 @@ private:
void SaveSettings();
void UpdateSettings();
void UpdateFullscreen();
bool IsFullscreen() const { return m_fullscreen; }
void SetFullscreen(bool enabled);
// We only pass mouse input through if it's grabbed
void DrawImGui();
void DoStartDisc();
void DoChangeDisc();
void DoFrameStep();
void DoToggleFullscreen();
void HandleSDLEvent(const SDL_Event* event);
void HandleSDLKeyEvent(const SDL_Event* event);
@ -121,6 +121,7 @@ private:
u32 m_run_later_event_id = 0;
bool m_fullscreen = false;
bool m_quit_request = false;
bool m_frame_step_request = false;
bool m_focus_main_menu_bar = false;