dep/reshadefx: Support generating GLSL ES

This commit is contained in:
Stenzek 2023-12-06 23:35:58 +10:00
parent bcc2042154
commit ba5d1a109e
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3 changed files with 53 additions and 23 deletions

View file

@ -352,12 +352,13 @@ namespace reshadefx
/// <summary> /// <summary>
/// Creates a back-end implementation for GLSL code generation. /// Creates a back-end implementation for GLSL code generation.
/// </summary> /// </summary>
/// <param name="gles">Generate GLSL ES code instead of core OpenGL.</param>
/// <param name="vulkan_semantics">Generate GLSL for OpenGL or for Vulkan.</param> /// <param name="vulkan_semantics">Generate GLSL for OpenGL or for Vulkan.</param>
/// <param name="debug_info">Whether to append debug information like line directives to the generated code.</param> /// <param name="debug_info">Whether to append debug information like line directives to the generated code.</param>
/// <param name="uniforms_to_spec_constants">Whether to convert uniform variables to specialization constants.</param> /// <param name="uniforms_to_spec_constants">Whether to convert uniform variables to specialization constants.</param>
/// <param name="enable_16bit_types">Use real 16-bit types for the minimum precision types "min16int", "min16uint" and "min16float".</param> /// <param name="enable_16bit_types">Use real 16-bit types for the minimum precision types "min16int", "min16uint" and "min16float".</param>
/// <param name="flip_vert_y">Insert code to flip the Y component of the output position in vertex shaders.</param> /// <param name="flip_vert_y">Insert code to flip the Y component of the output position in vertex shaders.</param>
codegen *create_codegen_glsl(bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types = false, bool flip_vert_y = false); codegen *create_codegen_glsl(bool gles, bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types = false, bool flip_vert_y = false);
/// <summary> /// <summary>
/// Creates a back-end implementation for HLSL code generation. /// Creates a back-end implementation for HLSL code generation.
/// </summary> /// </summary>

View file

@ -13,11 +13,12 @@
using namespace reshadefx; using namespace reshadefx;
namespace {
class codegen_glsl final : public codegen class codegen_glsl final : public codegen
{ {
public: public:
codegen_glsl(bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types, bool flip_vert_y) codegen_glsl(bool gles, bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types, bool flip_vert_y)
: _debug_info(debug_info), _vulkan_semantics(vulkan_semantics), _uniforms_to_spec_constants(uniforms_to_spec_constants), _enable_16bit_types(enable_16bit_types), _flip_vert_y(flip_vert_y) : _gles(gles), _debug_info(debug_info), _vulkan_semantics(vulkan_semantics), _uniforms_to_spec_constants(uniforms_to_spec_constants), _enable_16bit_types(enable_16bit_types), _flip_vert_y(flip_vert_y)
{ {
// Create default block and reserve a memory block to avoid frequent reallocations // Create default block and reserve a memory block to avoid frequent reallocations
std::string &block = _blocks.emplace(0, std::string()).first->second; std::string &block = _blocks.emplace(0, std::string()).first->second;
@ -41,6 +42,7 @@ private:
std::string _compute_block; std::string _compute_block;
std::unordered_map<id, std::string> _names; std::unordered_map<id, std::string> _names;
std::unordered_map<id, std::string> _blocks; std::unordered_map<id, std::string> _blocks;
bool _gles = false;
bool _debug_info = false; bool _debug_info = false;
bool _vulkan_semantics = false; bool _vulkan_semantics = false;
bool _uniforms_to_spec_constants = false; bool _uniforms_to_spec_constants = false;
@ -755,7 +757,7 @@ private:
if (!global) if (!global)
code += '\t'; code += '\t';
if (initializer_value != 0 && type.has(type::q_const)) if (initializer_value != 0 && (type.has(type::q_const) && !_gles))
code += "const "; code += "const ";
write_type(code, type); write_type(code, type);
@ -1004,7 +1006,7 @@ private:
} }
else else
{ {
if (member.type.is_boolean()) if (member.type.is_boolean() || (_gles && member.type.is_integral()))
{ {
write_type<false, false>(code, member.type); write_type<false, false>(code, member.type);
code += '('; code += '(';
@ -1012,7 +1014,7 @@ private:
code += semantic_to_builtin(std::move(in_param_name), member.semantic, stype); code += semantic_to_builtin(std::move(in_param_name), member.semantic, stype);
if (member.type.is_boolean()) if (member.type.is_boolean() || (_gles && member.type.is_integral()))
code += ')'; code += ')';
} }
@ -1097,7 +1099,7 @@ private:
} }
else else
{ {
if (param_type.is_boolean()) if (param_type.is_boolean() || (_gles && param_type.is_integral()))
{ {
write_type<false, false>(code, param_type); write_type<false, false>(code, param_type);
code += '('; code += '(';
@ -1105,7 +1107,7 @@ private:
code += semantic_to_builtin("_in_param" + std::to_string(i), func.parameter_list[i].semantic, stype); code += semantic_to_builtin("_in_param" + std::to_string(i), func.parameter_list[i].semantic, stype);
if (param_type.is_boolean()) if (param_type.is_boolean() || (_gles && param_type.is_integral()))
code += ')'; code += ')';
} }
} }
@ -1344,11 +1346,33 @@ private:
} }
} }
else else
{
// can't swizzle scalars
if (_gles && op.from.is_scalar())
{
// => e.g. vec3(expr, expr, expr).xyz
type.clear();
write_type<false, false>(type, op.to);
std::string new_code = type;
new_code += '(';
const unsigned int components = op.to.components();
for (unsigned int i = 0; i < components; ++i)
{
if (i > 0)
new_code += ',';
new_code += '(' + expr_code + ')';
}
new_code += ')';
expr_code = std::move(new_code);
}
else
{ {
expr_code += '.'; expr_code += '.';
for (unsigned int i = 0; i < 4 && op.swizzle[i] >= 0; ++i) for (unsigned int i = 0; i < 4 && op.swizzle[i] >= 0; ++i)
expr_code += "xyzw"[op.swizzle[i]]; expr_code += "xyzw"[op.swizzle[i]];
} }
}
break; break;
} }
} }
@ -1812,7 +1836,7 @@ private:
write_location(code, loc); write_location(code, loc);
if (flags != 0) if (flags != 0 && !_gles)
{ {
_enable_control_flow_attributes = true; _enable_control_flow_attributes = true;
@ -1896,7 +1920,7 @@ private:
code += _blocks.at(prev_block); code += _blocks.at(prev_block);
std::string attributes; std::string attributes;
if (flags != 0) if (flags != 0 && !_gles)
{ {
_enable_control_flow_attributes = true; _enable_control_flow_attributes = true;
@ -2158,8 +2182,9 @@ private:
_blocks.at(0) += "{\n" + _blocks.at(_last_block) + "}\n"; _blocks.at(0) += "{\n" + _blocks.at(_last_block) + "}\n";
} }
}; };
} // namespace
codegen *reshadefx::create_codegen_glsl(bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types, bool flip_vert_y) codegen *reshadefx::create_codegen_glsl(bool gles, bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types, bool flip_vert_y)
{ {
return new codegen_glsl(vulkan_semantics, debug_info, uniforms_to_spec_constants, enable_16bit_types, flip_vert_y); return new codegen_glsl(gles, vulkan_semantics, debug_info, uniforms_to_spec_constants, enable_16bit_types, flip_vert_y);
} }

View file

@ -81,15 +81,15 @@ static std::unique_ptr<reshadefx::codegen> CreateRFXCodegen()
case RenderAPI::Metal: case RenderAPI::Metal:
{ {
return std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_glsl( return std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_glsl(
true, debug_info, uniforms_to_spec_constants, false, (rapi == RenderAPI::Vulkan))); false, true, debug_info, uniforms_to_spec_constants, false, (rapi == RenderAPI::Vulkan)));
} }
case RenderAPI::OpenGL: case RenderAPI::OpenGL:
case RenderAPI::OpenGLES: case RenderAPI::OpenGLES:
default: default:
{ {
return std::unique_ptr<reshadefx::codegen>( return std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_glsl(
reshadefx::create_codegen_glsl(false, debug_info, uniforms_to_spec_constants, false, true)); (rapi == RenderAPI::OpenGLES), false, debug_info, uniforms_to_spec_constants, false, true));
} }
} }
} }
@ -1099,14 +1099,18 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
const std::string_view code(mod.code.data(), mod.code.size()); const std::string_view code(mod.code.data(), mod.code.size());
auto get_shader = [needs_main_defn, &code](const std::string& name, const std::vector<Sampler>& samplers, auto get_shader = [api, needs_main_defn, &code](const std::string& name, const std::vector<Sampler>& samplers,
GPUShaderStage stage) { GPUShaderStage stage) {
std::string real_code; std::string real_code;
if (needs_main_defn) if (needs_main_defn)
{ {
// dFdx/dFdy are not defined in the vertex shader. // dFdx/dFdy are not defined in the vertex shader.
const char* defns = (stage == GPUShaderStage::Vertex) ? "#define dFdx(x) x\n#define dFdy(x) x\n" : ""; const char* defns = (stage == GPUShaderStage::Vertex) ? "#define dFdx(x) x\n#define dFdy(x) x\n" : "";
real_code = fmt::format("#version 460 core\n#define ENTRY_POINT_{}\n{}\n{}", name, defns, code); const char* precision = (api == RenderAPI::OpenGLES) ?
"precision highp float;\nprecision highp int;\nprecision highp sampler2D;\n" :
"";
real_code = fmt::format("#version {}\n#define ENTRY_POINT_{}\n{}\n{}\n{}",
(api == RenderAPI::OpenGLES) ? "320 es" : "460 core", name, defns, precision, code);
for (const Sampler& sampler : samplers) for (const Sampler& sampler : samplers)
{ {