SDL: Move SDLSettingsInterface (ini) to frontend-common

This commit is contained in:
Connor McLaughlin 2020-02-28 17:00:14 +10:00
parent 9ab5212833
commit bbdee22ea8
9 changed files with 49 additions and 40 deletions

View file

@ -6,12 +6,10 @@ add_executable(duckstation-sdl
opengl_host_display.h opengl_host_display.h
sdl_host_interface.cpp sdl_host_interface.cpp
sdl_host_interface.h sdl_host_interface.h
sdl_settings_interface.cpp
sdl_settings_interface.h
) )
target_include_directories(duckstation-sdl PRIVATE ${SDL2_INCLUDE_DIRS}) target_include_directories(duckstation-sdl PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(duckstation-sdl PRIVATE core common imgui nativefiledialog glad simpleini frontend-common ${SDL2_LIBRARIES}) target_link_libraries(duckstation-sdl PRIVATE core common imgui nativefiledialog glad frontend-common ${SDL2_LIBRARIES})
if(WIN32) if(WIN32)
target_sources(duckstation-sdl PRIVATE target_sources(duckstation-sdl PRIVATE

View file

@ -57,14 +57,12 @@
<ClCompile Include="opengl_host_display.cpp" /> <ClCompile Include="opengl_host_display.cpp" />
<ClCompile Include="sdl_host_interface.cpp" /> <ClCompile Include="sdl_host_interface.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
<ClCompile Include="sdl_settings_interface.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="d3d11_host_display.h" /> <ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="imgui_impl_sdl.h" /> <ClInclude Include="imgui_impl_sdl.h" />
<ClInclude Include="opengl_host_display.h" /> <ClInclude Include="opengl_host_display.h" />
<ClInclude Include="sdl_host_interface.h" /> <ClInclude Include="sdl_host_interface.h" />
<ClInclude Include="sdl_settings_interface.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="duckstation-sdl.manifest" /> <Manifest Include="duckstation-sdl.manifest" />

View file

@ -5,14 +5,12 @@
<ClCompile Include="opengl_host_display.cpp" /> <ClCompile Include="opengl_host_display.cpp" />
<ClCompile Include="sdl_host_interface.cpp" /> <ClCompile Include="sdl_host_interface.cpp" />
<ClCompile Include="d3d11_host_display.cpp" /> <ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="sdl_settings_interface.cpp" />
<ClCompile Include="imgui_impl_sdl.cpp" /> <ClCompile Include="imgui_impl_sdl.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="opengl_host_display.h" /> <ClInclude Include="opengl_host_display.h" />
<ClInclude Include="sdl_host_interface.h" /> <ClInclude Include="sdl_host_interface.h" />
<ClInclude Include="d3d11_host_display.h" /> <ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="sdl_settings_interface.h" />
<ClInclude Include="imgui_impl_sdl.h" /> <ClInclude Include="imgui_impl_sdl.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View file

@ -9,11 +9,11 @@
#include "core/system.h" #include "core/system.h"
#include "frontend-common/icon.h" #include "frontend-common/icon.h"
#include "frontend-common/imgui_styles.h" #include "frontend-common/imgui_styles.h"
#include "frontend-common/ini_settings_interface.h"
#include "frontend-common/sdl_audio_stream.h" #include "frontend-common/sdl_audio_stream.h"
#include "frontend-common/sdl_controller_interface.h" #include "frontend-common/sdl_controller_interface.h"
#include "imgui_impl_sdl.h" #include "imgui_impl_sdl.h"
#include "opengl_host_display.h" #include "opengl_host_display.h"
#include "sdl_settings_interface.h"
#include <cinttypes> #include <cinttypes>
#include <cmath> #include <cmath>
#include <imgui.h> #include <imgui.h>
@ -268,7 +268,7 @@ void SDLHostInterface::RunLater(std::function<void()> callback)
void SDLHostInterface::SaveSettings() void SDLHostInterface::SaveSettings()
{ {
SDLSettingsInterface si(GetSettingsFileName().c_str()); INISettingsInterface si(GetSettingsFileName().c_str());
m_settings_copy.Save(si); m_settings_copy.Save(si);
} }
@ -296,7 +296,7 @@ std::unique_ptr<SDLHostInterface> SDLHostInterface::Create()
std::unique_ptr<SDLHostInterface> intf = std::make_unique<SDLHostInterface>(); std::unique_ptr<SDLHostInterface> intf = std::make_unique<SDLHostInterface>();
// Settings need to be loaded prior to creating the window for OpenGL bits. // Settings need to be loaded prior to creating the window for OpenGL bits.
SDLSettingsInterface si(intf->GetSettingsFileName().c_str()); INISettingsInterface si(intf->GetSettingsFileName().c_str());
intf->m_settings_copy.Load(si); intf->m_settings_copy.Load(si);
intf->m_settings = intf->m_settings_copy; intf->m_settings = intf->m_settings_copy;
intf->m_fullscreen = intf->m_settings_copy.display_fullscreen; intf->m_fullscreen = intf->m_settings_copy.display_fullscreen;

View file

@ -5,6 +5,8 @@ add_library(frontend-common
icon.h icon.h
imgui_styles.cpp imgui_styles.cpp
imgui_styles.h imgui_styles.h
ini_settings_interface.cpp
ini_settings_interface.h
) )
if(SDL2_FOUND) if(SDL2_FOUND)
@ -21,5 +23,5 @@ if(SDL2_FOUND)
target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES}) target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES})
endif() endif()
target_link_libraries(frontend-common PRIVATE core common imgui) target_link_libraries(frontend-common PRIVATE core common imgui simpleini)

View file

@ -44,11 +44,21 @@
<ProjectReference Include="..\..\dep\libcue\libcue.vcxproj"> <ProjectReference Include="..\..\dep\libcue\libcue.vcxproj">
<Project>{6a4208ed-e3dc-41e1-81cd-f61025fc285a}</Project> <Project>{6a4208ed-e3dc-41e1-81cd-f61025fc285a}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\dep\simpleini\simpleini.vcxproj">
<Project>{3773f4cc-614e-4028-8595-22e08ca649e3}</Project>
</ProjectReference>
<ProjectReference Include="..\common\common.vcxproj">
<Project>{ee054e08-3799-4a59-a422-18259c105ffd}</Project>
</ProjectReference>
<ProjectReference Include="..\core\core.vcxproj">
<Project>{868b98c8-65a1-494b-8346-250a73a48c0a}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="common_host_interface.cpp" /> <ClCompile Include="common_host_interface.cpp" />
<ClCompile Include="icon.cpp" /> <ClCompile Include="icon.cpp" />
<ClCompile Include="imgui_styles.cpp" /> <ClCompile Include="imgui_styles.cpp" />
<ClCompile Include="ini_settings_interface.cpp" />
<ClCompile Include="sdl_audio_stream.cpp" /> <ClCompile Include="sdl_audio_stream.cpp" />
<ClCompile Include="sdl_controller_interface.cpp" /> <ClCompile Include="sdl_controller_interface.cpp" />
<ClCompile Include="sdl_initializer.cpp" /> <ClCompile Include="sdl_initializer.cpp" />
@ -57,6 +67,7 @@
<ClInclude Include="common_host_interface.h" /> <ClInclude Include="common_host_interface.h" />
<ClInclude Include="icon.h" /> <ClInclude Include="icon.h" />
<ClInclude Include="imgui_styles.h" /> <ClInclude Include="imgui_styles.h" />
<ClInclude Include="ini_settings_interface.h" />
<ClInclude Include="sdl_audio_stream.h" /> <ClInclude Include="sdl_audio_stream.h" />
<ClInclude Include="sdl_controller_interface.h" /> <ClInclude Include="sdl_controller_interface.h" />
<ClInclude Include="sdl_initializer.h" /> <ClInclude Include="sdl_initializer.h" />
@ -205,7 +216,7 @@
<PreprocessorDefinitions>WITH_SDL2=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WITH_SDL2=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp17</LanguageStandard>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -232,7 +243,7 @@
<PreprocessorDefinitions>WITH_SDL2=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WITH_SDL2=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
<SupportJustMyCode>false</SupportJustMyCode> <SupportJustMyCode>false</SupportJustMyCode>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -262,7 +273,7 @@
<PreprocessorDefinitions>WITH_SDL2=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WITH_SDL2=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp17</LanguageStandard>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -289,7 +300,7 @@
<PreprocessorDefinitions>WITH_SDL2=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WITH_SDL2=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
<SupportJustMyCode>false</SupportJustMyCode> <SupportJustMyCode>false</SupportJustMyCode>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -320,7 +331,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp17</LanguageStandard>
<WholeProgramOptimization>false</WholeProgramOptimization> <WholeProgramOptimization>false</WholeProgramOptimization>
@ -349,7 +360,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp17</LanguageStandard>
@ -380,7 +391,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp17</LanguageStandard>
<WholeProgramOptimization>false</WholeProgramOptimization> <WholeProgramOptimization>false</WholeProgramOptimization>
@ -409,7 +420,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp17</LanguageStandard>

View file

@ -7,6 +7,7 @@
<ClCompile Include="sdl_controller_interface.cpp" /> <ClCompile Include="sdl_controller_interface.cpp" />
<ClCompile Include="sdl_initializer.cpp" /> <ClCompile Include="sdl_initializer.cpp" />
<ClCompile Include="common_host_interface.cpp" /> <ClCompile Include="common_host_interface.cpp" />
<ClCompile Include="ini_settings_interface.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="icon.h" /> <ClInclude Include="icon.h" />
@ -15,6 +16,7 @@
<ClInclude Include="sdl_controller_interface.h" /> <ClInclude Include="sdl_controller_interface.h" />
<ClInclude Include="sdl_initializer.h" /> <ClInclude Include="sdl_initializer.h" />
<ClInclude Include="common_host_interface.h" /> <ClInclude Include="common_host_interface.h" />
<ClInclude Include="ini_settings_interface.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="font_roboto_regular.inl" /> <None Include="font_roboto_regular.inl" />

View file

@ -1,16 +1,16 @@
#include "sdl_settings_interface.h" #include "ini_settings_interface.h"
#include "common/log.h" #include "common/log.h"
#include <algorithm> #include <algorithm>
Log_SetChannel(SDLSettingsInterface); Log_SetChannel(INISettingsInterface);
SDLSettingsInterface::SDLSettingsInterface(const char* filename) : m_filename(filename), m_ini(true, true) INISettingsInterface::INISettingsInterface(const char* filename) : m_filename(filename), m_ini(true, true)
{ {
SI_Error err = m_ini.LoadFile(filename); SI_Error err = m_ini.LoadFile(filename);
if (err != SI_OK) if (err != SI_OK)
Log_WarningPrintf("Settings could not be loaded from '%s', defaults will be used.", filename); Log_WarningPrintf("Settings could not be loaded from '%s', defaults will be used.", filename);
} }
SDLSettingsInterface::~SDLSettingsInterface() INISettingsInterface::~INISettingsInterface()
{ {
if (m_dirty) if (m_dirty)
{ {
@ -20,63 +20,63 @@ SDLSettingsInterface::~SDLSettingsInterface()
} }
} }
void SDLSettingsInterface::Clear() void INISettingsInterface::Clear()
{ {
m_ini.Reset(); m_ini.Reset();
} }
int SDLSettingsInterface::GetIntValue(const char* section, const char* key, int default_value /*= 0*/) int INISettingsInterface::GetIntValue(const char* section, const char* key, int default_value /*= 0*/)
{ {
return static_cast<int>(m_ini.GetLongValue(section, key, default_value)); return static_cast<int>(m_ini.GetLongValue(section, key, default_value));
} }
float SDLSettingsInterface::GetFloatValue(const char* section, const char* key, float default_value /*= 0.0f*/) float INISettingsInterface::GetFloatValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{ {
return static_cast<float>(m_ini.GetDoubleValue(section, key, default_value)); return static_cast<float>(m_ini.GetDoubleValue(section, key, default_value));
} }
bool SDLSettingsInterface::GetBoolValue(const char* section, const char* key, bool default_value /*= false*/) bool INISettingsInterface::GetBoolValue(const char* section, const char* key, bool default_value /*= false*/)
{ {
return m_ini.GetBoolValue(section, key, default_value); return m_ini.GetBoolValue(section, key, default_value);
} }
std::string SDLSettingsInterface::GetStringValue(const char* section, const char* key, std::string INISettingsInterface::GetStringValue(const char* section, const char* key,
const char* default_value /*= ""*/) const char* default_value /*= ""*/)
{ {
return m_ini.GetValue(section, key, default_value); return m_ini.GetValue(section, key, default_value);
} }
void SDLSettingsInterface::SetIntValue(const char* section, const char* key, int value) void INISettingsInterface::SetIntValue(const char* section, const char* key, int value)
{ {
m_dirty = true; m_dirty = true;
m_ini.SetLongValue(section, key, static_cast<long>(value), nullptr, false, true); m_ini.SetLongValue(section, key, static_cast<long>(value), nullptr, false, true);
} }
void SDLSettingsInterface::SetFloatValue(const char* section, const char* key, float value) void INISettingsInterface::SetFloatValue(const char* section, const char* key, float value)
{ {
m_dirty = true; m_dirty = true;
m_ini.SetDoubleValue(section, key, static_cast<double>(value), nullptr, true); m_ini.SetDoubleValue(section, key, static_cast<double>(value), nullptr, true);
} }
void SDLSettingsInterface::SetBoolValue(const char* section, const char* key, bool value) void INISettingsInterface::SetBoolValue(const char* section, const char* key, bool value)
{ {
m_dirty = true; m_dirty = true;
m_ini.SetBoolValue(section, key, value, nullptr, true); m_ini.SetBoolValue(section, key, value, nullptr, true);
} }
void SDLSettingsInterface::SetStringValue(const char* section, const char* key, const char* value) void INISettingsInterface::SetStringValue(const char* section, const char* key, const char* value)
{ {
m_dirty = true; m_dirty = true;
m_ini.SetValue(section, key, value, nullptr, true); m_ini.SetValue(section, key, value, nullptr, true);
} }
void SDLSettingsInterface::DeleteValue(const char* section, const char* key) void INISettingsInterface::DeleteValue(const char* section, const char* key)
{ {
m_dirty = true; m_dirty = true;
m_ini.Delete(section, key); m_ini.Delete(section, key);
} }
std::vector<std::string> SDLSettingsInterface::GetStringList(const char* section, const char* key) std::vector<std::string> INISettingsInterface::GetStringList(const char* section, const char* key)
{ {
std::list<CSimpleIniA::Entry> entries; std::list<CSimpleIniA::Entry> entries;
if (!m_ini.GetAllValues(section, key, entries)) if (!m_ini.GetAllValues(section, key, entries))
@ -89,7 +89,7 @@ std::vector<std::string> SDLSettingsInterface::GetStringList(const char* section
return ret; return ret;
} }
void SDLSettingsInterface::SetStringList(const char* section, const char* key, void INISettingsInterface::SetStringList(const char* section, const char* key,
const std::vector<std::string_view>& items) const std::vector<std::string_view>& items)
{ {
m_dirty = true; m_dirty = true;
@ -99,13 +99,13 @@ void SDLSettingsInterface::SetStringList(const char* section, const char* key,
m_ini.SetValue(section, key, std::string(sv).c_str(), nullptr, false); m_ini.SetValue(section, key, std::string(sv).c_str(), nullptr, false);
} }
bool SDLSettingsInterface::RemoveFromStringList(const char* section, const char* key, const char* item) bool INISettingsInterface::RemoveFromStringList(const char* section, const char* key, const char* item)
{ {
m_dirty = true; m_dirty = true;
return m_ini.DeleteValue(section, key, item, true); return m_ini.DeleteValue(section, key, item, true);
} }
bool SDLSettingsInterface::AddToStringList(const char* section, const char* key, const char* item) bool INISettingsInterface::AddToStringList(const char* section, const char* key, const char* item)
{ {
std::list<CSimpleIniA::Entry> entries; std::list<CSimpleIniA::Entry> entries;
if (m_ini.GetAllValues(section, key, entries) && if (m_ini.GetAllValues(section, key, entries) &&

View file

@ -3,11 +3,11 @@
#include "SimpleIni.h" #include "SimpleIni.h"
class SDLSettingsInterface : public SettingsInterface class INISettingsInterface : public SettingsInterface
{ {
public: public:
SDLSettingsInterface(const char* filename); INISettingsInterface(const char* filename);
~SDLSettingsInterface(); ~INISettingsInterface();
void Clear() override; void Clear() override;