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AnalogController: Use range for large motor, add bias
Seems the bias is needed for FF8.
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@ -138,7 +138,12 @@ u32 AnalogController::GetVibrationMotorCount() const
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float AnalogController::GetVibrationMotorStrength(u32 motor)
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{
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DebugAssert(motor < NUM_MOTORS);
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return static_cast<float>(m_motor_state[motor]) * (1.0f / 255.0f);
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if (m_motor_state[motor] == 0)
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return 0.0f;
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return static_cast<float>(
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std::min<u32>(static_cast<u32>(m_motor_state[motor]) + static_cast<u32>(m_rumble_bias), 255)) /
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255.0f;
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}
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void AnalogController::ResetTransferState()
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@ -282,7 +287,7 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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case State::GetStateButtonsMSB:
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{
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if (m_rumble_unlocked)
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SetMotorState(0, (data_in != 0) ? 255 : 0);
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SetMotorState(0, data_in);
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*data_out = Truncate8(m_button_state >> 8);
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m_state = m_analog_mode ? State::GetStateRightAxisX : State::Idle;
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@ -500,7 +505,7 @@ u32 AnalogController::StaticGetVibrationMotorCount()
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Controller::SettingList AnalogController::StaticGetSettings()
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{
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static constexpr std::array<SettingInfo, 2> settings = {
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static constexpr std::array<SettingInfo, 3> settings = {
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{{SettingInfo::Type::Boolean, "AutoEnableAnalog", TRANSLATABLE("AnalogController", "Enable Analog Mode on Reset"),
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TRANSLATABLE("AnalogController", "Automatically enables analog mode when the console is reset/powered on."),
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"false"},
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@ -509,7 +514,11 @@ Controller::SettingList AnalogController::StaticGetSettings()
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"AnalogController",
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"Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent "
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"controllers, e.g. DualShock 4, Xbox One Controller."),
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"1.00f", "0.01f", "1.50f", "0.01f"}}};
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"1.00f", "0.01f", "1.50f", "0.01f"},
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{SettingInfo::Type::Integer, "VibrationBias", TRANSLATABLE("AnalogController", "Vibration Bias"),
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TRANSLATABLE("AnalogController", "Sets the rumble bias value. If rumble in some games is too weak or not "
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"functioning, try increasing this value."),
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"8", "0", "255", "1"}}};
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return SettingList(settings.begin(), settings.end());
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}
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@ -518,4 +527,6 @@ void AnalogController::LoadSettings(const char* section)
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{
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Controller::LoadSettings(section);
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m_auto_enable_analog = g_host_interface->GetBoolSettingValue(section, "AutoEnableAnalog", false);
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m_rumble_bias =
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static_cast<u8>(std::min<u32>(g_host_interface->GetIntSettingValue(section, "VibrationBias", false), 255));
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}
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@ -135,6 +135,7 @@ private:
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u32 m_index;
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bool m_auto_enable_analog = false;
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u8 m_rumble_bias = 8;
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bool m_analog_mode = false;
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bool m_analog_locked = false;
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