GameSettings: Fix incorrect key for texture filter load from ini

This commit is contained in:
Connor McLaughlin 2021-03-12 02:15:52 +10:00
parent d150a2ccc3
commit eca0b51008

View file

@ -276,7 +276,7 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
cvalue = ini.GetValue(section, "GPUScaledDithering", nullptr); cvalue = ini.GetValue(section, "GPUScaledDithering", nullptr);
if (cvalue) if (cvalue)
entry->gpu_scaled_dithering = StringUtil::FromChars<bool>(cvalue); entry->gpu_scaled_dithering = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "GPUTextureFiltering", nullptr); cvalue = ini.GetValue(section, "GPUTextureFilter", nullptr);
if (cvalue) if (cvalue)
entry->gpu_texture_filter = Settings::ParseTextureFilterName(cvalue); entry->gpu_texture_filter = Settings::ParseTextureFilterName(cvalue);
cvalue = ini.GetValue(section, "GPUForceNTSCTimings", nullptr); cvalue = ini.GetValue(section, "GPUForceNTSCTimings", nullptr);