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https://github.com/RetroDECK/Duckstation.git
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Console: Use ANSI escape codes and remove entirely Win32's legacy WriteConsoleA code.
Also fixes android build failure (missing unistd.h)
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parent
c9b8dc13fd
commit
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@ -11,6 +11,7 @@
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#include "windows_headers.h"
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#elif defined(__ANDROID__)
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#include <android/log.h>
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#include <unistd.h>
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#else
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#include <unistd.h>
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#endif
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@ -140,6 +141,10 @@ static void FormatLogMessageForDisplay(const char* channelName, const char* func
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static void StandardOutputLogCallback(void* pUserParam, const char* channelName, const char* functionName,
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LOGLEVEL level, const char* message)
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{
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if (!s_consoleOutputEnabled || level > s_consoleOutputLevelFilter ||
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s_consoleOutputChannelFilter.Find(channelName) >= 0)
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return;
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static const char* const colorCodes[LOGLEVEL_COUNT] = {
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"\033[0m", // NONE
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"\033[1;31m", // ERROR
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@ -260,60 +265,9 @@ bool msw_AllocLegacyConsole()
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return true;
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}
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static void msw_ConsoleOutputLogCallback(void* pUserParam, const char* channelName, const char* functionName,
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LOGLEVEL level, const char* message)
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{
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if (!s_consoleOutputEnabled || level > s_consoleOutputLevelFilter ||
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s_consoleOutputChannelFilter.Find(channelName) >= 0)
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return;
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if (level > LOGLEVEL_COUNT)
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level = LOGLEVEL_TRACE;
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HANDLE hConsole = GetStdHandle((level <= LOGLEVEL_WARNING) ? STD_ERROR_HANDLE : STD_OUTPUT_HANDLE);
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if (hConsole != INVALID_HANDLE_VALUE)
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{
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static const WORD levelColors[LOGLEVEL_COUNT] = {
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FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN, // NONE
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FOREGROUND_RED | FOREGROUND_INTENSITY, // ERROR
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // WARNING
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FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // PERF
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FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // INFO
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FOREGROUND_GREEN | FOREGROUND_INTENSITY, // VERBOSE
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FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN, // DEV
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FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // PROFILE
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FOREGROUND_GREEN, // DEBUG
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FOREGROUND_BLUE, // TRACE
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};
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CONSOLE_SCREEN_BUFFER_INFO oldConsoleScreenBufferInfo;
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GetConsoleScreenBufferInfo(hConsole, &oldConsoleScreenBufferInfo);
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SetConsoleTextAttribute(hConsole, levelColors[level]);
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// write message in the formatted way
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FormatLogMessageForDisplay(
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channelName, functionName, level, message,
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[](const char* text, void* hConsole) {
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DWORD written;
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WriteConsoleA(static_cast<HANDLE>(hConsole), text, static_cast<DWORD>(std::strlen(text)), &written, nullptr);
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},
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(void*)hConsole);
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// write newline
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DWORD written;
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WriteConsoleA(hConsole, "\r\n", 2, &written, nullptr);
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// restore color
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SetConsoleTextAttribute(hConsole, oldConsoleScreenBufferInfo.wAttributes);
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}
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}
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static void msw_DebugOutputLogCallback(void* pUserParam, const char* channelName, const char* functionName, LOGLEVEL level,
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const char* message)
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{
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if (!s_debugOutputEnabled || level > s_debugOutputLevelFilter || s_debugOutputChannelFilter.Find(channelName) >= 0)
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return;
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FormatLogMessageForDisplay(
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channelName, functionName, level, message, [](const char* text, void*) { OutputDebugStringA(text); }, nullptr);
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@ -325,9 +279,6 @@ static void msw_DebugOutputLogCallback(void* pUserParam, const char* channelName
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static void android_DebugOutputLogCallback(void* pUserParam, const char* channelName, const char* functionName, LOGLEVEL level,
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const char* message)
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{
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if (!s_debugOutputEnabled || level > s_debugOutputLevelFilter || s_debugOutputChannelFilter.Find(functionName) >= 0)
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return;
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static const int logPriority[LOGLEVEL_COUNT] = {
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ANDROID_LOG_INFO, // NONE
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ANDROID_LOG_ERROR, // ERROR
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@ -345,30 +296,12 @@ static void android_DebugOutputLogCallback(void* pUserParam, const char* channel
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}
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#endif
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static void PlatformStandardOutputLogCallback(void* pUserParam, const char* channelName, const char* functionName,
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LOGLEVEL level, const char* message)
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{
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#if defined(__ANDROID__)
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return;
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#endif
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if (!s_consoleOutputEnabled || level > s_consoleOutputLevelFilter ||
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s_consoleOutputChannelFilter.Find(channelName) >= 0)
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return;
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#if defined(_WIN32)
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if (s_msw_console_allocated) {
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msw_ConsoleOutputLogCallback(pUserParam, channelName, functionName, level, message);
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}
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else {
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StandardOutputLogCallback(pUserParam, channelName, functionName, level, message);
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}
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#endif
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}
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static void DebugOutputLogCallback(void* pUserParam, const char* channelName, const char* functionName, LOGLEVEL level,
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const char* message)
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{
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if (!s_debugOutputEnabled || level > s_debugOutputLevelFilter || s_debugOutputChannelFilter.Find(channelName) >= 0)
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return;
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#if defined(_WIN32)
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msw_DebugOutputLogCallback(pUserParam, channelName, functionName, level, message);
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#endif
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@ -390,11 +323,11 @@ void SetConsoleOutputParams(bool Enabled, const char* ChannelFilter, LOGLEVEL Le
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s_consoleOutputEnabled = Enabled;
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if (Enabled)
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RegisterCallback(PlatformStandardOutputLogCallback, NULL);
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RegisterCallback(StandardOutputLogCallback, NULL);
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else
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UnregisterCallback(PlatformStandardOutputLogCallback, NULL);
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UnregisterCallback(StandardOutputLogCallback, NULL);
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#if defined(WIN32)
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#if defined(_WIN32) && !defined(_CONSOLE)
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if (Enabled) {
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// Windows Console behavior is very tricky, and depends on:
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// - Whether the application is built with defined(_CONSOLE) or not.
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@ -407,16 +340,21 @@ void SetConsoleOutputParams(bool Enabled, const char* ChannelFilter, LOGLEVEL Le
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//
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// To maintain some level of personal sanity, I'll disregard all the DLL/CRT caveats for now.
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//
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// Microsoft CMD.EXE "does us a favor" and DETACHES the standard console pipes when it spawns
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// windowed applications, but only if redirections are not specified at the command line.
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// This creates all kinds of confusion and havok that could easy fill pages of the screen with
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// comments. The TL;DR version is:
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// - only call AllocConsole() if the stdout/stderr pipes are DETACHED (null) - this avoids
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// clobbering pipe redirections specified from any shell (cmd/bash) and avoids creating
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// spurious console windows when running from MSYS/ConEmu/GitBash.
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// - Only use Microsoft's over-engineered Console text-coloring APIs if we called AllocConsole,
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// because those APIs result in a whole lot of black screen if you call them while attached to
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// a terminal app (ConEmu, ConsoleX, etc).
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// Console Mode (_CONSOLE) vs Windowed Application
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// Microsoft CMD.EXE "does us a favor" and DETACHES the standard console pipes when it spawns
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// windowed applications, but only if redirections are not specified at the command line.
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// This creates all kinds of confusion and havok that could easy fill pages of the screen with
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// comments. The TL;DR version is:
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// - only call AllocConsole() if the stdout/stderr pipes are DETACHED (null) - this avoids
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// clobbering pipe redirections specified from any shell (cmd/bash) and avoids creating
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// spurious console windows when running from MSYS/ConEmu/GitBash.
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// - Only use Microsoft's over-engineered Console text-coloring APIs if we called AllocConsole,
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// because those APIs result in a whole lot of black screen if you call them while attached to
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// a terminal app (ConEmu, ConsoleX, etc).
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// - Ignore all of this if defined(_CONSOLE), in that case the OS behavior straightforward and a
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// console is always allocated/attached. This is its own annoyance, and thus why few devs use
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// it, even for console apps, because actually we DON'T want the console window popping up
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// every time we run some console app in the background. --jstine
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s_msw_prev_stdin = ::GetStdHandle(STD_INPUT_HANDLE );
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s_msw_prev_stdout = ::GetStdHandle(STD_OUTPUT_HANDLE);
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