mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 05:45:38 +00:00
GPU: Saving/loading of VRAM
This commit is contained in:
parent
2560efbebd
commit
f6ef3f7ba6
|
@ -66,6 +66,22 @@ bool GPU::DoState(StateWrapper& sw)
|
|||
UpdateGPUSTAT();
|
||||
}
|
||||
|
||||
if (!sw.DoMarker("GPU-VRAM"))
|
||||
return false;
|
||||
|
||||
if (sw.IsReading())
|
||||
{
|
||||
std::vector<u16> vram;
|
||||
sw.Do(&vram);
|
||||
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, vram.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<u16> vram(VRAM_WIDTH * VRAM_HEIGHT);
|
||||
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, vram.data());
|
||||
sw.Do(&vram);
|
||||
}
|
||||
|
||||
return !sw.HasError();
|
||||
}
|
||||
|
||||
|
@ -476,6 +492,8 @@ void GPU::UpdateDisplay()
|
|||
m_system->IncrementFrameNumber();
|
||||
}
|
||||
|
||||
void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) {}
|
||||
|
||||
void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) {}
|
||||
|
||||
void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) {}
|
||||
|
|
|
@ -122,6 +122,7 @@ protected:
|
|||
|
||||
// Rendering in the backend
|
||||
virtual void UpdateDisplay();
|
||||
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
|
||||
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
|
||||
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
|
||||
virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
|
||||
|
|
|
@ -193,12 +193,55 @@ inline u32 ConvertRGBA5551ToRGBA8888(u16 color)
|
|||
return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
|
||||
}
|
||||
|
||||
inline u16 ConvertRGBA8888ToRGBA5551(u32 color)
|
||||
{
|
||||
const u16 r = Truncate16((color >> 3) & 0x1Fu);
|
||||
const u16 g = Truncate16((color >> 11) & 0x1Fu);
|
||||
const u16 b = Truncate16((color >> 19) & 0x1Fu);
|
||||
const u16 a = Truncate16((color >> 31) & 0x01u);
|
||||
|
||||
return r | (g << 5) | (b << 10) | (a << 15);
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::UpdateDisplay()
|
||||
{
|
||||
GPU_HW::UpdateDisplay();
|
||||
m_system->GetHostInterface()->SetDisplayTexture(m_framebuffer_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer)
|
||||
{
|
||||
// we need to convert RGBA8 -> RGBA5551
|
||||
std::vector<u32> temp_buffer(width * height);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_fbo_id);
|
||||
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_buffer.data());
|
||||
|
||||
// reverse copy because of lower-left origin
|
||||
const u32 source_stride = width * sizeof(u32);
|
||||
const u8* source_ptr = reinterpret_cast<const u8*>(temp_buffer.data()) + (source_stride * (height - 1));
|
||||
const u32 dst_stride = width * sizeof(u16);
|
||||
u8* dst_ptr = static_cast<u8*>(buffer);
|
||||
for (u32 row = 0; row < height; row++)
|
||||
{
|
||||
const u8* source_row_ptr = source_ptr;
|
||||
u8* dst_row_ptr = dst_ptr;
|
||||
|
||||
for (u32 col = 0; col < width; col++)
|
||||
{
|
||||
u32 src_col;
|
||||
std::memcpy(&src_col, source_row_ptr, sizeof(src_col));
|
||||
source_row_ptr += sizeof(src_col);
|
||||
|
||||
const u16 dst_col = ConvertRGBA8888ToRGBA5551(src_col);
|
||||
std::memcpy(dst_row_ptr, &dst_col, sizeof(dst_col));
|
||||
dst_row_ptr += sizeof(dst_col);
|
||||
}
|
||||
|
||||
source_ptr -= source_stride;
|
||||
dst_ptr += dst_stride;
|
||||
}
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_fbo_id);
|
||||
|
|
|
@ -18,6 +18,7 @@ public:
|
|||
|
||||
protected:
|
||||
void UpdateDisplay() override;
|
||||
void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) override;
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
|
||||
void UpdateTexturePageTexture() override;
|
||||
|
|
Loading…
Reference in a new issue