GPU: Idle bit should be clear during an incomplete command

This commit is contained in:
Connor McLaughlin 2020-09-24 21:45:14 +10:00
parent cf2599b6c7
commit f990d6ab3b

View file

@ -289,7 +289,7 @@ void GPU::UpdateGPUIdle()
switch (m_blitter_state)
{
case BlitterState::Idle:
m_GPUSTAT.gpu_idle = (m_pending_command_ticks <= 0);
m_GPUSTAT.gpu_idle = (m_pending_command_ticks <= 0 && m_fifo.IsEmpty());
break;
case BlitterState::WritingVRAM: