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GPU: Idle bit should be clear during an incomplete command
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@ -289,7 +289,7 @@ void GPU::UpdateGPUIdle()
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switch (m_blitter_state)
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{
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case BlitterState::Idle:
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m_GPUSTAT.gpu_idle = (m_pending_command_ticks <= 0);
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m_GPUSTAT.gpu_idle = (m_pending_command_ticks <= 0 && m_fifo.IsEmpty());
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break;
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case BlitterState::WritingVRAM:
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