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SDL: Include frame times in status bar
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@ -690,6 +690,12 @@ void SDLHostInterface::DrawMainMenuBar()
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if (!m_paused)
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if (!m_paused)
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{
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{
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (420.0f * framebuffer_scale));
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ImGui::Text("Average: %.2fms", m_system->GetAverageFrameTime());
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (310.0f * framebuffer_scale));
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ImGui::Text("Worst: %.2fms", m_system->GetWorstFrameTime());
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (210.0f * framebuffer_scale));
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (210.0f * framebuffer_scale));
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const float speed = m_system->GetEmulationSpeed();
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const float speed = m_system->GetEmulationSpeed();
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