Connor McLaughlin
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b42b5501f6
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UI: Massive revamp, new features and improvements
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2022-07-22 21:19:54 +10:00 |
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Connor McLaughlin
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fd166a4485
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ShaderCache: Add a data version field
We can increment this to prevent people's shader caches from growing too
large with shader changes.
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2021-01-11 15:24:38 +10:00 |
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Connor McLaughlin
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9685be9064
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D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
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2020-07-09 13:00:44 +10:00 |
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Connor McLaughlin
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9b3e344ad8
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Renderers: Support empty shader cache
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2020-07-04 22:14:07 +10:00 |
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Connor McLaughlin
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f396a2c373
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Renderers: Make shader cache path a prefix instead of directory
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2020-07-04 22:14:07 +10:00 |
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Connor McLaughlin
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ca2f691dbe
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Common: Add GL Shader Cache class
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2020-04-04 00:11:09 +10:00 |
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Connor McLaughlin
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46846a10f6
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Common: Simplify D3D shader object creation with helpers
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2020-02-19 22:04:21 +09:00 |
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Connor McLaughlin
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82da9a4505
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D3D11: Add a shader bytecode cache class
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2020-01-24 14:52:00 +10:00 |
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