Connor McLaughlin
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1d1da1d82c
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GPU: Add VRAM read/write stats to GL renderer
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2019-11-01 22:06:24 +10:00 |
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Connor McLaughlin
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1c79737021
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GPU: Simplify batch state
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2019-11-01 21:47:45 +10:00 |
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Connor McLaughlin
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9b56499afa
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Refactoring settings/support changing GPU renderer at runtime
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2019-10-26 12:55:56 +10:00 |
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Connor McLaughlin
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2d0dd03705
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GPU: Implement weave deinterlacing
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2019-10-23 15:36:37 +10:00 |
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Connor McLaughlin
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c048679044
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GPU: Don't create explicit framebuffers
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2019-10-23 00:35:20 +10:00 |
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Connor McLaughlin
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0f68c8c5d3
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Add debugging for GPU/Timers
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2019-10-12 22:15:38 +10:00 |
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Connor McLaughlin
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5627955900
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GPU: Two-pass rendering for B-F transparency
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2019-10-06 13:09:04 +10:00 |
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Connor McLaughlin
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431313156a
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GPU: Fix invalid rectangle passed to glScissor
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2019-10-05 14:36:48 +10:00 |
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Connor McLaughlin
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c2baa7e834
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GPU: 24-bit display depth support
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2019-10-05 12:31:48 +10:00 |
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Connor McLaughlin
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a9313b2958
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GPU: Fix transparency not being enabled in shader
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2019-10-04 23:31:26 +10:00 |
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Connor McLaughlin
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004c22f031
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Frontend: Prevent drawing imgui into the vram texture
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2019-10-04 22:27:18 +10:00 |
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Connor McLaughlin
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4fa79f1503
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GL: Eliminiate most redundant state setting calls at draw time
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2019-10-04 22:10:43 +10:00 |
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Connor McLaughlin
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8987fa93c2
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GPU: Set line width at higher internal resolutions
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2019-10-04 21:08:53 +10:00 |
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Connor McLaughlin
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8362b8e43b
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UI: Beginning of customizable settings, debug menu
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2019-10-04 15:00:32 +10:00 |
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Connor McLaughlin
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bddbab9d60
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Rename to DuckStation
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2019-10-04 13:54:09 +10:00 |
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