Commit graph

94 commits

Author SHA1 Message Date
Stenzek c854b8f85e
Image: Swap stb for libpng/libjpeg 2024-03-07 00:02:35 +10:00
Stenzek d7a1c447c6
GameDatabase: Switch to YAML 2024-02-04 16:14:05 +10:00
Stenzek c2c3eac749
Build: Use shared webp/zstd/zlib 2024-02-03 19:41:56 +10:00
Stenzek 185af2b039
CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode 2023-12-06 20:12:20 +10:00
Stenzek 7cc52bba23
CMake: Support multiple CMAKE_OSX_ARCHITECTURES 2023-11-25 00:50:12 +10:00
Stenzek f05ff4103e
Misc: Build fixes for Android 2023-11-04 20:11:51 +10:00
Stenzek b3cbe5a7ee
CPU/NewRec: Add AArch32 backend 2023-10-21 20:22:51 +10:00
Stenzek 41bb9fddfc
CMake: Fix Debug x64 builds on Linux 2023-10-21 13:49:35 +10:00
Stenzek 9501439d6b
CPU: Add new experimental recompiler 2023-10-18 00:49:01 +10:00
Stenzek 79e1ae3e54
CPU/CodeCache: Rewrite using new-rec's block management 2023-10-18 00:49:01 +10:00
Stenzek 3c68543491 Bus: 16KB page compatibility for mmap fastmem 2023-09-23 14:14:52 +10:00
Stenzek 68b59ee748 CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
2023-09-17 12:36:52 +10:00
Stenzek a37e89b52f CMake: Remove unsupported options 2023-09-16 19:00:29 +10:00
Stenzek c773c763ef Achievements: Switch to rc_client 2023-09-16 19:00:29 +10:00
Stenzek b30c86ed75 Build: Improve MacOS support 2023-09-16 19:00:28 +10:00
Stenzek cee4f93097 Build: Use precompiled headers 2023-09-02 21:44:08 +10:00
Stenzek 09e7a5843f GPU: Add scaling shader support
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek dc9c99438b Misc: Post-refactor cleanups 2023-08-24 18:01:32 +10:00
Stenzek bf15d13eb7 dep/xbyak: Update to v6.73 2023-08-21 22:38:31 +10:00
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek cee5decec4 GameDB: Merge traits/compatibility into single file 2023-08-19 22:00:20 +10:00
Stenzek bb60170d9a Move frontend-common to util/core 2023-08-16 01:13:00 +10:00
Stenzek 84e5fbe0c6 CPU: HLE implementation of PCDrv (host file access) 2023-04-29 20:45:39 +10:00
Connor McLaughlin 395e9a934b InputManager: Support inverted full axis
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin 10f98106dd Misc: Normalize code vs serial usage 2022-10-05 18:29:44 +10:00
Connor McLaughlin 0f82dc9161 System: Use streaming for compressed save 2022-08-18 23:10:15 +10:00
Connor McLaughlin 759938a5cf System: Support compressing save states 2022-08-18 23:10:15 +10:00
Connor McLaughlin 093979a65a Build: Disable mmap fastmem for Apple Silicon
It uses 16K pages, which means we'd also have to protect at 16K
granularity... which might be okay, but there's probably going to be
more faults due to code/data in the same page, which negates much of the
benefit.
2022-08-07 01:31:24 +10:00
Connor McLaughlin ea65c0970c FrontendCommon: Drop SDL2 audio output 2022-08-04 21:34:16 +10:00
Connor McLaughlin a899ca88f2 Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
Connor McLaughlin b42b5501f6 UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
Connor McLaughlin 462eb2c155 Add Host/HostSettings 2022-07-21 17:29:58 +10:00
Connor McLaughlin b7fbde31a7 Move utility classes from common to own static lib 2022-07-21 17:29:58 +10:00
Connor McLaughlin f89529015c dep: Move Vulkan loader to common 2022-07-21 17:29:57 +10:00
Connor McLaughlin 584525cb11 Cheevos: Move to core 2022-03-27 16:59:02 +10:00
Connor McLaughlin c43df29abc ImGuiFullscreen: Move to core 2022-03-27 16:59:02 +10:00
Connor McLaughlin fd76f437b3 Core: Purge WITH_IMGUI define 2022-03-27 16:59:02 +10:00
Connor McLaughlin 14e7f8fd13 GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
Albert Liu f9dc1a7e80 Core: Add Multitap support 2021-02-26 21:04:12 -08:00
Connor McLaughlin 85b4a02f20 Fix Android build 2021-01-31 17:28:37 +10:00
Connor McLaughlin e697d9aa33 HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
Connor McLaughlin fd166a4485 ShaderCache: Add a data version field
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
Connor McLaughlin 419726f4cc Remove libretro core - core will now be maintained by libretro
libretro have agreed to take over maintenance of the core.

Please see their fork at https://github.com/libretro/duckstation if you
wish to continue to use it.
2021-01-08 01:37:59 +10:00
Connor McLaughlin af3b2b0e15 Build: Fix xxhash on non-Windows 2020-12-26 00:47:24 +10:00
Connor McLaughlin 8db961042a GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
Jean-Baptiste Boric abd2399aaf Core: Implement GDB protocol 2020-12-26 00:47:02 +10:00
Connor McLaughlin 9e1987063d System: Add a libcrypt game list, and check serials
Nag the user if they're missing a sbi file.
2020-12-18 03:03:22 +10:00
Connor McLaughlin bf2e38aed5 CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
Connor McLaughlin 131dc923ed Build: Fix CMake build 2020-11-21 18:59:03 +10:00
Connor McLaughlin 2595e31575 GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00