Stenzek
c854b8f85e
Image: Swap stb for libpng/libjpeg
2024-03-07 00:02:35 +10:00
Stenzek
d7a1c447c6
GameDatabase: Switch to YAML
2024-02-04 16:14:05 +10:00
Stenzek
c2c3eac749
Build: Use shared webp/zstd/zlib
2024-02-03 19:41:56 +10:00
Stenzek
185af2b039
CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode
2023-12-06 20:12:20 +10:00
Stenzek
7cc52bba23
CMake: Support multiple CMAKE_OSX_ARCHITECTURES
2023-11-25 00:50:12 +10:00
Stenzek
f05ff4103e
Misc: Build fixes for Android
2023-11-04 20:11:51 +10:00
Stenzek
b3cbe5a7ee
CPU/NewRec: Add AArch32 backend
2023-10-21 20:22:51 +10:00
Stenzek
41bb9fddfc
CMake: Fix Debug x64 builds on Linux
2023-10-21 13:49:35 +10:00
Stenzek
9501439d6b
CPU: Add new experimental recompiler
2023-10-18 00:49:01 +10:00
Stenzek
79e1ae3e54
CPU/CodeCache: Rewrite using new-rec's block management
2023-10-18 00:49:01 +10:00
Stenzek
3c68543491
Bus: 16KB page compatibility for mmap fastmem
2023-09-23 14:14:52 +10:00
Stenzek
68b59ee748
CMake: Swap USE_ and WITH_ for ENABLE_
...
Consistency.
2023-09-17 12:36:52 +10:00
Stenzek
a37e89b52f
CMake: Remove unsupported options
2023-09-16 19:00:29 +10:00
Stenzek
c773c763ef
Achievements: Switch to rc_client
2023-09-16 19:00:29 +10:00
Stenzek
b30c86ed75
Build: Improve MacOS support
2023-09-16 19:00:28 +10:00
Stenzek
cee4f93097
Build: Use precompiled headers
2023-09-02 21:44:08 +10:00
Stenzek
09e7a5843f
GPU: Add scaling shader support
...
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek
dc9c99438b
Misc: Post-refactor cleanups
2023-08-24 18:01:32 +10:00
Stenzek
bf15d13eb7
dep/xbyak: Update to v6.73
2023-08-21 22:38:31 +10:00
Stenzek
e3d9ba4c99
Rewrite host GPU abstraction
...
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
cee5decec4
GameDB: Merge traits/compatibility into single file
2023-08-19 22:00:20 +10:00
Stenzek
bb60170d9a
Move frontend-common to util/core
2023-08-16 01:13:00 +10:00
Stenzek
84e5fbe0c6
CPU: HLE implementation of PCDrv (host file access)
2023-04-29 20:45:39 +10:00
Connor McLaughlin
395e9a934b
InputManager: Support inverted full axis
...
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
10f98106dd
Misc: Normalize code vs serial usage
2022-10-05 18:29:44 +10:00
Connor McLaughlin
0f82dc9161
System: Use streaming for compressed save
2022-08-18 23:10:15 +10:00
Connor McLaughlin
759938a5cf
System: Support compressing save states
2022-08-18 23:10:15 +10:00
Connor McLaughlin
093979a65a
Build: Disable mmap fastmem for Apple Silicon
...
It uses 16K pages, which means we'd also have to protect at 16K
granularity... which might be okay, but there's probably going to be
more faults due to code/data in the same page, which negates much of the
benefit.
2022-08-07 01:31:24 +10:00
Connor McLaughlin
ea65c0970c
FrontendCommon: Drop SDL2 audio output
2022-08-04 21:34:16 +10:00
Connor McLaughlin
a899ca88f2
Build: Make OpenGL/Vulkan renderers optional
...
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
462eb2c155
Add Host/HostSettings
2022-07-21 17:29:58 +10:00
Connor McLaughlin
b7fbde31a7
Move utility classes from common to own static lib
2022-07-21 17:29:58 +10:00
Connor McLaughlin
f89529015c
dep: Move Vulkan loader to common
2022-07-21 17:29:57 +10:00
Connor McLaughlin
584525cb11
Cheevos: Move to core
2022-03-27 16:59:02 +10:00
Connor McLaughlin
c43df29abc
ImGuiFullscreen: Move to core
2022-03-27 16:59:02 +10:00
Connor McLaughlin
fd76f437b3
Core: Purge WITH_IMGUI define
2022-03-27 16:59:02 +10:00
Connor McLaughlin
14e7f8fd13
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00
Albert Liu
f9dc1a7e80
Core: Add Multitap support
2021-02-26 21:04:12 -08:00
Connor McLaughlin
85b4a02f20
Fix Android build
2021-01-31 17:28:37 +10:00
Connor McLaughlin
e697d9aa33
HostDisplay: Move imgui context creation to base class
2021-01-31 17:10:27 +10:00
Connor McLaughlin
fd166a4485
ShaderCache: Add a data version field
...
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
Connor McLaughlin
419726f4cc
Remove libretro core - core will now be maintained by libretro
...
libretro have agreed to take over maintenance of the core.
Please see their fork at https://github.com/libretro/duckstation if you
wish to continue to use it.
2021-01-08 01:37:59 +10:00
Connor McLaughlin
af3b2b0e15
Build: Fix xxhash on non-Windows
2020-12-26 00:47:24 +10:00
Connor McLaughlin
8db961042a
GPU: Support replacing VRAM writes with new textures
2020-12-26 00:47:03 +10:00
Jean-Baptiste Boric
abd2399aaf
Core: Implement GDB protocol
2020-12-26 00:47:02 +10:00
Connor McLaughlin
9e1987063d
System: Add a libcrypt game list, and check serials
...
Nag the user if they're missing a sbi file.
2020-12-18 03:03:22 +10:00
Connor McLaughlin
bf2e38aed5
CPU/Recompiler: Implement LUT-based fastmem
2020-11-24 14:49:21 +10:00
Connor McLaughlin
131dc923ed
Build: Fix CMake build
2020-11-21 18:59:03 +10:00
Connor McLaughlin
2595e31575
GPU: Split software to frontend/backend
2020-11-21 18:39:04 +10:00