Connor McLaughlin
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2aecb570c1
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GPU: Implement interlaced rendering in hardware backends
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2020-04-04 00:24:37 +10:00 |
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Connor McLaughlin
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6fa8031569
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GPU/D3D11: Fix uniform buffer creation on Win7
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2020-03-07 16:05:54 +10:00 |
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Connor McLaughlin
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a83cad5872
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GPU/D3D11: Use shader bytecode cache
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2020-01-24 14:52:01 +10:00 |
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Connor McLaughlin
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9ea7a8418c
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GPU: Eliminate temporary buffer when reading back
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2019-11-14 17:17:22 +10:00 |
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Connor McLaughlin
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3998b9684e
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GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks
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2019-11-14 17:16:21 +10:00 |
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Connor McLaughlin
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cc7483ad58
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GPU/HW: Only copy the dirty area to the VRAM read texture
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2019-11-05 22:34:36 +10:00 |
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Connor McLaughlin
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2c631aba5e
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GPU: Move stats from renderer class to base classes
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2019-11-05 19:44:17 +10:00 |
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Connor McLaughlin
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afbec85f89
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GPU/HW: Track dirty area of VRAM shadow texture via drawing area
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2019-11-05 19:19:49 +10:00 |
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Connor McLaughlin
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16d83989e5
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GPU/HW: Support line drawing at >1x scale in D3D11 via GS
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2019-11-05 00:27:22 +10:00 |
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Connor McLaughlin
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9de9cf3be2
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GPU/HW: Add D3D11 renderer and refactor host interface/display
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2019-11-04 00:39:48 +10:00 |
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