Stenzek
354b250642
PostProcessing: Add native width/height inputs
...
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.
GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00
Stenzek
b464b6d668
FullscreenUI: Fix loading undo state from menu
2024-06-11 13:07:47 +10:00
Stenzek
8595175267
CDROM: Improve accuracy of sector redelivery on DMA complete
...
Fixes hang in loading in Syphon Filter 2/3.
2024-06-09 19:47:51 +10:00
Stenzek
34861074c1
CDROM: Ensure complete IRQs for Init go through
...
Fixes booting games with OpenBIOS and its Init spam.
2024-06-08 16:58:08 +10:00
Stenzek
7222c21cd9
CDROM: Further refine interrupt delay
2024-05-31 23:59:44 +10:00
Stenzek
3e3572c410
DMA: Fix range check in mode0 when decrementing
...
Fixes lag on startup in Clone (Euro Demo 42).
2024-05-31 23:08:07 +10:00
Stenzek
c637e2b337
System: Fix title after loading state for EXE-boot
2024-05-31 21:08:45 +10:00
Stenzek
e70f155054
MemoryCard: Implement GetID command
2024-05-31 21:08:21 +10:00
Stenzek
8ef73203b2
Bus: Ignore SPU byte writes to unaligned addresses
2024-05-31 21:00:55 +10:00
Stenzek
a7543ab365
GPU/HW: Fix crash on VRAM write/copy with mask test
2024-05-31 20:39:31 +10:00
Stenzek
627c12bebe
GPU: Fix IRQ request
2024-05-31 20:39:18 +10:00
Stenzek
73136d7dc4
GPU: Tie idle bit to FIFO emptyness on VRAM write
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Fixes Tenga Seiha lockup on boot.
2024-05-31 20:12:59 +10:00
Stenzek
53600746c7
GPU: Cancel VRAM writes on Reset
2024-05-31 19:49:40 +10:00
Stenzek
d013438810
CDROM: Rewrite BFRD handling
...
Fixes hang on startup in Unirom.
2024-05-31 19:45:42 +10:00
Stenzek
723af4de3a
Misc: Loading old save state versions is unlikely
2024-05-31 18:48:26 +10:00
Stenzek
3063101274
CDROM: Implement 0x60 test command
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Apparently needed for unirom.
2024-05-30 22:34:06 +10:00
Stenzek
7682cd2c10
System: Generate hash serials when running PS-EXE
...
Allows for per-game settings.
2024-05-30 22:21:52 +10:00
Stenzek
25bf2b3adc
CDROM: Clear async interrupt on read/seek start
...
Fixes broken audio in Road Rash.
2024-05-30 20:49:58 +10:00
Stenzek
039796690c
GPU/HW: Fix a couple of out-of-order UBO pushes
2024-05-28 17:38:28 +10:00
Stenzek
2eb0085539
System: Fix inverted volume selection
2024-05-27 11:58:42 +10:00
Stenzek
015804c434
System: Move GDB server into core
2024-05-27 00:18:05 +10:00
Stenzek
55d96f86f0
System: Add "Disable Mailbox Presentation" option
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Partial backport of https://github.com/PCSX2/pcsx2/pull/11296
2024-05-26 22:38:35 +10:00
Stenzek
83df785558
Settings: Default threaded presentation to off
2024-05-26 22:38:35 +10:00
Stenzek
4311e08726
System: Implement PINE server
2024-05-26 22:38:35 +10:00
Stenzek
328a3cd7af
System: Prevent save states while memory cards are being saved
2024-05-25 17:42:12 +10:00
Stenzek
2ff1f398a3
CDROM: Handle INT1 with pending command
...
Fixes lockup during track playback in Gokujou Parodius Da! Deluxe Pack.
2024-05-25 16:10:09 +10:00
Stenzek
60ee17e713
System: Fix regtest dumping
2024-05-25 15:58:41 +10:00
Stenzek
1565a2667d
Misc: More format string fixes
2024-05-25 15:48:31 +10:00
Stenzek
22c76d43c3
CPU/PGXP: Reduce vertex cache memory
2024-05-25 02:06:40 +10:00
Stenzek
0f9a255093
System: Fallback to FIFO on AMD (no mailbox support)
2024-05-24 22:48:26 +10:00
Stenzek
98520978a8
System: OSD message corrections
2024-05-24 22:13:35 +10:00
Stenzek
49e3663dfe
Settings: Purge max display FPS option
...
No longer needed since we pull it from the surface instead.
2024-05-24 02:33:33 +10:00
Stenzek
42a5fe0a6e
GPU: Further improve vsync handling
2024-05-24 02:33:33 +10:00
Stenzek
4e922a34a7
Log: Simplify macros
2024-05-24 02:08:14 +10:00
Stenzek
792717e03e
Misc: Get rid of format string for result logging
2024-05-24 00:30:06 +10:00
Stenzek
9f90f14c48
CPU/CodeCache: Only print code size stats on request
2024-05-24 00:30:06 +10:00
Stenzek
b6d019db66
Misc: Replace log printf calls with fmt
2024-05-24 00:29:49 +10:00
Stenzek
49b2e76dea
GPU/HW: Warning fix
2024-05-23 20:08:14 +10:00
Stenzek
d2f28b6926
GPU: Explicit RemovePathLimits() is no longer needed
2024-05-23 19:52:56 +10:00
Stenzek
10df7ba319
GPU/HW: Ensure CLUT cache is synced when using SW-for-readbacks
2024-05-23 14:30:18 +10:00
Stenzek
6cad97b404
GPUDevice: Make vsync actually tear-free
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Apparently users prefer stutter over tearing...
2024-05-23 13:52:26 +10:00
Stenzek
dd98b630ea
GameList: Treat disc sets and discs equally when sorting
2024-05-23 12:45:57 +10:00
Stenzek
8709624751
GameList: Fix disc set last played time
2024-05-22 22:46:09 +10:00
Stenzek
14ba3b7312
System: Fix sync to host refresh audio stretching
2024-05-22 22:32:51 +10:00
Stenzek
d9cc80c7f9
WindowInfo: Get refresh rate from monitor config
...
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
2024-05-22 22:16:31 +10:00
Stenzek
08125262bb
System: Fix Edit Memory Cards action for disc sets
2024-05-21 13:55:37 +10:00
Stenzek
1a4679def8
System: Use different conditions for frame dupe-skip
2024-05-20 01:32:33 +10:00
Stenzek
ab4c6f2dde
CPU/NewRec: Enable delay slot swapping in more situations
...
Load delay is always updated, so don't need to swap when it's reading
from a delayed register. Branching on a delayed register will also be
fine, since it won't be flushed by the the branch executes.
2024-05-20 01:12:32 +10:00
Stenzek
09b43f962a
CPU/NewRec: Clear needed on swapped delay slot
...
Fixes panic in BIOS on x86_64 Linux with PGXP enabled.
2024-05-20 01:12:32 +10:00
Stenzek
5b4f74122c
System: Add "Skip Duplicate Frame Display" option
...
Skips the presentation/display of frames that are not unique.
Can be combined with driver-level frame generation to increase
perceptible frame rate. Can result in worse frame pacing, and is
not compatible with syncing to host refresh.
2024-05-20 01:12:32 +10:00