Commit graph

558 commits

Author SHA1 Message Date
Connor McLaughlin 46239e6758 GPU: Fix GP0(1Fh) locking up emulator 2020-03-29 01:12:54 +10:00
Connor McLaughlin 5dbdc0b60c DMA: Remove timing events
We'll probably need to revert/re-add a variant of this when we
eventually implement chopping. But for now it simplifies things.
2020-03-29 01:12:44 +10:00
Connor McLaughlin 423f04325f SPU: Implement timing for RAM reads/writes 2020-03-29 01:12:37 +10:00
Connor McLaughlin 22a0d8f93c CDROM: Implement Sync/00h command 2020-03-28 02:24:36 +10:00
Connor McLaughlin 0b347e2151 GPU/HW: Implement flipped quad coordinate hack from beetle-psx
Fixes graphical glitches around the edges of flipped sprites.
2020-03-28 02:24:22 +10:00
Connor McLaughlin f23bcc0faa SPU: Ignore loop start flag when repeat address is explicitly set
Fixes dialog/softlock in Thousand Arms.
2020-03-27 01:42:59 +10:00
Connor McLaughlin 08ad5aad53 SPU: Run muted voices when IRQ is enabled
Fixes SPU timeout in Casper. We can still optimize for most games where
interrupts are not used by completely ignoring muted voices in those.
2020-03-27 01:42:43 +10:00
Connor McLaughlin 54abd37daa GPU: Let the GPU drive DMA transfers for large time slices
Fixes FMV breakage... again.
2020-03-26 00:13:20 +10:00
Connor McLaughlin d4ae0f13fe MDEC: Refactoring and fixes 2020-03-26 00:13:07 +10:00
Connor McLaughlin c81efb1142 DMA: Enable block splitting for linked list mode 2020-03-26 00:13:03 +10:00
Connor McLaughlin 88f1edd48d System: Include console region in save state
Fixes #149.
2020-03-25 01:49:20 +10:00
Connor McLaughlin 7cd7dec668 HostInterface: Restore pause state after switching renderers
Fixes #148.
2020-03-25 01:48:51 +10:00
Connor McLaughlin 18cc3d5932 SPU: Stub out external volume registers
If nothing else, it'll avoid spamming the log.
2020-03-24 00:22:02 +10:00
Connor McLaughlin 7317c83a3c SPU: Implement internal volume sweep register reads
Fixes muted audio in Michelin Rally Masters.
2020-03-24 00:21:52 +10:00
Connor McLaughlin 452c6e16d1 GPU: Fix blitter ticks not being counted
Fixes Monkey Hero, again...
2020-03-24 00:21:42 +10:00
Connor McLaughlin 4c2597acf3 SPU: Process key on/off at next 44100hz cycle
Some games, particularly CART World Series and Monkey Hero, depend on
this behaviour.
2020-03-24 00:21:32 +10:00
Connor McLaughlin c8af4abad8 CDROM: Don't queue up a second INT1 when one is still pending 2020-03-24 00:21:22 +10:00
Connor McLaughlin 40d6be7142 System: Frame pacing improvements 2020-03-24 00:21:11 +10:00
Connor McLaughlin cbb9b96537 System: Include buffer swap time in frame time measurement 2020-03-24 00:20:56 +10:00
Connor McLaughlin 9ce63952fb TimingEvent: Fix events losing time when rescheduling outside handler 2020-03-24 00:20:45 +10:00
Connor McLaughlin 612b362ae9 Timers: Sync GPU on register write too 2020-03-24 00:20:27 +10:00
Connor McLaughlin e2e2b573c0 GPU/HW: Move drawing offset to CPU-side
Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin 40481305c4 GPU/HW: Fudge texture coordinates by half a screen-space pixel
Fixes holes in triangles in some games, e.g. Disney's The Emperor's New
Groove.
2020-03-24 00:20:12 +10:00
Connor McLaughlin 7ac48cd8d6 SPU: Swap read/write ready bits
Nocash might be incorrect here.
2020-03-23 00:29:18 +10:00
Connor McLaughlin 7a89c787b8 SPU: Fix some reverb registers not being saved to state 2020-03-23 00:29:10 +10:00
Connor McLaughlin d47a82d591 SPU: Implement noise functionality 2020-03-23 00:29:00 +10:00
Connor McLaughlin 0a6295a9b4 SPU: Implement volume sweep functionality 2020-03-23 00:28:51 +10:00
Connor McLaughlin 7e36195f44 HostInterface: Enable on-screen FPS/VPS/Speed display via config 2020-03-22 13:20:08 +10:00
Connor McLaughlin 77a60f0c5f HostInterface: Crash fix again for controller switching 2020-03-22 13:15:44 +10:00
Connor McLaughlin 12ddeb675c HostInterface: Fix controller not updating when switched and system running 2020-03-22 12:54:26 +10:00
Connor McLaughlin a4486cf6fa CDROM: Don't miss last three frames at end of sector 2020-03-21 12:31:40 +10:00
Connor McLaughlin 8ef1e71ce0 DMA: Channels other than OTC should run based on request in SyncMode 0 2020-03-21 00:15:49 +10:00
Connor McLaughlin f4d172df2f DMA: Fix underflow when block_count == 0 2020-03-21 00:15:42 +10:00
Connor McLaughlin 904ab982e6 GPU: Fix crash when fill rectangles are out-of-bounds 2020-03-21 00:15:35 +10:00
Connor McLaughlin d67bcd654c GPU: Prevent emulator locking up when switching between PAL/NTSC mode 2020-03-20 01:12:41 +10:00
Connor McLaughlin bad5b30a61 CDROM: Fix incorrect volume matrix update/application
Fixes #90.
2020-03-19 00:28:57 +10:00
Connor McLaughlin 3223f87eeb CDROM: Simplify register indexing for write 2020-03-19 00:28:41 +10:00
Connor McLaughlin b86e0bc846 SPU: Implement reverb
Possibly still not complete.
2020-03-17 12:48:03 +10:00
Connor McLaughlin c9e5e3a43e CDROM: Add missing disc/console region check
Fixes #106.
2020-03-17 12:47:46 +10:00
Connor McLaughlin 6b68512ac1 HostInterface: Add SaveScreenshot() method 2020-03-16 00:03:57 +10:00
Connor McLaughlin 2bb992a702 HostDisplay: Add texture dumping/saving support 2020-03-16 00:03:49 +10:00
Connor McLaughlin 8e20d0d4ff SPU: Add audio dumping support 2020-03-15 22:04:17 +10:00
Connor McLaughlin 198a64eb5e HostInterface: Add a helper function for generating timestamp-based filenames 2020-03-15 22:03:53 +10:00
Connor McLaughlin 6a6aa72f3a SPU: Add a tick counter and delay between key on/off writes
Not yet tested on hardware. We believe that writing to a specific
voice's key on/off register within 2 samples/ticks of the first
write will result in the second write being ignored. This still
needs to be tested on hardware for confirmation.

Thanks to @PSI-Rockin for the idea.

Fixes sound effects in Monkey Hero.
2020-03-14 15:33:24 +10:00
Connor McLaughlin d42f155512 SPU: Use "ticks" instead of "sample" in variable names 2020-03-14 15:23:23 +10:00
Connor McLaughlin 90d6babfb0 SPU: Always run, not only when enabled 2020-03-14 15:01:23 +10:00
Connor McLaughlin 90121aa169 GPU: Fix VRAM display in software renderer 2020-03-13 23:21:44 +10:00
Connor McLaughlin e076526898 CDROM: Rework sector buffering behavior
This has not been tested on hardware yet, but fixes a couple of games.
2020-03-12 15:33:07 +10:00
Connor McLaughlin 86eefbd5d7 System: Fix a possible assertion failure loading state 2020-03-12 15:32:37 +10:00
Connor McLaughlin 9e08ae6188 GameList: Use ProgressCallback interface when scanning 2020-03-12 15:32:19 +10:00