Commit graph

296 commits

Author SHA1 Message Date
Stenzek 509a8a074c
GPUDevice: Remove unused file 2024-04-11 21:33:40 +10:00
Stenzek 88270771da
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
 - DISABLE VSync.
 - ENABLE Optimal Frame Pacing.
2024-04-11 21:33:40 +10:00
Stenzek 2ad67ad3ee
OpenGLContext: Add SupportsNegativeSwapInterval() 2024-04-11 20:31:57 +10:00
Stenzek 7b93edada1
Qt: Purge controller bind migration
About a year and a half is long enough.
2024-04-11 20:09:52 +10:00
Stenzek 57f6bda59b
ImGuiFullscreen: Use popup background for all popups 2024-04-11 13:50:04 +10:00
Stenzek 1b1e42d003
System: Add Error to boot/load/save state 2024-04-11 13:42:10 +10:00
Stenzek 44a4f2703a
ImGuiFullscreen: Add popup background colour 2024-04-11 12:44:33 +10:00
Stenzek 440a1700c0
System: Interrupt execution when loading state and reset 2024-04-10 20:18:30 +10:00
KamFretoZ bbd7c9e2a9
BPM: Light Mode color scheme update (#3161) 2024-04-10 18:20:25 +10:00
Stenzek e936e7498a
VulkanDevice: Fix incorrect null texture bind condition 2024-04-10 12:14:29 +10:00
Stenzek bf4e8feb25
FullscreenUI: Redo landing page and add help bar 2024-04-09 23:49:24 +10:00
Stenzek de1a1af908
FullscreenUI: Avoid per-frame memory allocations with SmallString 2024-04-09 19:54:25 +10:00
Stenzek 631fca3042
SettingsInterface: Add SmallString overloads 2024-04-09 19:54:25 +10:00
Stenzek 98241cb6ba
GPUDevice: Swap out glslang for shaderc 2024-04-05 17:53:24 +10:00
Stenzek ffbb14f508
dep/imgui: Use FreeType rasterizer 2024-04-05 17:23:28 +10:00
Stenzek 69588bf7a6
Deps: Include freetype/harfbuzz shared libraries 2024-04-05 17:23:28 +10:00
Stenzek 59a13d91ea
Image: Don't use libjpeg stdio functions
Fixes I/O in debug builds.
2024-04-03 23:01:53 +10:00
Stenzek 41cc60e87e
VulkanDevice: Use vkCmdClearAttachments() to avoid render pass restart 2024-04-01 18:12:53 +10:00
Stenzek 74f3c8d1aa
GPU/HW: Enable feedback loops for rendering 2024-04-01 18:12:52 +10:00
Stenzek 72ab669e70
GPUDevice: Add support for feedback loops 2024-04-01 13:55:19 +10:00
Stenzek 693982d755
SettingsInterface: Add Error to Save() 2024-03-31 15:50:29 +10:00
Stenzek ab445ec69d
FileSystem: Handle paths longer than MAX_PATH on Windows 2024-03-29 16:23:03 +10:00
Stenzek fe35542c76
D3D11Device: Add MAP_DISCARD fallback path for uniform streaming 2024-03-28 13:59:09 +10:00
Stenzek 3e8dd2c374
CDImageDevice: Fix reading of pure audio CDs 2024-03-25 23:24:41 +10:00
Stenzek 315524a89c
VulkanDevice: Fix render pass fallback path with MRT 2024-03-24 22:32:44 +10:00
Stenzek f1847462a9
VulkanDevice: Fix rendering to multiple targets 2024-03-24 22:32:44 +10:00
Stenzek 3206054fab
OpenGLDevice: Fix rendering to multiple RTs 2024-03-24 22:32:44 +10:00
Stenzek 101ebe3ac3
PostProcessing/FX: Fix GLSL compile error with discard 2024-03-24 22:32:44 +10:00
Stenzek 9cdff4781f
OpenGLDevice: Fix depth clears not going through 2024-03-24 22:32:44 +10:00
Stenzek f3c0c14b2a
Image: Support loading/saving WebP 2024-03-24 16:03:00 +10:00
Stenzek b143d96476
Build: Use deps DLLs on Windows 2024-03-24 16:02:59 +10:00
Stenzek 084a76afa0
CDImageDevice: Verify MSF of SUBQ before use 2024-03-23 13:46:18 +10:00
Stenzek d96062b690
AudioStream: Fix infinite loop 2024-03-21 03:50:46 +10:00
Stenzek bcc7ab71cb
NoGUI: Add SDL platform 2024-03-21 01:53:44 +10:00
Stenzek 9703542775
AudioStream: Re-add SDL backend 2024-03-20 22:46:20 +10:00
Stenzek 1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes 2024-03-16 14:14:15 +10:00
Stenzek 8b2b4ce8d9
Image: Fix reading of JPEG files 2024-03-16 14:14:15 +10:00
Stenzek 9211d9f2e3
Path: Add CreateFileURL() 2024-03-16 14:10:35 +10:00
Stenzek 51b3fabd31
OpenGLContext: Try libEGL.so.1 as well as libEGL.so 2024-03-13 14:14:40 +10:00
Stenzek 9b784b1777
OpenGLDevice: Fix incorrect streamed counter 2024-03-08 21:20:44 +10:00
Stenzek de1338cbbc
VulkanDevice: Add additional semaphore on swap chain
We don't actually need +1 semaphores, or, more than one really.
But, the validation layer gets cranky if we don't fence wait before the next image acquire.
So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
2024-03-08 14:16:56 +10:00
Stenzek 7159330f63
GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
2024-03-08 13:43:22 +10:00
Stenzek c854b8f85e
Image: Swap stb for libpng/libjpeg 2024-03-07 00:02:35 +10:00
Stenzek 250b1bea8f
GPU: Use Image class for screenshot saving 2024-03-06 23:55:18 +10:00
Stenzek 620d08f72d
Build: Move Image from common to util 2024-03-06 16:09:21 +10:00
Stenzek e2024f6175
System: Change "Auto Load Cheats" to "Enable Cheats" 2024-03-03 14:03:07 +10:00
Stenzek a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
Stenzek b8127facdc
GPUDevice: Memoize preferred renderer for auto 2024-03-02 17:45:39 +10:00
Stenzek 9e26622a12
CDImageDevice: Implement disc reading for Linux
And fix it for Windows. SubQ reading should now work.
2024-03-01 00:50:31 +10:00
Stenzek b060edc61b
VulkanDevice: Actually use all the swap chain semaphores 2024-03-01 00:50:27 +10:00