Connor McLaughlin
e01d66d18e
System: Implement runahead
2021-01-25 01:15:46 +10:00
Connor McLaughlin
914b9bf738
SPU: Drain transfer FIFO when cancelling transfer
...
The busy bit got stuck on otherwise, which broke the Spanish translation
of Vagrant Story.
2021-01-18 20:43:10 +10:00
Connor McLaughlin
2b5cfb272c
Qt: Add dump VRAM and SPU RAM actions
2021-01-13 19:24:41 +10:00
Connor McLaughlin
15652b4c1f
SPU: Fix a few cases where SPU interrupts weren't firing
2021-01-10 01:39:21 +10:00
Connor McLaughlin
73f6521452
SPU: Check voice addresses on IRQ re-enable
...
NASCAR 2001 music depends on the IRQ firing multiple times, when the
voice address is still set to the IRQ address.
2021-01-05 00:46:41 +10:00
Connor McLaughlin
a90c25d0e7
SPU: Ignore manually set loop address only on first block
...
Fixes occasional missing dialogue in Valkyrie Profile.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
3f937a2a39
SPU: Port reverb algorithm changes from Mednafen
2020-11-14 23:20:28 +10:00
Connor McLaughlin
245edd94d7
SPU: Eliminiate conditional in interpolation
2020-10-18 14:54:38 +10:00
Connor McLaughlin
27697d0508
System: Implement CPU overclocking [SAVEVERSION+]
...
Partial credit to @CookiePLMonster as well.
2020-09-30 23:48:34 +10:00
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
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* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin
f28ef01d24
CDROM: Move audio FIFO to CDROM class and skip sectors when unempty
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Fixes cutscene audio in Nickelodeon Rugrats - Search for Reptar.
2020-07-22 00:05:52 +10:00
Lioncash
20d17b953b
spu: Make use of logical AND within IsPitchModulationEnabled()
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It seems awfully suspect to use a bitwise AND here.
2020-06-23 06:00:11 -04:00
Connor McLaughlin
8eb3ac69b2
SPU: Update ADSR envelope when register changes
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Fixes menu sounds in Final Fantasy 7 staying audible for too long.
2020-06-02 01:59:49 +10:00
Connor McLaughlin
634880b5e3
SPU: Clamp before applying main volume not after
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Fixes popping in Monkey Magic.
2020-05-12 02:15:18 +10:00
Connor McLaughlin
be9033b6c0
SPU: Add missing clamp in ADPCM decoder
2020-04-28 17:55:43 +10:00
Connor McLaughlin
8605620c24
SPU: Force all voices off when SPUCNT.15=0
2020-04-27 23:33:24 +10:00
Connor McLaughlin
191c3450cc
SPU: Port reverb algorithm from Mednafen-PSX
2020-04-25 00:37:02 +10:00
Connor McLaughlin
fc3efebb38
Revert "SPU: Use reverb formula from Mednafen-PSX"
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This reverts commit 809b9f89ca
.
2020-04-11 15:04:04 +10:00
Connor McLaughlin
809b9f89ca
SPU: Use reverb formula from Mednafen-PSX
2020-04-11 00:40:28 +10:00
Connor McLaughlin
0006052728
SPU: Fix some registers not being saved to state
2020-04-08 20:33:39 +10:00
Connor McLaughlin
423f04325f
SPU: Implement timing for RAM reads/writes
2020-03-29 01:12:37 +10:00
Connor McLaughlin
f23bcc0faa
SPU: Ignore loop start flag when repeat address is explicitly set
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Fixes dialog/softlock in Thousand Arms.
2020-03-27 01:42:59 +10:00
Connor McLaughlin
18cc3d5932
SPU: Stub out external volume registers
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If nothing else, it'll avoid spamming the log.
2020-03-24 00:22:02 +10:00
Connor McLaughlin
4c2597acf3
SPU: Process key on/off at next 44100hz cycle
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Some games, particularly CART World Series and Monkey Hero, depend on
this behaviour.
2020-03-24 00:21:32 +10:00
Connor McLaughlin
7ac48cd8d6
SPU: Swap read/write ready bits
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Nocash might be incorrect here.
2020-03-23 00:29:18 +10:00
Connor McLaughlin
d47a82d591
SPU: Implement noise functionality
2020-03-23 00:29:00 +10:00
Connor McLaughlin
0a6295a9b4
SPU: Implement volume sweep functionality
2020-03-23 00:28:51 +10:00
Connor McLaughlin
b86e0bc846
SPU: Implement reverb
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Possibly still not complete.
2020-03-17 12:48:03 +10:00
Connor McLaughlin
8e20d0d4ff
SPU: Add audio dumping support
2020-03-15 22:04:17 +10:00
Connor McLaughlin
6a6aa72f3a
SPU: Add a tick counter and delay between key on/off writes
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Not yet tested on hardware. We believe that writing to a specific
voice's key on/off register within 2 samples/ticks of the first
write will result in the second write being ignored. This still
needs to be tested on hardware for confirmation.
Thanks to @PSI-Rockin for the idea.
Fixes sound effects in Monkey Hero.
2020-03-14 15:33:24 +10:00
Connor McLaughlin
d42f155512
SPU: Use "ticks" instead of "sample" in variable names
2020-03-14 15:23:23 +10:00
Connor McLaughlin
278aa86d14
SPU: Refactor ADSR/implement exponential mode
2020-02-11 23:10:00 +09:00
Connor McLaughlin
4c59d8a9ea
Linux build fix
2020-01-24 16:44:13 +10:00
Connor McLaughlin
1b9609ef61
Implement event-based scheduler instead of lock-step components
2020-01-24 16:23:39 +10:00
Connor McLaughlin
5bb2b3ec63
Frontend: Add audio backend to settings (switch-while-running)
2019-12-27 20:38:07 +10:00
Connor McLaughlin
5b5d22fd27
SPU: Stub out transfer control register
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Fixes sound in Ridge Racer.
2019-11-15 16:44:23 +10:00
Connor McLaughlin
6f4cf7d5e3
System: Support changing BIOS path
2019-11-11 19:43:39 +10:00
Connor McLaughlin
99c264947d
SPU: Implement capture buffers
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Fixes Crash Team Racing and lipsyncing within.
2019-11-11 14:06:30 +10:00
Connor McLaughlin
26437e31dd
SPU: Fire interrupt on DMA reads/writes too
2019-11-11 14:05:58 +10:00
Connor McLaughlin
8722757412
SPU: Implement pitch modulation
2019-11-11 00:41:09 +10:00
Connor McLaughlin
40eb157d77
SPU: Fix off-by-one-sampling-error causing noise in output
2019-10-29 13:33:19 +10:00
Connor McLaughlin
9b56499afa
Refactoring settings/support changing GPU renderer at runtime
2019-10-26 12:55:56 +10:00
Connor McLaughlin
884378045d
SPU: Add CD audio volume control
2019-10-20 21:19:54 +10:00
Connor McLaughlin
140d63c674
SPU: Add more details to debug window
2019-10-20 21:19:54 +10:00
Connor McLaughlin
b5f7fa2652
SPU: Stub out noise mode register
2019-10-20 21:19:54 +10:00
Connor McLaughlin
33f1cf4fd4
SPU: Global volume control
2019-10-20 21:19:54 +10:00
Connor McLaughlin
f3cd100b16
SPU: Float-less volume application
2019-10-20 21:19:54 +10:00
Connor McLaughlin
aa792da823
CDROM: Implement XA-ADPCM decoding
2019-10-15 17:28:23 +10:00
Connor McLaughlin
ec8c5d4bb6
DMA: Batch multi-word transfers together
2019-10-13 16:48:11 +10:00
Connor McLaughlin
a55412c24a
SPU: Hide debug window by default
2019-10-11 17:48:34 +10:00