Connor McLaughlin
e5a6103f74
ControllerInterface: Move axes/constants to derived class
2021-05-08 03:24:18 +10:00
Connor McLaughlin
3ffbbe82e8
SDLControllerInterface: Use SDL_GameControllerRumble where supported
...
Allows vibration on DualShock 4 without using DS4Windows.
2020-12-31 19:41:51 +10:00
Silent
086f251370
Tidy up SDL controller methods interface
2020-11-15 16:12:39 +01:00
Silent
2880b71b48
Support for SDL Joysticks
...
This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
2020-11-15 16:12:39 +01:00
Albert Liu
d87ab23fec
ControllerInterface: Move axis scaling into AnalogController class
2020-11-11 23:55:23 -08:00
Silent
057bf986c4
Allow mapping half axes to buttons
...
This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
2020-08-29 14:19:28 +02:00
Connor McLaughlin
3c46f7b44c
ControllerInterface: Add XInput controller backend
2020-08-22 16:50:19 +10:00
Hugo Hromic
1e10bef09e
SDLControllerInterface: Add support for optional game controller database
...
If an optional "gamecontrollerdb.txt" file exists in the user directory,
then SDL game controller mappings will be loaded from it.
There is an officially endorsed community sourced database in
https://github.com/gabomdq/SDL_GameControllerDB
2020-08-21 23:51:07 +01:00
Albert Liu
293c2f50cd
ControllerInterface: Make axis-to-button deadzone customizable
2020-06-23 08:15:17 -07:00
Albert Liu
6b7c068f83
ControllerInterface: Implement axis scaling for axis-to-axis mappings
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This feature allows us to work around analog stick range issues at the
intercardinal directions in certain titles (e.g. Rockman DASH 2) caused
by modern controllers having a tighter logical range of reporting than
PS1 analog controllers.
2020-06-23 08:14:37 -07:00
Connor McLaughlin
d9ebb975b2
CommonHostInterface: Reimplement controller rumble support
...
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin
e843fcd9f0
SDLControllerInterface: Fix broken input when player IDs clash
2020-04-11 19:36:53 +10:00
Connor McLaughlin
46f921fb95
SDLControllerInterface: Fix crash on shutdown
2020-03-22 12:54:25 +10:00
Connor McLaughlin
29a09a3685
Introduce ControllerInterface class, port SDL interface over
...
This breaks controller support in the SDL frontend until it's ported
over to the common interface.
2020-03-22 00:49:46 +10:00
Connor McLaughlin
06f4d72631
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
2020-02-16 00:15:05 +09:00
Connor McLaughlin
59cf799491
Qt: Implement controller interface/binding
2020-02-16 00:14:53 +09:00