Commit graph

231 commits

Author SHA1 Message Date
Connor McLaughlin 8b0c3f0dc8 FileSystem: Use wide strings for fopen on Windows 2020-07-31 16:04:06 +10:00
Connor McLaughlin 3edb8e113e StringUtil: Add wide string<->utf8 conversion for Windows 2020-07-31 16:04:00 +10:00
Connor McLaughlin c7b457de9e CubebAudioStream: Continue even without minimum latency
Fixes audio not functioning on Android.
2020-07-29 02:38:04 +10:00
Connor McLaughlin 08b26edceb CDImage: Fix incorrect track length
Shouldn't affect much, other than the game properties window.
2020-07-25 02:36:41 +10:00
Connor McLaughlin 10f23667c9 CDImage: Fix incorrect pregap file offset calculation
Should fix repeating audio at the start of some tracks.
2020-07-24 13:47:21 +10:00
Connor McLaughlin f3df4f91a2 libretro: Implement disk control interface 2020-07-23 02:36:23 +10:00
Connor McLaughlin 266d70c629 Common/FileSystem: Add IsAbsolutePath() and tests 2020-07-23 02:35:37 +10:00
Connor McLaughlin 3187d07d03 CDImage: Add memory CD image class 2020-07-22 00:03:07 +10:00
Connor McLaughlin cf366d3fba CDImage: Fix crash reading subq from lead-in 2020-07-22 00:02:51 +10:00
Connor McLaughlin 03c3b10054 CDSubChannelReplacement: Use subq union directly 2020-07-22 00:02:44 +10:00
Connor McLaughlin eb7da791ea CommonHostInterface: Fix command line help not printing on Windows 2020-07-21 20:09:54 +10:00
Connor McLaughlin 71cef1de3f GL/ContextGLX: Add additional logging 2020-07-15 15:50:30 +10:00
Connor McLaughlin 282f166e7a Vulkan/StagingBuffer: Don't try to invalidate unmapped buffer
Fixes crash on Mali.
2020-07-12 00:40:05 +10:00
Connor McLaughlin fb6538da35 Vulkan/Context: Allocate SSBO descriptors in global set
Fixes vram write buffer creation failing on Mali.
2020-07-12 00:38:27 +10:00
Connor McLaughlin 4ce5f7e802 GLContext: Wayland support 2020-07-11 03:28:25 +10:00
Connor McLaughlin a5fe740e30 Fix a bunch of compiler warnings 2020-07-09 13:30:16 +10:00
Connor McLaughlin 9685be9064 D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
2020-07-09 13:00:44 +10:00
Connor McLaughlin 46dfccef81 Common/DimensionalArray: Don't break clang 2020-07-08 15:40:08 +10:00
Connor McLaughlin a68bbb3e85 Common/DimensionalArray: Work around VC2017 issue 2020-07-08 15:04:47 +10:00
Connor McLaughlin 6ae5caa23b Common/StringUtil: Add missing include 2020-07-08 12:45:49 +10:00
Connor McLaughlin 01287cb7da build: Support building libretro core for Android 2020-07-07 20:27:14 +10:00
Connor McLaughlin 729e1b3392 GLContext: Fix Android context creation 2020-07-07 00:59:49 +10:00
Connor McLaughlin da180a1c4f Vulkan: Fix crash when device creation fails 2020-07-07 00:59:42 +10:00
Connor McLaughlin 1d4b5e22cb Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported 2020-07-07 00:59:35 +10:00
Connor McLaughlin 9b3e344ad8 Renderers: Support empty shader cache 2020-07-04 22:14:07 +10:00
Connor McLaughlin f396a2c373 Renderers: Make shader cache path a prefix instead of directory 2020-07-04 22:14:07 +10:00
Connor McLaughlin b9ffca1ddf libretro: Vulkan renderer support 2020-07-04 22:14:07 +10:00
Connor McLaughlin bf08385051 WindowInfo: Add surface_scale field 2020-07-01 01:57:25 +10:00
Connor McLaughlin 7d88bba764 Common: Add an image helper class 2020-07-01 00:56:46 +10:00
Connor McLaughlin f3b2953e40 Common/StringUtil: Add FromChars overload for bool 2020-07-01 00:56:46 +10:00
Connor McLaughlin 2a38090e7a HostDisplay: Move most backend logic to FrontendCommon 2020-06-30 03:03:56 +10:00
Connor McLaughlin dc7cc3b67f Common/ByteStream: Fix buffer corruption in MemoryByteStream 2020-06-30 02:44:01 +10:00
Connor McLaughlin ea1066f76e GL/StreamBuffer: Use glBufferData() on all drivers 2020-06-29 14:44:16 +10:00
Connor McLaughlin 745b53e4cb GL/Context: Fix crash in some GLX drivers 2020-06-27 17:35:08 +10:00
Connor McLaughlin 2cfb811569
Merge pull request #565 from lioncash/stamp
timestamp: Correct duplicate conditionals
2020-06-24 01:32:52 +10:00
Connor McLaughlin 84d4423719
Merge pull request #564 from lioncash/leak
file_system: Prevent resource leaks in DeleteDirectory()
2020-06-24 01:31:52 +10:00
Lioncash 4c82705e34 timestamp: Correct duplicate conditionals
Previously, the milliseconds field wasn't being used in comparisons on
Windows.
2020-06-23 06:24:06 -04:00
Lioncash 987b11a1d2 timestamp: Implement operator!= in terms of operator==
Same behavior, less code.
2020-06-23 06:20:29 -04:00
Lioncash 83a01c27a2 file_system: Prevent resource leaks in DeleteDirectory()
We need to remember to close the search handle in the error cases.
2020-06-23 06:13:54 -04:00
Lioncash 292a0a6800 file_system: Correct duplicate conditionals in CreateDirectory() 2020-06-23 06:09:38 -04:00
Connor McLaughlin 3ca9d578b3
Merge pull request #559 from lioncash/field
bitfield: Make interface fully constexpr
2020-06-23 19:58:06 +10:00
Connor McLaughlin e228588823
Merge pull request #561 from lioncash/rectangle
rectangle: Correct assignment of right within SetExtents
2020-06-23 19:56:16 +10:00
Lioncash e064196f25 rectangle: Correct assignment of right within SetExtents
Previously left was being assigned twice in a row.
2020-06-23 05:50:43 -04:00
Lioncash 0abe4c60b4 cd_image: Make use of std::array where applicable
Simplifies array copies.
2020-06-23 05:35:26 -04:00
Lioncash a27aa45e6a bitfield: Make interface fully constexpr
Given C++17 is being used, the entire interface is capable of being
constexpr.
2020-06-23 05:27:40 -04:00
Connor McLaughlin 9265dd72ba Vulkan/ShaderCache: Skip writing pipeline cache when size matches
Comparing all the data wasn't working, at least for Intel. I'm guessing
there's some modification time field in there which keeps changing.
2020-06-22 15:58:10 +10:00
Connor McLaughlin eaca5eca07 GPU/Vulkan: Use Metal layer instead NSView on macOS. 2020-06-22 15:58:07 +10:00
Connor McLaughlin 1455e793d5 Vulkan: Fix crash when drag-resizing window 2020-06-22 15:57:54 +10:00
Connor McLaughlin bf60f9dd61 GPU/Vulkan: Use geometry shader for line rendering at >1xIR 2020-06-21 01:33:08 +10:00
Connor McLaughlin f54876deb0 Vulkan/Context: Use VK_MVK_macos_surface not VK_EXT_metal_surface
Will change this over some time in the future when I can work on a Mac
again and set up the layer.
2020-06-20 20:37:38 +10:00