Commit graph

24 commits

Author SHA1 Message Date
John Novak 24abd108f6
Add CRT-Guest-NTSC (#3268)
* Add ReShade port of CRT-Guest-NTSC

* Reformat CRT-Guest-NTSC

* Organise CRT-Guest-NTSC shader params into categories

* Adapt CRT-Guest-NTSC to Duckstation

- The shader is now native resolution based
- Native height triggered fake interlace/hi-res mode works
- The scaling of all effects (vignette, border, blur, etc.) now work
  mostly correctly with all window/viewport sizes and scaling modes

* Further clean up of CRT-Guest-NTSC

* Fix uneven scanline sampling bug in CRT-Guest-NTSC

The bug only manifested at specific window sizes

* Use drop-down controls in CRT-Guest-NTSC

---------

Co-authored-by: HelelSingh <96559140+HelelSingh@users.noreply.github.com>
Co-authored-by: John Novak <john@johnovak.net>
2024-08-02 21:48:14 +10:00
Hyllian d3dc3ec6d3
Organize crt-royale params in categories. (#3261)
- Organize parameters in categories.
2024-07-26 23:10:07 +10:00
Hyllian bf1b023f12
Add a new port of crt-royale.fx (#3260)
- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.

OBS: It's up to you decide if the two versions should be maintained.
2024-07-26 14:33:01 +10:00
user18081972 a6e34fa632
Fix ui_step for crt-consumer.fx (#3256)
For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
2024-07-21 16:09:27 +10:00
Hyllian cf15591704
Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others (#3252)
* Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others

- Add crt-hyllian-sinc.fx;
- Add crt-geo-zfast.fx;
- Updated bicubic.fx and lanczos3.fx to allow prescaling;
- Add include folder and mask.fxh and geom.fxh;

* Update psx.jpg

- No logos anymore.
2024-07-15 22:06:02 +10:00
Hyllian c1976f4b53
Add ntsc-adaptive-lite.fx shader (#3248)
- A shader that apply NTSC effects. Can be used in a stack with crt shaders.
2024-07-10 15:12:47 +10:00
Hyllian 4bd7256a37
Add Gaussian blur shaders and update psx.jpg (#3247)
- Add gsharp2-resampler.fx shader and a fast version;
- Update Power LED in psx.jpg.
2024-07-09 21:49:17 +10:00
Hyllian 22b273800e
Add geom-overlay and fix other shaders. (#3245)
- Add geom-overlay.fx shader + psx.jpg texture;
- Add crt-consumer.fx and delete crt-consumer.glsl;
- Fix corner parameters from crt-geom.fx and geom.fx;
- Fix coords from super-xbr. Now it works with more aspect ratio options.
2024-07-08 17:22:09 +10:00
Hyllian 91962508fe
Fix crt-cyclon and update others (#3240)
* Fix crt-cyclon and update others

- Fix some crt-cyclon parameters;
- Update bicubic and lanczos3.

* Update crt-geom.fx and geom.fx

- Added image center X and Y to crt-geom.fx and geom.fx.
2024-07-06 19:35:17 +10:00
crashGG 66ba600a36
A super-simple shader (#3236)
A super-simple shader refined from the super-fast
2024-06-30 16:45:31 +10:00
Hyllian ad27f8bac3
Add some shaders and update others. (#3234)
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
2024-06-27 12:37:02 +10:00
Hyllian 9189588554
Shaders: Add new pack of shaders (reshade) (#3232)
- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
2024-06-24 10:16:51 +10:00
Hyllian 2a90a88055
Add crt-consumer and crt-cyclon. Update others. (#3223)
- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
2024-06-16 00:02:30 +10:00
Hyllian edea81d151 Update CRT-HYLLIAN.glsl
- Small update to cut scanlines when height resolution is above threshold.
2024-06-13 18:34:48 +10:00
Hyllian 7cf7a0a11f Add some shaders to dolphinfx folder
This is a first pack of shaders ported to dolphinfx specs.

It includes: crt-hyllian, crt-easymode, zfast-crt, ddt, xbr, jinc2 and pixellate.
2024-06-13 18:34:48 +10:00
Stenzek e6a11abedc
Shaders: Fix upscaling moire in CRT-Lottes 2024-06-11 23:32:19 +10:00
Michael Prince Sharpe 9d3f328404
Adding crt-guest-advanced-HD shader (#3189)
* Add CRT-Guest-Advanced-HD

* Update CRT-Guest info

* Update CRT-Guest info

* Update CRT-Guest info

* Update CRT-Guest info

* reversion for correction

* Update thirdparty.html

* Update thirdparty.html

* Update thirdparty.html

* Update thirdparty.html

* Add files via upload

* Update source.txt
2024-04-25 01:18:49 +10:00
Stenzek f4ffaa1e3c
Data: Fix crt-lottes.glsl for D3D renders 2024-03-03 14:03:07 +10:00
Stenzek 3f0aa6b559
Data: Include crt-royale
From https://github.com/akgunter/crt-royale-reshade
2024-02-04 17:33:25 +10:00
Stenzek a22eef63b9
Resources: Fix crt-lottes under Direct3D
And add additional builtin shaders.
2023-12-28 21:01:17 +10:00
Stenzek c20805f2be
VulkanDevice: Work around some mobile driver issues 2023-12-13 23:01:10 +10:00
Stenzek 720b5c1e9d Data: Add reshade-shaders (mainly headers) 2023-08-30 00:44:01 +10:00
Connor McLaughlin 69efa0f46f Shaders: Add crt-lottes.glsl 2022-10-13 17:42:31 +10:00
Connor McLaughlin e84f38f466 Qt: Fix builtin post shaders 2022-07-23 18:49:18 +10:00