Stenzek
fae6b7ae86
System: Fix double error on load/boot cancel
2024-07-14 21:32:10 +10:00
Stenzek
fee888758f
System: Purge unused RecreateSystem()
2024-07-14 21:30:52 +10:00
Stenzek
154a5b35b8
CDImageCHD: Refactor mode conversion to string_view
...
Incorrect length found by PVS-Studio.
2024-07-14 21:29:57 +10:00
Stenzek
640ed4a2d3
CPU/Recompiler: Eliminate redundant speculative reg read
2024-07-14 21:26:17 +10:00
Stenzek
59a2309a83
GPU: Use half width vector types where appropriate
2024-07-14 21:25:48 +10:00
Stenzek
d70f5ddb32
GSVector: Remove unused functions
2024-07-14 21:25:48 +10:00
Samuel
d8413719c1
CI/AppImage: Use fuse3 compatible appimagetool ( #3251 )
2024-07-14 21:25:48 +10:00
Stenzek
df979d4648
Build: Fix DiscordRPC not being included in Mac bundle
2024-07-14 21:25:26 +10:00
Stenzek
500fbe5ef1
Achievements: Fix potential uninitialized data read
2024-07-14 21:25:25 +10:00
Stenzek
8698298499
CPU/NewRec: Fix incorrect condition in GenerateCall()
2024-07-14 21:25:25 +10:00
Stenzek
a5a320720a
GPU/HW: Fix incorrect dirty rect union
...
Reduces GPU usage during screen waves effect in Um Jammer Lammy from
over 70% down to 3% on my 7900GRE at 9x.
2024-07-14 18:26:02 +10:00
Stenzek
5d4f6e44d2
Qt: Use device pixel ratio when scaling gameicons
2024-07-14 18:26:02 +10:00
Stenzek
594962d247
Qt: Scale down custom icon pixmaps
...
Don't want it going outside of the control bounds.
2024-07-14 18:26:02 +10:00
Stenzek
fd0626aa6d
GameList: Re-extract memcard icon if deleted
...
But don't keep trying if the game doesn't have a save.
2024-07-14 18:26:02 +10:00
Stenzek
ff77bd029f
ImGuiFullscreen: Don't upload failed-loaded images
2024-07-14 00:01:06 +10:00
Stenzek
afea18f65e
Image: Fix crash loading corrupted/invalid JPEG files
2024-07-14 00:00:48 +10:00
Stenzek
b7da118f96
Qt: Don't boot system twice on rapid clicking
2024-07-13 20:47:03 +10:00
Stenzek
5da6c926d9
GameList: Always open icon cache with r+b on Linux
...
Fixes flock() error on startup.
2024-07-13 18:32:42 +10:00
Stenzek
2cfa535784
System: Fix certain GPU settings not applying until unpause
2024-07-13 17:52:42 +10:00
Connor McLaughlin
97e555a47d
README: Update link to last non-SSE4.1 build
2024-07-13 13:30:27 +10:00
Mrlinkwii
0f0cc4ea17
Qt: Re-add QDarkStyle theme option ( #3250 )
2024-07-13 12:55:01 +10:00
Stenzek
7c45ad3fed
GameList: Add dedicated gameicons directory
2024-07-11 17:17:25 +10:00
Stenzek
2ac2ad605e
CPU/Recompiler: Break blocks on invalid instructions
2024-07-11 17:17:25 +10:00
Stenzek
3b9c489787
CPU: Pass instruction query values by reference
2024-07-11 17:17:25 +10:00
Anderson Cardoso
58470cea09
Atualização Português do Brasil ( #3249 )
...
Atualizado para a última versão.
2024-07-11 17:17:12 +10:00
Stenzek
226a8eac81
MemoryCardIconCache: Ignore shared cards
2024-07-10 21:47:02 +10:00
Stenzek
11f7bfc461
CPU/PGXP: Refactor add/sub for small speedup
2024-07-10 20:56:42 +10:00
Stenzek
e5c62b8baf
CPU/PGXP: Fix incorrect Y on invalid add/sub
2024-07-10 20:56:21 +10:00
Stenzek
5881133cf5
CPU/PGXP: Set valid on bitwise ops from lowprec
2024-07-10 19:10:56 +10:00
Stenzek
9be7a37416
GSVector: SIMD-ify YUVToRGB
...
Almost 10x speedup on the function alone, 15% in practice ingame.
2024-07-10 15:18:42 +10:00
Stenzek
18b0b11094
CommonTests: Add GSVector MDEC YUVToRGB test
2024-07-10 15:18:42 +10:00
Stenzek
7c818c0c53
CI/Flatpak: Bump to flatpak-github-actions b6c9217
2024-07-10 15:18:38 +10:00
Hyllian
c1976f4b53
Add ntsc-adaptive-lite.fx shader ( #3248 )
...
- A shader that apply NTSC effects. Can be used in a stack with crt shaders.
2024-07-10 15:12:47 +10:00
Anderson Cardoso
989a19d144
Atualização Português do Brasil ( #3246 )
...
* Atualização Português do Brasil
Atualizado para a última versão.
* Atualização Português do Brasil
Atualizado para a última versão.
2024-07-09 21:49:17 +10:00
Hyllian
4bd7256a37
Add Gaussian blur shaders and update psx.jpg ( #3247 )
...
- Add gsharp2-resampler.fx shader and a fast version;
- Update Power LED in psx.jpg.
2024-07-09 21:49:17 +10:00
Stenzek
a56ebf24b2
Qt: Fix incorrect sort indicator on loading
2024-07-09 21:49:17 +10:00
Stenzek
93836636a1
Qt: Center type icon in game list
2024-07-09 21:49:17 +10:00
Stenzek
addadbabc6
Qt: Use memory card icon as window icon
2024-07-09 21:49:12 +10:00
Stenzek
9143116616
Qt: Show memory card icons in game list
...
You can disable it if you really hate it.
2024-07-09 21:38:38 +10:00
Stenzek
8659c8cca6
Core: Add MemoryCardIconCache
2024-07-09 21:38:38 +10:00
Stenzek
ec851c9d6d
FileSystem: Add FTruncate64()
2024-07-09 21:38:38 +10:00
Stenzek
36abbd97e8
GameDB: Set DisablePGXPOn2DPolygons on Xenogears
...
Fixes misaligned UI. For future reference: game does a multiply by 4096,
then a right shift of 12, which should give back the same value, but
with it being implemented in PGXP-CPU with a divide that does not round
down, it ends up being off by one.
Rounding down loses precision in other games, so that's not an option.
2024-07-09 20:38:21 +10:00
Stenzek
de27e5de92
GPU: Add option to disable PGXP on 2D polygons
2024-07-09 20:37:58 +10:00
Stenzek
f0e2d1a9fa
CPU/PGXP: Rewrite SLTI/SLTIU handlers
...
Don't read uninitialized memory...
2024-07-09 20:14:08 +10:00
Stenzek
d922a43127
CPU/PGXP: Don't force valid input on slt/sltu
2024-07-09 19:45:44 +10:00
Stenzek
3b7844be5a
CPU/PGXP: Don't force valid inputs on mult/div
2024-07-09 19:21:47 +10:00
Stenzek
d831cb69a9
CPU/PGXP: Normalize variable names
2024-07-09 19:16:16 +10:00
Stenzek
5410a42fd7
CPU/PGXP: Explicitly handle addi rt, zero, nnnn
2024-07-09 19:07:17 +10:00
Hyllian
22b273800e
Add geom-overlay and fix other shaders. ( #3245 )
...
- Add geom-overlay.fx shader + psx.jpg texture;
- Add crt-consumer.fx and delete crt-consumer.glsl;
- Fix corner parameters from crt-geom.fx and geom.fx;
- Fix coords from super-xbr. Now it works with more aspect ratio options.
2024-07-08 17:22:09 +10:00
Stenzek
985b9f8a38
GameDB: CPU-PGXP for Xenogears
2024-07-08 17:20:46 +10:00